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LOberta

Righteus Please!

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make the righteus effect work like it did in hbusa,

why give all the weapons a special abillity as righteus if u dont activate it?

make it work like it did and u'll start seeing less 200str warrs with high vit that actually can give mages a run for their money.

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make the righteus effect work like it did in hbusa,

why give all the weapons a special abillity as righteus if u dont activate it?

make it work like it did and u'll start seeing less 200str warrs with high vit that actually can give mages a run for their money.

u got a point there!

yar Righteous weps should work!(tough havent even tested it personaly lol)

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Righteous works like this:

 

The player you hit needs to have negative rep to actually work, it has been this in HB since day 1. And it has a max at -100 rep.

If I'm correct the max dmg increase is +5 so that means +1 dmg every -20 rep the damaged player has.

 

Kloness works both ways, but also has a max dmg.

 

The problem in this server is, at exp 1 every char was given 500 rep to start with.

is this true ? :unsure:

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righterous doesnt work and yes at the start of nem2 all chars has 500rep.

New chars have 0 rep but right weapons work if your enemy has -rep.

 

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so if u have +1 rep, righteous is useless vs u, so will be usefull vs only a few ppl xD

but i think it will r0x in PL, cuz most ppl there crimis (rep-) to loose exp fast ;)

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Righteous effect

 

Gain +1 damage after each 100+ rep you get.

It's not effected by others' rep.

 

So the damage dice is

 

XDX+X+1

 

 

Kloness effect.

 

The rep gap, eg you have 400 rep he has -300 rep.

 

You got +7 dmg to your damage dice.

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righthouse damage dosent work... i checked it out already and if its work u need to make it higher dmg.. like 100 rep = 1 dmg my freind got 1600 reps.. he should make me with 1 hit more then 40 right ? he got right bh.. and he never successed do more then 39 dmg when im NAKED that just stupid right weaps dosent work.. :S

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Righteous effect

 

Gain +1 damage after each 100+ rep you get.

It's not effected by others' rep.

 

So the damage dice is

 

XDX+X+1

 

 

Kloness effect.

 

The rep gap, eg you have 400 rep he has -300 rep.

 

You got +7 dmg to your damage dice.

 

This is how it works ..

 

 

This is how Nemesis are atm.

 

Ehmm can only explain :P...

By getting this dmg your enemy needs to have -500 rep before it will work.

Thats the bug with the righteous on the server.

It works, but it is wrong configured.

 

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Rightious DO works.

 

I've tested this, I had a war axe (which is 2D6+0 dmg) which hits max 12...

 

with my little low rep (was aprox 50/60 that time) I hitted somewhere around 18/20...

 

Though this was on a MONSTER, NOT on a player !

The rightious will work against players too, but their rep is taken in account.

 

as monsters have no rep, their rep is 0

 

players sometimes have - rep, so your rep "increases" when it is being calculated what your max range is.

 

(this is how I think it goes, this isn't verified !)

 

[EDIT]:

 

After some verification, I figured out that HB USA makes no diff if your rep is + or -, it takes the absolute value devided by 10 and adds it to your sml/med DMG you deal with a maximum addition of 10.

 

so someoen with 100 rep (or -100 rep) will deal +10 damage to sml/med monsters/players (players are always med).

why +10 dmg? -> 100 rep / 10 = 10, it's not higher then 10, so it's 10.

 

having 50 rep -> 50 rep / 10 = 5, it's not higher then 10, so it's 5.

 

having 150 rep -> 150 rep / 10 = 15, it's higher then 10, so it's 10.

 

having -100 rep -> absolute value of -100 = 100 -> first situation I explained with the 100 rep.

 

 

NOTE: I do NOT know if Nemesis applies this formula or not, this is UNKNOWN to me, and will NOT be released unless any of the admins decide to do so.

This information is for HB USA/HB INT, it is *possibly* different for nemesis !

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