max 0 Report post Posted October 28, 2008 From what i see most players ingame prefer more to do everything all by himself. I started as a noob last time and i find it extremely hard to ask for people to party lvling since they would say party lvling gain low exp.i end up lvl up myself which is not that hard. Now that i m max lvl and i mainly do PVM so i would answer to any call from new comer that needs help esspecially for gold or party. I would help them to a certain stage where they could survive and lvling alone for their own survival. My suggestion is to GM to improve the drop rate of items for party hunting or lvling so more people will join party and help each other and have fun knowing players from different country chatting about their culture and life over there. The drop doesnt have to be super rare drop, just any drop would be good enough like strong 7% or 14 % hp/mp/mr/ armors and hit prob weapons(Pls no more Statless Armors and weapons) . At least we could see more drops which make the lvling much more interesting.More 7% or 14 % armors wont do harm to the game, It just make the game more interesting and encourage more people carry zem.(EK+1 with Zem) Dont just pay gold to noobs for their rep. I always get free rep from them for helping them. Say Yes to Party lvling :D Welcome any add up idea on top of this. Share this post Link to post Share on other sites
raMz 0 Report post Posted October 28, 2008 The party thing is a good idee, but if you knew something inside the Helbreath codes then you knew that the drop rate % increased 9% when your in a party.. The drop rate is just fine as it is. It just depends if your lucky enough to get drops or not. No statted armors and weapons should still be ingame. You can not be lucky every single time Share this post Link to post Share on other sites
Kokkeli 0 Report post Posted October 28, 2008 i just dont like to party lvl, party is only for big hunts =) jeah.. party increases drop rate but when u r party with someone is -50% to get that drop :D i just make own party so drop rate is 9% higher and no need to share or foodgame drops with anyone. I have mage and i have never been in party with war or mage, however i get exp well and i always find place where is good to lvl.. But u r right.. the party has to make more useful.. just dont know how.. maybe there should be shared quests or something.. Share this post Link to post Share on other sites
max 0 Report post Posted October 28, 2008 But u r right.. the party has to make more useful.. just dont know how.. maybe there should be shared quests or something.. thats what i m talking about, to share some idea on how to encourage players to party. Share quest is a really good idea with great amount of contribution than normal quest. Share this post Link to post Share on other sites
timma 0 Report post Posted October 28, 2008 the party system is fine, the problem is getting players to join hunts together, i.e. get 6 wars and 2 mages and go on a demon hunt (everyone says no because demons dont drop often, but the fact is people either solo and kill 2-3 demons or go in a small party and kill like 10-20 and say they didnt get anything) so i dont see a problem with how the party system is i think its more just finding people willing to party in a hunt. Share this post Link to post Share on other sites
Demise 0 Report post Posted October 28, 2008 maybe should increase exp gain from party. maybe 25% more exp for each player in party that way people can actually get good exp for hunting together Share this post Link to post Share on other sites
Kokkeli 0 Report post Posted October 28, 2008 the party system is fine, the problem is getting players to join hunts together, i.e. get 6 wars and 2 mages and go on a demon hunt (everyone says no because demons dont drop often, but the fact is people either solo and kill 2-3 demons or go in a small party and kill like 10-20 and say they didnt get anything) so i dont see a problem with how the party system is i think its more just finding people willing to party in a hunt. ofcourse there is something wrong with party system cos as u said its hard to get anyone to join party, better to make own one than join party with other player / players. and demise.. increasing party exp doesnt solve the problem =) cos u still can make own party and get the increased exp yourself , dont have to share the exp with anyone. I THINK... there shouldnt exist /createparty command at all AND "party quests" r welcome ... i think that solves the problem Share this post Link to post Share on other sites
max 0 Report post Posted October 28, 2008 ofcourse there is something wrong with party system cos as u said its hard to get anyone to join party, better to make own one than join party with other player / players. and demise.. increasing party exp doesnt solve the problem =) cos u still can make own party and get the increased exp yourself , dont have to share the exp with anyone. I THINK... there shouldnt exist /createparty command at all AND "party quests" r welcome ... i think that solves the problem disabling(/createparty) command and make sure only real party will get higher add on drop rate % and extra exp than soloing lvling. Each increase in party will increase exp by 10 % if more than 2 players party. they should really make all monster drop something esspecially demons. i use to almost give up when there is no drops after a very long hunt not day s but weeks until i get some nice armors and stones that motivate me to continue hunt. ;) Share this post Link to post Share on other sites
sold plx rox 0 Report post Posted October 29, 2008 look a good thing is.. change xp/for menbers in party to lose only 10% of all xp for person more in party, so u can lvling with ur friends in party and still getting a nice xp cuz lvling alone sucks when u are with friends talking is lil bit fun :S its pretty idea no? :S Share this post Link to post Share on other sites
