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FedeD

Another Use For Rep

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25% Secondary? So for every 4 MGs I kill I should expect at least 1 rare drop? :blink:

 

 

If we added something like that, I would say 9% MAX drop rate improvement, for 1st drop. 9% is already quite a bit, actually.

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25% Secondary? So for every 4 MGs I kill I should expect at least 1 rare drop? :blink:

 

 

If we added something like that, I would say 9% MAX drop rate improvement, for 1st drop. 9% is already quite a bit, actually.

 

didnt make my point...just add a bit of droprate while ur rep raises up...

Edited by FedeD

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25% Secondary? So for every 4 MGs I kill I should expect at least 1 rare drop? :blink:

 

 

If we added something like that, I would say 9% MAX drop rate improvement, for 1st drop. 9% is already quite a bit, actually.

 

didnt make my point...just add a bit of droprate while ur rep raises up...

 

 

How about raising dmg done slightly?

Ofc you would need massive amounts of rep to get any significant dmg boost. But ya, rep is kinda useless atm

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How about raising dmg done slightly?

Ofc you would need massive amounts of rep to get any significant dmg boost. But ya, rep is kinda useless atm

 

I like the idea...

 

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How about raising dmg done slightly?

Ofc you would need massive amounts of rep to get any significant dmg boost. But ya, rep is kinda useless atm

 

I like the idea...

 

something like "for every 1000 (1k) rep from 0 the Sml/med/Lrg dice dmg of every weapon is increased by 1 point"

 

GR8! xD

Edited by FedeD

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ya i was thinking something along those lines aswell. 1k rep =+1 dmg sounds good :)

Edited by El Rafa

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I think rep works fine. Do you guys got more than 1k rep and are using right weapons to say rep is bad? :o

No need to mention the kloness weapons that are ownage for high rep players

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