wutafreek 0 Report post Posted January 19, 2008 nezz! was the first mage, couldnt find the name of the second mage. I don't care how it's done, I want this stopped, because this is an extremely lame tactic, and against the server rules. To those people who would say "It doesn't matter, you lost anyways" I say this. If we let it go on now, how are you going to make people realize it's illegal in the future? And to the other Elvine Guildmasters, LOG FOR THE CRUSADES. :glare: Share this post Link to post Share on other sites
Mirai 0 Report post Posted January 19, 2008 I know LsD did it to.. Got some SS of it, but not quite sure if i should post .. Share this post Link to post Share on other sites
FunnyGirl 0 Report post Posted January 19, 2008 cant use MMM???? continue the bug move building? Share this post Link to post Share on other sites
~farjat 0 Report post Posted January 19, 2008 i will figure a fix. Share this post Link to post Share on other sites
PUCHO 0 Report post Posted January 19, 2008 es bug eso?? yo pensaba que se podia usar antes.... Share this post Link to post Share on other sites
~farjat 0 Report post Posted January 19, 2008 Es elgo que nunca arregle eso. lo toy estudiando ahora que estoy mas can chero con la programacion Share this post Link to post Share on other sites
Lucanesti 0 Report post Posted January 20, 2008 No ares get to use MMM just elvine doesnt, Duh!. Share this post Link to post Share on other sites
Guest kay0 Report post Posted January 20, 2008 No ares get to use MMM just elvine doesnt, Duh!. stop it! you're going to flood the fourms with your tears!!!!!!!!!! Share this post Link to post Share on other sites
Synz 0 Report post Posted January 20, 2008 Maybe the game is treating the structures as normal monsters...so there may be a setting within the monster configurations that makes them "unmovable". I've never tried, but if I'm right - I think the structures in the heldenian map don't move from MMM. Not certain, but if that's the case - try cross examining between the crusade structures and the heldenian structures for inconsistencies. Share this post Link to post Share on other sites
wutafreek 0 Report post Posted January 20, 2008 Maybe the game is treating the structures as normal monsters...so there may be a setting within the monster configurations that makes them "unmovable". I've never tried, but if I'm right - I think the structures in the heldenian map don't move from MMM. Not certain, but if that's the case - try cross examining between the crusade structures and the heldenian structures for inconsistencies. Correct me if I'm wrong, but MMM doesn't seem to be flying PFMed people OR monsters in general, maybe the settings were mixed up somehow? Share this post Link to post Share on other sites
Synz 0 Report post Posted January 20, 2008 Maybe the game is treating the structures as normal monsters...so there may be a setting within the monster configurations that makes them "unmovable". I've never tried, but if I'm right - I think the structures in the heldenian map don't move from MMM. Not certain, but if that's the case - try cross examining between the crusade structures and the heldenian structures for inconsistencies. Correct me if I'm wrong, but MMM doesn't seem to be flying PFMed people OR monsters in general, maybe the settings were mixed up somehow? Could be - I haven't used MMM in nemesis 2. I believe it actually did fly players/monsters in nemesis 1. It's been awhile though. Share this post Link to post Share on other sites
~elguason 0 Report post Posted January 21, 2008 MMM move monters, not every monster. So Synz's idea could work. Share this post Link to post Share on other sites