IcyMage 0 Report post Posted December 20, 2010 how about making xr xblade xb ie and all of those items... Bounded its make me seek that i fight vs 5/4 ppls survive first ie/xr and after 2 sec once agian just from other ppls,, kinda lame Share this post Link to post Share on other sites
decepticon 0 Report post Posted December 20, 2010 if item bounded, then i suggest can be get from Blacksmith :D Bring more invisible potion, You can ESCAPE FROM THAT ! TRUST ME :P Share this post Link to post Share on other sites
cor3a 0 Report post Posted December 20, 2010 how about making xr xblade xb ie and all of those items... Bounded its make me seek that i fight vs 5/4 ppls survive first ie/xr and after 2 sec once agian just from other ppls,, kinda lame u just need to ctrl+2 recall. :D Share this post Link to post Share on other sites
gorefest 0 Report post Posted December 20, 2010 no, dont bound it. IF itens get bounded, there will be no way to trade it. Anyway, my suggestion (as others suggestion as well) is to add activation delay to weapon as well. Not only the character delay =D That seens quite fair. Thx Share this post Link to post Share on other sites
kennychl 0 Report post Posted December 20, 2010 Disagree on Activation to be bounded into players char. Market will be less active. War won't be exciting. Yes it gets me frustrated when the koreans always activate both ice and xel chasing me. But i would also admit that it's fun. Don't forget, we always tgt those activate the weapons ;-) Share this post Link to post Share on other sites
breakM 0 Report post Posted December 20, 2010 Item cooldown instead of player cooldown Share this post Link to post Share on other sites
FedeD 0 Report post Posted December 20, 2010 Item cooldown instead of player cooldown you're da man! Share this post Link to post Share on other sites
martingroso 0 Report post Posted December 20, 2010 Item cooldown instead of player cooldown +1 Share this post Link to post Share on other sites
punta #9 0 Report post Posted December 20, 2010 hace mucho q se viene hablando de ese tema... that topic (about item cooldown instead of a player cooldown) was being talked like 239847478923423 times... +15 to item cooldown Share this post Link to post Share on other sites
El Rafa 0 Report post Posted December 28, 2010 (edited) I made a post about this a long time ago, and i was mass flamed for it... It seems now ppl are finally comming to their senses. Item cooldown plz! http://helbreathnemesis.com/forum/index.php?showtopic=29509 PS. note the counterarguments of how "hard" it is to pass items... lol" ty /Zoul Edited December 28, 2010 by El Rafa Share this post Link to post Share on other sites
letrita 0 Report post Posted December 29, 2010 I made a post about this a long time ago, and i was mass flamed for it... It seems now ppl are finally comming to their senses. Item cooldown plz! http://helbreathnemesis.com/forum/index.php?showtopic=29509 PS. note the counterarguments of how "hard" it is to pass items... lol" ty /Zoul it is hard... you can't just do it. many ppl had dropped their x weapons doing that. anyways, in my opinion if there would be an item cool-down time, it shouldn't be really long.. i'd say 5-10 minutes item cool down, plus each players special ability usage time Share this post Link to post Share on other sites
El Rafa 0 Report post Posted December 29, 2010 i dun buy it... Its not hard to pass 1 item. if someone lost the item cus they failed to pass... well I better keep my thoughts to myself. its passing 1 item to another ffs. how hard can it be? Share this post Link to post Share on other sites
Mandos 0 Report post Posted December 29, 2010 RECALL TRAIN ACTIVED AND DIE WHIT XEL ON JAJJAJAJJAA AFTER RECALL :P:P Share this post Link to post Share on other sites