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farjat

Server Down For A Few Fixes. (Up now)

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shit forgot something.

 

Rebooting back.

 

later i give details lets test first.

 

--------

 

damm shutdown proccess is long...

 

1) Fixed Unicorn spawns at gardens

2) Event scheduler fix (sades fail to start sometimes)

3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53)

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shit forgot something.

 

Rebooting back.

 

later i give details lets test first.

 

--------

 

damm shutdown proccess is long...

 

1) Fixed Unicorn spawns at gardens

2) Event scheduler fix (sades fail to start sometimes)

3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53)

nice

i feel like hunting unis xD

 

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made 2 reboots and mistaked on both. I dont want to reboot more today. Ill wait tomorrow. SHIT!@#$%^&*()*&^%$#

 

1) Fixed Unicorn spawns at gardens (still need reboot)

2) Event scheduler fix (sades fail to start sometimes) (aded)

3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53) (still need reboot)

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made 2 reboots and mistaked on both. I dont want to reboot more today. Ill wait tomorrow. SHIT!@#$%^&*()*&^%$#

 

1) Fixed Unicorn spawns at gardens (still need reboot)

2) Event scheduler fix (sades fail to start sometimes) (aded)

3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53) (still need reboot)

 

 

Is it one of those kinda days farjat lol

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made 2 reboots and mistaked on both. I dont want to reboot more today. Ill wait tomorrow. SHIT!@#$%^&*()*&^%$#

 

1) Fixed Unicorn spawns at gardens (still need reboot)

2) Event scheduler fix (sades fail to start sometimes) (aded)

3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53) (still need reboot)

 

 

Will you reboot before or after sade? Got a estament of when u will be rebooting

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the reboot is done so the changes took effect now.

theres unis on gardens.

 

Heldenian Battlefield Mode bridges will be bloqued by dummys until real battle starts.

Theres 7 dummys each bridge.

Of this 14 dummys half are ares and half elvine, mixed on both

That makes the Structures to destroy to 53 and not 46 like previous.

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The Battlefield heldenian was better with no bridge crossed at the begining.

 

But there was a problem. when aresden ended killing structures the counter showed 7 remaining.

I ended the heldenian on command and gave it to aresden.

It was because the Dummys. they counted on the begining but they didnt discounted when killed. Weird, they worked on the testserver :(

We will change the Dummys to have a more defined side (town) or we will change them for other npc.

 

 

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The Battlefield heldenian was better with no bridge crossed at the begining.

 

But there was a problem. when aresden ended killing structures the counter showed 7 remaining.

I ended the heldenian on command and gave it to aresden.

It was because the Dummys. they counted on the begining but they didnt discounted when killed. Weird, they worked on the testserver :(

We will change the Dummys to have a more defined side (town) or we will change them for other npc.

can u summon and unsummon mana stones ?

xD

 

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The Battlefield heldenian was better with no bridge crossed at the begining.

 

But there was a problem. when aresden ended killing structures the counter showed 7 remaining.

I ended the heldenian on command and gave it to aresden.

It was because the Dummys. they counted on the begining but they didnt discounted when killed. Weird, they worked on the testserver :(

We will change the Dummys to have a more defined side (town) or we will change them for other npc.

can u summon and unsummon mana stones ?

xD

it needs to be "GM free"

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