Night-Mare 0 Report post Posted January 1, 2008 Change it back please, Share this post Link to post Share on other sites
Ville 0 Report post Posted January 1, 2008 Yeah.. Something isnt right.. the health formula on this server isnt correct. Also some weapons do higher and some do lower than they are supposted to. Share this post Link to post Share on other sites
~farjat 0 Report post Posted January 1, 2008 Well about the HP formula. Official HB has changed formula Once, i am sure some ppl remember this. Nemesis is holding the formula of version 3.72. SO...mmm My question is. 3.72 was holding old formula or new formula. And what formula do ppl want and that means more HP or less? I go try to find that post. cant find the original announce with the details. Help Share this post Link to post Share on other sites
~Silent~ 0 Report post Posted January 1, 2008 I actually like this lower hp system... but it would be nice to have the formula for this 1. Share this post Link to post Share on other sites
Night-Mare 0 Report post Posted January 1, 2008 VIT*3 + Level*2 + STR/2, That is the formula that has to b applied. So that means, str40 dex50 vit 107 mage is suppose to have 701 hp not 611 -.- And trust me..things will go unbalanced if hp is not calculated by that formula. Share this post Link to post Share on other sites
Roffles 0 Report post Posted January 1, 2008 VIT*3 + Level*2 + STR/2, That is the formula that has to b applied. So that means, str40 dex50 vit 107 mage is suppose to have 701 hp not 611 -.- yea i agree mage with those stats should've 701 hp not 611. My friends from hb usa have 701 hp as mages. Share this post Link to post Share on other sites
Ville 0 Report post Posted January 1, 2008 Yep, Night-mares formula is correct Share this post Link to post Share on other sites
mythfat 0 Report post Posted January 1, 2008 This is good. People will die faster ^_^ Share this post Link to post Share on other sites
Lycanth 0 Report post Posted January 1, 2008 well in my opinion this hp formula is better, theres dk items witch absorbs alot of damage, and towershield+m.shield absorbs even more (melee damage), takes a group to kill someone or very good equipment, and now you want more hp to ppl? :) well this is only my opinion, dun hate me :) this formula is good. Share this post Link to post Share on other sites
Hellhound 0 Report post Posted January 1, 2008 In my opinion formula is OK.. fights beetwen 2 180 lvls arent so long now... Share this post Link to post Share on other sites
Ville 0 Report post Posted January 1, 2008 why the hell should we take vit then when str gives same health? regens are sux anyways. Share this post Link to post Share on other sites
Cake 0 Report post Posted January 1, 2008 Str doesn't give the same. It's str/2 :) Share this post Link to post Share on other sites
Night-Mare 0 Report post Posted January 1, 2008 Ehh, you obviously don t understand at all. The formula HAS to b the right one, otherwise it s way unbalanced for, mag50 warrs. with 107 vit they should have 760~ hp but they have under 700. dex50 mages have minimum 671 hp but going under 600 and 611. pvm s getting messed up due to this for warriors. Most mages can t use shield here neways -.- Share this post Link to post Share on other sites
parkinzon 0 Report post Posted January 1, 2008 1)Its better for PvP 2)Its bad for PvM Since i like those 2 equally, i really dont care :) Share this post Link to post Share on other sites
Hantam 0 Report post Posted January 1, 2008 NM is correct. Just put the old formula back, and fix dk?s instead or something. Share this post Link to post Share on other sites
wutafreek 0 Report post Posted January 2, 2008 The current formula is Vit*3 + Level*1.5 + Str/2 And I'm fine with having lower HP, it makes people die quicker. :sleep: Share this post Link to post Share on other sites
King!! 0 Report post Posted January 2, 2008 Before 3.84: higher hp After 3.84: less hp This was done in HB int because everyone alrdy had mass defense gear, so it would make people die more often. Of course when applied to a new fresh sever, where people have very few defensive items, its a mass chaos of death :P We are using the correct formula, the one in the official servers. The problem is that in the current state of item fluctuation in the server, the formula just doesn't work. But again, its the correct one :P Share this post Link to post Share on other sites
~farjat 0 Report post Posted January 2, 2008 We are using the correct formula, the one in the official servers. The problem is that in the current state of item fluctuation in the server, the formula just doesn't work. But again, its the correct one :P We stay as we are. Share this post Link to post Share on other sites
XbaggyboyX 0 Report post Posted January 2, 2008 excellent. I think i need to drink the formula! :ph34r: Share this post Link to post Share on other sites
MagicJoKer 0 Report post Posted January 2, 2008 this formula is better,now that bbh has a weird dmg, i mean, i crited a 100%shield mage + tower + mshield and dk 16 times in a row, and my max dmg was below 60, so if u increase their hp they will be almost immortal for wars like me who doesnt have zerk, i can only real hit ppl who dont use dk sets, the ones who use it i make max dmg 20 without zerk Share this post Link to post Share on other sites
Hantam 0 Report post Posted January 2, 2008 onhan tuossa uudessa formulassa omat puolensa, mutta kun on tottunut vanhaan. Noh, katellaas nyt miten tuo muutos n?kyy kunhan p??see raidaaman Share this post Link to post Share on other sites
Lycanth 0 Report post Posted January 4, 2008 omg so much whine about some ****ing VIT! its only health, dont worry about it u can carry like 40 hp pots with you, if you die because of low vit you dont really deserve to live in that situation for exsample. war vs war PvP, and you lose and you say "lol u noob, i got low vit". and thats ognerdoodootalk stats wont make you good player, make a build what u can play and what is good for your PC etc. BUT i rather take higher hp and less absorb and endurance on dk items, and str100 req for tower shield and int100 req for m.shield wand or so. would B great, since mages ARE NOT supposed to be tanks, they dont need high physical defense, they are ranged attackers, mages have to be weak without special PA% items or so, and what are mages atm in here? tanks with 700hp insane p.def and when they shield up your crit damage is between 1-50 when ur using BBH witch requires 200str, that is something what i dont understand, i get nuked down by 2 mages in sade in few seconds if i dont have pfm on, and with sade damages mage dont even need to chug pots against 2 warriors in sade, even if that mage is paralyzed. mages have 10 pages of spells, holds,lizes,protects,attacks,drains,freezes to make their life easier, and now they have same p.def as warriors, or actually dk mage has more p.def/p.absorb than 160lvl warrior with knight armors, and that sux <_< Share this post Link to post Share on other sites
~Silent~ 0 Report post Posted January 4, 2008 I could not agree more with Lycanth.. 110% agreed Share this post Link to post Share on other sites
Hantam 0 Report post Posted January 4, 2008 shutup surn00bs! mages would not be immortal, if the dk armours would not be so *censored*ed up. Do you think mages are immortal in USA when they mshield & tower....erm... NO! Share this post Link to post Share on other sites
Lucanesti 0 Report post Posted January 5, 2008 Everyones so happy its 180 with DK armor again. Everyone liking this NEW style of game play? Everyone enjoying EVERYONE being a blizz mage because of the Rudy pit? Im not. Share this post Link to post Share on other sites