FedeD 0 Report post Posted July 12, 2010 Well, as the post made by JingGM abour rep righteous and kloness isn't that clear because of some wrong explanations, I didn't get how exactly kloness items work; The portal says: Deals +5 Damage. Deals +1 Damage for every 100 Positive Reputation Points above 500. Deals +1 Damage for every 10 Negative Reputation Points of the target with a maximum of +10 Damage. So if large dmg of Klonnes Axe is: 3d10+1 and I have a Kloness Axe+1 and 1500 rep, following this rule the dmg would be: 3d10+1+1+5+10 = 47 And if my enemy has -100 rep and I have a Kloness Axe+1 plus 1500 rep, following this rule the dmg would be: 3d10+1+1+5+10+10 = 57 I really wanna know how it works lol, I always wondered, and if it's not like this, pleas correct the portal. ThankYou... Share this post Link to post Share on other sites
FFW 0 Report post Posted July 12, 2010 Another case of : traded/ got K item and found out its not that great at all ? Share this post Link to post Share on other sites
FedeD 0 Report post Posted July 12, 2010 Another case of : traded/ got K item and found out its not that great at all ? NO, I HAVE NO KLONESS ITEMS, AND IM NOT ASKING FOR THEM TO BE CHANGED, SO STFU IF YOU ARE NOT SURE ABOUT WHAT YOU ARE SAYING. Share this post Link to post Share on other sites
kennychl 0 Report post Posted July 13, 2010 The jaapy's explenation is wrong about rep/right/kloness. Here is the correct one: --Kloness Wand on dealing Magical Damage-- If the Attacker's Rep (= Wearer of kloness !) is POSITIVE (= above 0 (zero)), the damage will be increased by the amount of rep this attacker has devided by 100 with a minimum of 5 damage Simplified: If (AttackerRep > 0) Then RepDamage = AttackerRep / 100 If (RepDamage < 5) Then RepDamage = 5 Damage += RepDamage (Applied for both players and monsters) If the Defender's Rep (= the guy who is being attacked by a kloness item) is NEGATIVE (= below 0 (zero)), then the damage will be increased by the absulate amount of the defenders rep / 10 with a maximum of 10 damage Simplified: If (DefenderRep < 0) Then RepDamage = abs(DefenderRep) / 10 If (RepDamage > 10) Then RepDamage = 10 Damage += RepDamage (Only applied to Players, not to monsters) --Kloness Necklace on dealing Magical Damage-- The damage is increased by the defenders absolute rep / 20 with a maximum of 5 damage. Simplified: RepDamage = abs(DefenderRep) / 20 If (RepDamage > 5) Then RepDamage = 5 Damage += RepDamage (Only applied to Players, not to monsters) Kloness weapons are strong if your own rep is POSITIVE, the higher your own rep, the higher the damage of the kloness item, there is a minimum of 5 rep, so no difference between having 0 rep, or 500 rep as you'll always get the +5 damage, above 500 rep kloness grows in power every 100 rep, so at 10k rep you'll be dealing +100 damage using your kloness weapon. Kloness weapons are additionaly stronger if your enemy's rep is good (either positive or negative), but has a limit damage addition of +10 Kloness necklace is strong if your enemy's rep is alot (either alot positive, or alot negative) Righteous description is correct. my conclusion: klones is good if you own a weapon, get rep+, don't get yourself rep- at any time as it'll increase damage dealt against you from a kloness item :P I hope this help. But maybe it will be a lot better by putting numbers into the example. Share this post Link to post Share on other sites
FedeD 0 Report post Posted July 13, 2010 The jaapy's explenation is wrong about rep/right/kloness. Here is the correct one: --Kloness Wand on dealing Magical Damage-- If the Attacker's Rep (= Wearer of kloness !) is POSITIVE (= above 0 (zero)), the damage will be increased by the amount of rep this attacker has devided by 100 with a minimum of 5 damage Simplified: If (AttackerRep > 0) Then RepDamage = AttackerRep / 100 If (RepDamage < 5) Then RepDamage = 5 Damage += RepDamage (Applied for both players and monsters) If the Defender's Rep (= the guy who is being attacked by a kloness item) is NEGATIVE (= below 0 (zero)), then the damage will be increased by the absulate amount of the defenders rep / 10 with a maximum of 10 damage Simplified: If (DefenderRep < 0) Then RepDamage = abs(DefenderRep) / 10 If (RepDamage > 10) Then RepDamage = 10 Damage += RepDamage (Only applied to Players, not to monsters) --Kloness Necklace on dealing Magical Damage-- The damage is increased by the defenders absolute rep / 20 with a maximum of 5 damage. Simplified: RepDamage = abs(DefenderRep) / 20 If (RepDamage > 5) Then RepDamage = 5 Damage += RepDamage (Only applied to Players, not to monsters) Kloness weapons are strong if your own rep is POSITIVE, the higher your own rep, the higher the damage of the kloness item, there is a minimum of 5 rep, so no difference between having 0 rep, or 500 rep as you'll always get the +5 