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farjat

What Do U Know About Taming?

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if your casual summon dies, it dies and doesn't drop... same would be for tamed monsters.

If it dies (cuz it's being attacked and hp gets zero) it'll die and drop nothing...

 

You could use taming to tame a hc/tw, lure it to a safer spot and let it's timer runs out while you set-up to kill it ;)

 

I think a better setup would be that if it's attacked by a "friendly" that it should go back to aggressive, so you don't have to wait.

 

Also make it so that you can only tame monsters that have full hp, otherwise you'll have people running around and taming monsters that other people are fighting, even your own town if you decided to be real kool.

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if your casual summon dies, it dies and doesn't drop... same would be for tamed monsters.

If it dies (cuz it's being attacked and hp gets zero) it'll die and drop nothing...

 

You could use taming to tame a hc/tw, lure it to a safer spot and let it's timer runs out while you set-up to kill it ;)

 

I think a better setup would be that if it's attacked by a "friendly" that it should go back to aggressive, so you don't have to wait.

 

Also make it so that you can only tame monsters that have full hp, otherwise you'll have people running around and taming monsters that other people are fighting, even your own town if you decided to be real kool.

 

you can only tame enemy monsters, not friendly.

 

Keeping the ability to tame any enemy monster with any health will bring new perspectives and new abilities to PvP.

We'll see mass fights where one town tames the other towns hc or tw ;)

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if your casual summon dies, it dies and doesn't drop... same would be for tamed monsters.

If it dies (cuz it's being attacked and hp gets zero) it'll die and drop nothing...

 

You could use taming to tame a hc/tw, lure it to a safer spot and let it's timer runs out while you set-up to kill it ;)

 

I think a better setup would be that if it's attacked by a "friendly" that it should go back to aggressive, so you don't have to wait.

 

Also make it so that you can only tame monsters that have full hp, otherwise you'll have people running around and taming monsters that other people are fighting, even your own town if you decided to be real kool.

 

you can only tame enemy monsters, not friendly.

 

Keeping the ability to tame any enemy monster with any health will bring new perspectives and new abilities to PvP.

We'll see mass fights where one town tames the other towns hc or tw ;)

 

But we can't bring the monster that we tamed to another map, right? Eg. we tamed HC at Middleland/DC, can we bring them back to our Elv/Ares town for raid? or another map?

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if your casual summon dies, it dies and doesn't drop... same would be for tamed monsters.

If it dies (cuz it's being attacked and hp gets zero) it'll die and drop nothing...

 

You could use taming to tame a hc/tw, lure it to a safer spot and let it's timer runs out while you set-up to kill it ;)

 

I think a better setup would be that if it's attacked by a "friendly" that it should go back to aggressive, so you don't have to wait.

 

Also make it so that you can only tame monsters that have full hp, otherwise you'll have people running around and taming monsters that other people are fighting, even your own town if you decided to be real kool.

 

you can only tame enemy monsters, not friendly.

 

Keeping the ability to tame any enemy monster with any health will bring new perspectives and new abilities to PvP.

We'll see mass fights where one town tames the other towns hc or tw ;)

 

But we can't bring the monster that we tamed to another map, right? Eg. we tamed HC at Middleland/DC, can we bring them back to our Elv/Ares town for raid? or another map?

 

No, it's not possible to take summons from one map to another.

Taking a hc to town from ml will be impossible to do.

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In that case, WhiteGM, your mass fight in town with HC and TW is not applicable :(

 

We can only tame skeleton at town.

HC only at DC/ML.

TW only at IB.

It is very cool and awesome to see TW and HC, or at least Demons fighting alongside in own town.

Maybe something can be work out?

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if your casual summon dies, it dies and doesn't drop... same would be for tamed monsters.

If it dies (cuz it's being attacked and hp gets zero) it'll die and drop nothing...

 

You could use taming to tame a hc/tw, lure it to a safer spot and let it's timer runs out while you set-up to kill it ;)

 

I think a better setup would be that if it's attacked by a "friendly" that it should go back to aggressive, so you don't have to wait.

 

Also make it so that you can only tame monsters that have full hp, otherwise you'll have people running around and taming monsters that other people are fighting, even your own town if you decided to be real kool.

 

you can only tame enemy monsters, not friendly.

 

Keeping the ability to tame any enemy monster with any health will bring new perspectives and new abilities to PvP.

We'll see mass fights where one town tames the other towns hc or tw ;)

 

I don't think you understood what I'm saying...once you attack your tamed monster it should turn back to normal monster.

 

The 2nd part is a disaster waiting to happen, have fun with the griefers running around taming things people are killing. I can already see all the complaints you'll have.

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In that case, WhiteGM, your mass fight in town with HC and TW is not applicable :(

 

We can only tame skeleton at town.

HC only at DC/ML.

TW only at IB.

It is very cool and awesome to see TW and HC, or at least Demons fighting alongside in own town.

Maybe something can be work out?

Nope. We want taming as a new ability, not as a new full game which will make no use of old ways.

 

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