~farjat 0 Report post Posted July 24, 2009 server will be down like half hour. trying to add 3 little fixes. Share this post Link to post Share on other sites
armin 0 Report post Posted July 24, 2009 roger that. Share this post Link to post Share on other sites
GreenLeaf 0 Report post Posted July 24, 2009 server will be down like half hour. trying to add 3 little fixes. Cool ty for your hard work with this server. Whats the 3 little fixes? Share this post Link to post Share on other sites
~farjat 0 Report post Posted July 24, 2009 shit forgot something. Rebooting back. later i give details lets test first. -------- damm shutdown proccess is long... 1) Fixed Unicorn spawns at gardens 2) Event scheduler fix (sades fail to start sometimes) 3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53) Share this post Link to post Share on other sites
Moha 0 Report post Posted July 24, 2009 shit forgot something. Rebooting back. later i give details lets test first. -------- damm shutdown proccess is long... 1) Fixed Unicorn spawns at gardens 2) Event scheduler fix (sades fail to start sometimes) 3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53) nice i feel like hunting unis xD Share this post Link to post Share on other sites
~farjat 0 Report post Posted July 24, 2009 made 2 reboots and mistaked on both. I dont want to reboot more today. Ill wait tomorrow. SHIT!@#$%^&*()*&^%$# 1) Fixed Unicorn spawns at gardens (still need reboot) 2) Event scheduler fix (sades fail to start sometimes) (aded) 3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53) (still need reboot) Share this post Link to post Share on other sites
Stang 0 Report post Posted July 24, 2009 made 2 reboots and mistaked on both. I dont want to reboot more today. Ill wait tomorrow. SHIT!@#$%^&*()*&^%$# 1) Fixed Unicorn spawns at gardens (still need reboot) 2) Event scheduler fix (sades fail to start sometimes) (aded) 3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53) (still need reboot) Is it one of those kinda days farjat lol Share this post Link to post Share on other sites
GreenLeaf 0 Report post Posted July 24, 2009 Unis Very Exciting :P Share this post Link to post Share on other sites
Stang 0 Report post Posted July 25, 2009 made 2 reboots and mistaked on both. I dont want to reboot more today. Ill wait tomorrow. SHIT!@#$%^&*()*&^%$# 1) Fixed Unicorn spawns at gardens (still need reboot) 2) Event scheduler fix (sades fail to start sometimes) (aded) 3) Battlefield Type heldenian Dummy Blocks at bridges (npc to destroy now 53) (still need reboot) Will you reboot before or after sade? Got a estament of when u will be rebooting Share this post Link to post Share on other sites
~farjat 0 Report post Posted July 25, 2009 sade first, too late already Share this post Link to post Share on other sites
~farjat 0 Report post Posted July 25, 2009 the reboot is done so the changes took effect now. theres unis on gardens. Heldenian Battlefield Mode bridges will be bloqued by dummys until real battle starts. Theres 7 dummys each bridge. Of this 14 dummys half are ares and half elvine, mixed on both That makes the Structures to destroy to 53 and not 46 like previous. Share this post Link to post Share on other sites
~farjat 0 Report post Posted July 26, 2009 The Battlefield heldenian was better with no bridge crossed at the begining. But there was a problem. when aresden ended killing structures the counter showed 7 remaining. I ended the heldenian on command and gave it to aresden. It was because the Dummys. they counted on the begining but they didnt discounted when killed. Weird, they worked on the testserver :( We will change the Dummys to have a more defined side (town) or we will change them for other npc. Share this post Link to post Share on other sites
Moha 0 Report post Posted July 26, 2009 The Battlefield heldenian was better with no bridge crossed at the begining. But there was a problem. when aresden ended killing structures the counter showed 7 remaining. I ended the heldenian on command and gave it to aresden. It was because the Dummys. they counted on the begining but they didnt discounted when killed. Weird, they worked on the testserver :( We will change the Dummys to have a more defined side (town) or we will change them for other npc. can u summon and unsummon mana stones ? xD Share this post Link to post Share on other sites
~farjat 0 Report post Posted July 26, 2009 The Battlefield heldenian was better with no bridge crossed at the begining. But there was a problem. when aresden ended killing structures the counter showed 7 remaining. I ended the heldenian on command and gave it to aresden. It was because the Dummys. they counted on the begining but they didnt discounted when killed. Weird, they worked on the testserver :( We will change the Dummys to have a more defined side (town) or we will change them for other npc. can u summon and unsummon mana stones ? xD it needs to be "GM free" Share this post Link to post Share on other sites
Aealy 0 Report post Posted July 27, 2009 server down.. when it will be coming back ? Share this post Link to post Share on other sites
Stang 0 Report post Posted July 27, 2009 server down.. when it will be coming back ? its up now Share this post Link to post Share on other sites