Blacky 0 Report post Posted June 9, 2008 Two of my suggestions: The ability for a guild to have one more guildmaster. The original guildmaster can use /addmaster (name) to input an extra guildmaster. The guildmaster command /summonguild where one can summon all guildsmen to the location of the guildmaster in exchange for something such as 100k gold or so. Share this post Link to post Share on other sites
Dumah 0 Report post Posted June 9, 2008 Agree with 2 suggestions. Share this post Link to post Share on other sites
King!! 0 Report post Posted June 9, 2008 Guildmaster needs 20 char. That means that extra guildmasters will not loose 10 stats, and the real guildmaster won't be even used. The tp thing is stupid, it will make people avoid death a much easier way Share this post Link to post Share on other sites
Dumah 0 Report post Posted June 9, 2008 20 char for 2nd guildmaster too Share this post Link to post Share on other sites
Blacky 0 Report post Posted June 9, 2008 There are probably failsafes that could be added such as requiring 20 charisma like Dumah said or making a 10 second damage limit on the tp thing Guildmaster needs 20 char. That means that extra guildmasters will not loose 10 stats, and the real guildmaster won't be even used. Edit: mmm now that I think about it, most guildmasters tend to be support characters that are never used in the first place except for in crusades and heldenians. Share this post Link to post Share on other sites
Xeld!! 0 Report post Posted June 10, 2008 I like the suggestion 1... Share this post Link to post Share on other sites
TripleKill 0 Report post Posted June 11, 2008 I like them both.... you could make the summon command only be used like 1once a day or something.... just like you can only rep once an hour Share this post Link to post Share on other sites
Lorth-Shag- 0 Report post Posted June 12, 2008 both sound sexy the second one could be used by spending contribution that way youre sure the GM is active other than only logging for sades/helds Share this post Link to post Share on other sites
crowmaster 0 Report post Posted June 12, 2008 2nd one is most Retardest ideal ever say u pvping agiasnt soemone they say in guild /summonall im dieing help im boxed type it come on bam they out anothr way to lame agiasnt it Share this post Link to post Share on other sites
Gaucho 0 Report post Posted June 12, 2008 I only read the 1. Its good to have some ppl that can admit ppl in the guild and dont have to log on my char. IF that be posible is nice :D Share this post Link to post Share on other sites
timma 0 Report post Posted June 12, 2008 i like both, for the 2nd guildmaster i say yes must have 20 cha. like original guildmaster and for the tp, i think it should cost 30 contribution points, and be like the tp in sade so the guildmaster could get to say DC to hunt hc set a tp and the entire guild can see it and use the tp for say 15 mins ? auto summoning would be bad for afkers. ;) Share this post Link to post Share on other sites
TripleKill 0 Report post Posted June 12, 2008 auto summoning would be bad for afkers. ;) Agreed Share this post Link to post Share on other sites
White-Rose 0 Report post Posted June 13, 2008 hehe blacky u played hb celestial ??? all this things was there :) Share this post Link to post Share on other sites
~scatterp 0 Report post Posted June 15, 2008 we may be looking in to this Share this post Link to post Share on other sites