Lythium 0 Report post Posted March 24, 2011 wow whitefang, nice ideas u got :D!! i think this woulda be great improvement to server. shields pa/ma on server atm are realy overpowered o.0 Share this post Link to post Share on other sites
Magazo 0 Report post Posted March 27, 2011 (edited) shields themselves are stupid :<, any kind of shield is overpowered edit: try being a mage vs any war with ma21+ shield and emmy ring, u hit shit, and u cant even AB it lol Edited March 27, 2011 by Magazo Share this post Link to post Share on other sites
FedeD 0 Report post Posted March 28, 2011 shields themselves are stupid :<, any kind of shield is overpowered edit: try being a mage vs any war with ma21+ shield and emmy ring, u hit shit, and u cant even AB it lol looool ur rite loool they r uselesssss peeeece a crapp yeeeh Share this post Link to post Share on other sites
Magazo 0 Report post Posted March 28, 2011 Point me which if these options is the correct one: - Ur being sarcastic - Ur agreeing with me - U didnt understand my post - Ur stupid Share this post Link to post Share on other sites
FedeD 0 Report post Posted March 28, 2011 Point me which if these options is the correct one: - Ur being sarcastic - Ur agreeing with me - U didnt understand my post - Ur stupid agreeing in a soo noticeable waay Share this post Link to post Share on other sites
Magazo 0 Report post Posted March 28, 2011 anyways i think that if shields are going to be able to be stripped, they should be able to be ABed Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted March 28, 2011 anyways i think that if shields are going to be able to be stripped, they should be able to be ABed An armor piece does not strip if its endurance is above a certain % of its maximum endurance. Therefore is the piece can be decreased in endurance, it will strip. Share this post Link to post Share on other sites
Magazo 0 Report post Posted March 28, 2011 yea i know, but a mage wont be going around using a hammer, and AB only "strips" an item when endu reaches 0, thats why i think that shields are should be affected by AB Share this post Link to post Share on other sites
MEskaly 0 Report post Posted March 28, 2011 (edited) ok, but then change it to the players vs players... and mantain for players vs mobs... ( I mean the codes or formulas ingame). Or even increase for mobs. =D Its awsome for hunt and server need tankers... I think is ok .. the way it is... original HB rules! Edited March 28, 2011 by MEskaly Share this post Link to post Share on other sites
MagicJoKer 0 Report post Posted March 28, 2011 Hammers take 3 endurance instead 1 endurance per defended hit, and ab takes 7-12 endurance from the shield And we could make axes strip it instead hammers, in wars these battle axes were used to get stuck at the shields, and than the person would pull the axe, leaving the guy unshielded (at least in the books i read =p ) Anyways, this would make axes a lot more usefull, you would need hammers to reduce the endurance faster, than axe to strip it Share this post Link to post Share on other sites
GeniuS 0 Report post Posted March 28, 2011 (edited) Hammers take 3 endurance instead 1 endurance per defended hit, and ab takes 7-12 endurance from the shield Maybe WhiteGM could confirm this? We tested with many different weapons and all did decrease endu by 1 point/hit. Edited March 28, 2011 by GeniuS Share this post Link to post Share on other sites
MagicJoKer 0 Report post Posted March 28, 2011 Thats a suggestion, all weapons take 1 endurance IF the shield defends the hit, ab takes nothing. I just ctrl+c ctrl+v, didnt see i hadnt explained it Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted March 28, 2011 All weapons: 1 endurance decrement All axes: 3 endurance decrement Hammer: 2X endurance decrement BBH & BH: 3X endurance decrement GBH: 3X endurance decrement AB spell: 1X endurance decrement ESW spell: 2x endurance decrement Note: I've placed an X to represent a digit between 0 and 9. I will NOT reveal the EXACT digit. I've confirmed by sources, first digit is correct, second digit is unrevealed if an X is places. AB decreased half endurance then a BBH/BH would decrease. AB decreases body, legs, helm & berk equipment all atonce with equal value. Hammers or other weapons decrease endurance on their hit point (either body, legs, helm or berk) Share this post Link to post Share on other sites
kennychl 0 Report post Posted March 29, 2011 Speaking of reality, what about endurance decrease on weapons as well? Eg. Player A's BH decrease Player B's DK Sword ; In the same time, Player B's DK decrease Player A's BH. Just a suggestion. Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted March 29, 2011 Speaking of reality, what about endurance decrease on weapons as well? Eg. Player A's BH decrease Player B's DK Sword ; In the same time, Player B's DK decrease Player A's BH. Just a suggestion. When using weapons they already decrease in endurance, that's already in. You use armors to defend, and they "break" to enemys weapon impact. You use weapons to attack, and they "break" to enemys defense impact. in your suggestions, you use weapons to attack and they "break" to enemys weapon impact. i.o.w. you use weapons to defend. Share this post Link to post Share on other sites
Magazo 0 Report post Posted March 29, 2011 make a 2nd hand sword that is used in shield slot, but defence is nearly 0, thou it increases attack by +1 or +2 :D Share this post Link to post Share on other sites
Iowa 0 Report post Posted April 12, 2011 pa needs to be lowered on sheilds and armors Share this post Link to post Share on other sites