FedeD 0 Report post Posted June 15, 2010 (edited) . Edited June 15, 2010 by FedeD Share this post Link to post Share on other sites
~JingGM 0 Report post Posted June 15, 2010 25% Secondary? So for every 4 MGs I kill I should expect at least 1 rare drop? :blink: If we added something like that, I would say 9% MAX drop rate improvement, for 1st drop. 9% is already quite a bit, actually. Share this post Link to post Share on other sites
FedeD 0 Report post Posted June 15, 2010 (edited) 25% Secondary? So for every 4 MGs I kill I should expect at least 1 rare drop? :blink: If we added something like that, I would say 9% MAX drop rate improvement, for 1st drop. 9% is already quite a bit, actually. didnt make my point...just add a bit of droprate while ur rep raises up... Edited June 15, 2010 by FedeD Share this post Link to post Share on other sites
El Rafa 0 Report post Posted July 25, 2010 25% Secondary? So for every 4 MGs I kill I should expect at least 1 rare drop? :blink: If we added something like that, I would say 9% MAX drop rate improvement, for 1st drop. 9% is already quite a bit, actually. didnt make my point...just add a bit of droprate while ur rep raises up... How about raising dmg done slightly? Ofc you would need massive amounts of rep to get any significant dmg boost. But ya, rep is kinda useless atm Share this post Link to post Share on other sites
Warren 0 Report post Posted July 25, 2010 How about raising dmg done slightly? Ofc you would need massive amounts of rep to get any significant dmg boost. But ya, rep is kinda useless atm I like the idea... Share this post Link to post Share on other sites
FedeD 0 Report post Posted July 25, 2010 (edited) How about raising dmg done slightly? Ofc you would need massive amounts of rep to get any significant dmg boost. But ya, rep is kinda useless atm I like the idea... something like "for every 1000 (1k) rep from 0 the Sml/med/Lrg dice dmg of every weapon is increased by 1 point" GR8! xD Edited July 25, 2010 by FedeD Share this post Link to post Share on other sites
El Rafa 0 Report post Posted July 25, 2010 (edited) ya i was thinking something along those lines aswell. 1k rep =+1 dmg sounds good :) Edited July 25, 2010 by El Rafa Share this post Link to post Share on other sites
kennychl 0 Report post Posted July 25, 2010 with the multi client we have now, I say leave it. Rep only goes for kloness weapon. Share this post Link to post Share on other sites
evocator 0 Report post Posted July 25, 2010 Leave it. Original Helbreath was Nemesis's selling point for many of our players. Share this post Link to post Share on other sites
Ashley 0 Report post Posted July 26, 2010 I think rep works fine. Do you guys got more than 1k rep and are using right weapons to say rep is bad? :o No need to mention the kloness weapons that are ownage for high rep players Share this post Link to post Share on other sites