Eldon 0 Report post Posted January 16, 2010 Guys there is a new update: Get HelGame client 5.05 at www.helbreathnemesis.com # Added Dynamic portals to be opened by GM command. * Can set by level, amount of teleports, Guilds. # Fixed Enemy Building Entrance Blocking # Scan magic Added at Wizard Tower *Ability: Scan Monsters remaining HP and MP. *int: 112 *Mana: 120 *Cost: 40000 # Abaddon Drops Added Isitoq[GM] Share this post Link to post Share on other sites
evocator 0 Report post Posted January 16, 2010 wasn't scan supposed to be gm only? Share this post Link to post Share on other sites
jin 0 Report post Posted January 16, 2010 scan and blackshadow swords make hb neme fruit server rest is fine Share this post Link to post Share on other sites
~farjat 0 Report post Posted January 16, 2010 wasn't scan supposed to be gm only? yes but we changed to encourage apocalypse. Scan is Against monsters Only now. Not players. Share this post Link to post Share on other sites
Vampyr 0 Report post Posted January 16, 2010 How is BSS fruity? Its still a rubbish sword - now its just less rubbish. Share this post Link to post Share on other sites
LOberta 0 Report post Posted January 16, 2010 please remove those damn portals in shop and wh that let u teleport everywhere. as if eking is not enough, now people dont even have to run outside at town to get to places, they can just teleport from place to place, making raiding completely useless. Share this post Link to post Share on other sites
Svafnir 0 Report post Posted January 16, 2010 Yeah please! Those portals are really FRUITY. Share this post Link to post Share on other sites
Hellion 0 Report post Posted January 16, 2010 what a bout skins and pack,its really unfair for those who has low fps =/ Share this post Link to post Share on other sites
~farjat 0 Report post Posted January 16, 2010 Lol this portals are not going to stay in that places! They are not fruity. They will make GMs no need to make 100 ppl summonplayers! The portals are actually for events use. We are just testing/showing them. Share this post Link to post Share on other sites
Gucci 0 Report post Posted January 16, 2010 should of made scan a charisma type spell should of made scan a charisma type spell Share this post Link to post Share on other sites
~farjat 0 Report post Posted January 16, 2010 We also noticed the new Quests file is working bad. So we removed it and setted the old ones until we fix the new ones. Share this post Link to post Share on other sites
FedeD 0 Report post Posted January 16, 2010 Lol this portals are not going to stay in that places! They are not fruity. They will make GMs no need to make 100 ppl summonplayers! The portals are actually for events use. We are just testing/showing them. Portals are cool idea for events :). Share this post Link to post Share on other sites
Vampyr 0 Report post Posted January 16, 2010 (edited) One issue, with the entrance blocking thing. I am getting the "You cannot stand here etc etc" message... pretty much all over elvine. When I get it, it makes me stop for a second, as if I am being pushed away from that spot. Also when approaching shop, I understand we can no longer stand on the actual spot that blocks the buildings, however I was getting blocked a few squares out and was causing a considerable amount of bumps. Edited January 16, 2010 by Vampyr Share this post Link to post Share on other sites
~farjat 0 Report post Posted January 17, 2010 One issue, with the entrance blocking thing. I am getting the "You cannot stand here etc etc" message... pretty much all over elvine. When I get it, it makes me stop for a second, as if I am being pushed away from that spot. Also when approaching shop, I understand we can no longer stand on the actual spot that blocks the buildings, however I was getting blocked a few squares out and was causing a considerable amount of bumps. OK. i checked this point and found nothing. this works like this: U cant get into the protected spot. But u cant also use this spot to run into it. The client cant prevent u changing direction. so u cant use a protected spot as a running exit not even if u are going to change direction. No idea why u are getting it on this place anyway. On aresden theres a bug i noticed. The farm entrance protection isnt working because i putted 209 instead of 279 on the X coord. That made recall to aresden farm posible and a wall u cant throught just down the farming area in aresden. I setted a mana stone wall into it until i change client again (not today). I prefer it visible than invisible. This fix needs update client. so i guess i will wait some days until server population stable. If u find more areas with this problem, post the coordinates where u are clicking and get the message and i will check. Share this post Link to post Share on other sites
Vampyr 0 Report post Posted January 17, 2010 I was getting it down near the slime recall pad in elvine city as well, near bottom of town. No idea on coordinates. I was getting it on a lot of places. Ill go raiding in a sec and get some coords for you. Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted January 17, 2010 I think it's based on old maps of HB the blocking system lolz... thats maybe why xD Share this post Link to post Share on other sites
Ashley 0 Report post Posted January 17, 2010 this problem also happens in aresden city, not only in elvine, theres many places that display this message when you are aproaching to a building or entrance, lets say wh/shop/ch/command/dung ent. Share this post Link to post Share on other sites
Vampyr 0 Report post Posted January 17, 2010 Yeah but I got it in totally random spots around Elvine, like close to snake pit. Share this post Link to post Share on other sites