damage, above 500 rep kloness grows in power every 100 rep, so at 10k rep you'll be dealing +100 damage using your kloness weapon. Kloness weapons are additionaly stronger if your enemy's rep is good (either positive or negative), but has a limit damage addition of +10 Kloness necklace is strong if your enemy's rep is alot (either alot positive, or alot negative) Righteous description is correct. my conclusion: klones is good if you own a weapon, get rep+, don't get yourself rep- at any time as it'll increase damage dealt against you from a kloness item :P I hope this help. But maybe it will be a lot better by putting numbers into the example. I read the whole thread (rep right and kloness) and according to the GMs that info wasn't correct....Isnt there a way to figure how it works using the server files??????????????? Share this post Link to post Share on other sites
evocator 0 Report post Posted July 13, 2010 you ask for info on kloness, someone posted what white said and you said it's wrong... rofl Share this post Link to post Share on other sites
Synz 0 Report post Posted July 13, 2010 you ask for info on kloness, someone posted what white said and you said it's wrong... rofl White can be wrong you know...and has been wrong in the past about things. The info however, is correct. Share this post Link to post Share on other sites
FedeD 0 Report post Posted July 13, 2010 you ask for info on kloness, someone posted what white said and you said it's wrong... rofl White said that with 10k rep ur dmg would be +100....then he corrected himself and said he was wrong, that's why im not sure about how it works man. Share this post Link to post Share on other sites
evocator 0 Report post Posted July 13, 2010 ^ i don't see where white said that on kor server, kloness makes a difference only when you have necklace+weapon equipped together, might want to look into that Share this post Link to post Share on other sites
raMz 0 Report post Posted July 13, 2010 White commented that it "should" be like that but waesent, and there was a max on 10 i mean. It's been tested also. you ask for info on kloness, someone posted what white said and you said it's wrong... rofl White said that with 10k rep ur dmg would be +100....then he corrected himself and said he was wrong, that's why im not sure about how it works man. Share this post Link to post Share on other sites
breakM 0 Report post Posted July 13, 2010 Ive got k axe and dmg really suck. It takes 182 str to fs, but dmg is just awful. Its only useful to train.. Ofc i want k items dmg to be increased, but i dont want a whole server crying about that.. Share this post Link to post Share on other sites
yremik 0 Report post Posted July 19, 2010 u can give me ur kaxe then Share this post Link to post Share on other sites
cor3a 0 Report post Posted November 14, 2010 whats the max bonus Kloness has ? +10 ? so its 1500rep to maximise the bonus of kloness weapons? Share this post Link to post Share on other sites
kennychl 0 Report post Posted November 14, 2010 I only know Jorsa + Fasdead both KloAxe is SUPER FKING BLOODY HELL PAIN! Share this post Link to post Share on other sites
cilin 0 Report post Posted November 14, 2010 Ive got k axe and dmg really suck. It takes 182 str to fs, but dmg is just awful. Its only useful to train.. Ofc i want k items dmg to be increased, but i dont want a whole server crying about that.. shut up, i had -20 rep and you dashed me 110+ every time with serk, plus high hp, and normal hits over 45 always!, K axe is way overpowered! Share this post Link to post Share on other sites
martingroso 0 Report post Posted November 14, 2010 Ive got k axe and dmg really suck. It takes 182 str to fs, but dmg is just awful. Its only useful to train.. Ofc i want k items dmg to be increased, but i dont want a whole server crying about that.. shut up, i had -20 rep and you dashed me 110+ every time with serk, plus high hp, and normal hits over 45 always!, K axe is way overpowered! kloness items are ok...no need to change anything on them :P Share this post Link to post Share on other sites
cor3a 0 Report post Posted November 14, 2010 kblade has got good hitting prob. but i need to figure out the amount of reps needed to maximize the bonus dmg for kloness! Share this post Link to post Share on other sites
FedeD 0 Report post Posted November 14, 2010 kblade has got good hitting prob. but i need to figure out the amount of reps needed to maximize the bonus dmg for kloness! Yah adawise u donno to what point u gotta get mad tradin rep Share this post Link to post Share on other sites
cor3a 0 Report post Posted November 15, 2010 any updates? :S Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted November 19, 2010 Official Kloness Information: http://helbreathnemesis.com/forum/index.php?showtopic=30541 Share this post Link to post Share on other sites