Lotus 0 Report post Posted October 29, 2008 maybe should increase exp gain from party. maybe 25% more exp for each player in party that way people can actually get good exp for hunting together i completely agree with this in a party you have to split the exp from 1 monster so partying right now for leveling sucks.. i think both players should get 75% of the exp from 1 monster to make party leveling more useful Share this post Link to post Share on other sites
max 0 Report post Posted October 30, 2008 i completely agree with this in a party you have to split the exp from 1 monster so partying right now for leveling sucks.. i think both players should get 75% of the exp from 1 monster to make party leveling more useful solo ww can get like 20000 exp each, after party can only get like 9000+ exp i think its lower than 50% lol party of 2 can maybe get 75% exp from monster but party of 3 maybe 50% so the more people in the party will reduce like 15% each Please give more idea on party lvling or hunting. before this all can be reality, /createparty command have to be disable :sleep: Share this post Link to post Share on other sites
Demise 0 Report post Posted October 30, 2008 is very hard for mages to hunt without /createparty.. we will blizz ourselfs accidently =/ Share this post Link to post Share on other sites
Lotus 0 Report post Posted October 30, 2008 yeah leave /createparty in.. its useful for mages Share this post Link to post Share on other sites
Kokkeli 0 Report post Posted October 30, 2008 "hard to lvl mage if no /createparty" LMAO use amp Share this post Link to post Share on other sites
wutafreek 0 Report post Posted October 30, 2008 "hard to lvl mage if no /createparty" LMAO use amp That's just more mana down the drain, and it hurts mages, especially lower level mages without MP gear. If it's possible, I say make it so the bonuses of partying only apply to parties with 2 more more people. That way, you can add bonuses to groups without single players taking advantage. Share this post Link to post Share on other sites
Kokkeli 0 Report post Posted October 30, 2008 " I say make it so the bonuses of partying only apply to parties with 2 more more people" thats good idea.. but .. also i think both players should get more of the exp from 1 monster like Lotus said beofre.. about the /createparty.... u r abel to set ur stats in the way that u have enough mana to lvl ur mage, to cast ur amp and es/blizz.. i have done this and im sure u can do the same! Share this post Link to post Share on other sites
Demise 0 Report post Posted November 1, 2008 kokkeli you obviously don't play enough mage. when yu fighting elv/ares and ur amp runs out during fight and a war runs and hits u. without createparty if you cast blizz you will hit yourself alot of dmg and give enemy easy ek or accidently kill yourself since mages hav low hp but high dmg with blizz. and please don't "LOL" at my comment the only reason you use your mage is for hunting ice wyvs only thats why u "LOL" at /createparty option Share this post Link to post Share on other sites
Kokkeli 0 Report post Posted November 1, 2008 damn.. seems u know more than me about what im doing with my mage =/ well.. i have had blizz mage in nem1, but i know im still noob as mage. but ,,, as war... /createparty is crazy in fights cos u cant fire yourself out of para, and i think u can aim ur blizz in that way u dont loose hp even if elv is close to u. i can be talking shit here, but at least these sentences sound good im my mind =) this al began when i said its possible to everyone to learn how to play without /createparty, and i think im right! This is already offtopic so :D quit this ... /createparty is ok for me if there isnt the bonuses in 1 player party.. Share this post Link to post Share on other sites
max 0 Report post Posted December 12, 2008 Is there any other way to make percentage of getting drop increase with each people joining party? example = /createparty command will make a player 8% more of getting drops real party = in a party of 2 players in list will increase 5% on each player so drop% increase is 10% 8 person party will be = 8 x 5% drop increase = 40% drop increase of course this will not make the game inbalance as the 40% will make more crapz drop also its just to increase the drop rate so the hunt wont be so boringz with item dropping even a no stat armor drop would cheer me up abit :o Share this post Link to post Share on other sites
Rogue 0 Report post Posted December 13, 2008 lol or /createparty = 4% real party = 2% for each members : total = 16% extra drop (only 7% inc from the original 9%) Share this post Link to post Share on other sites
~Hunter[GM] 0 Report post Posted December 13, 2008 There is already a drop bonus for hunting in a full party. and I do not want the rate increased...for full party or otherwise. I think it is just fine now. There are other ways to increase your chance of getting a drop. For example...a little known fact about certain maps... areas on a map with a cross and a dead skel on them....have higher chance of drops. Share this post Link to post Share on other sites
max 0 Report post Posted December 17, 2008 ' date='Dec 13 2008, 07:32 AM' post='243895'] There is already a drop bonus for hunting in a full party. and I do not want the rate increased...for full party or otherwise. I think it is just fine now. There are other ways to increase your chance of getting a drop. For example...a little known fact about certain maps... areas on a map with a cross and a dead skel on them....have higher chance of drops. Thanks for the reply hunter, I also satisfied with the current drop rate, as i said earlier in this tread, i like to help new players by partying with them so they can lvl safer at the sametime we can guide him along the way in party. The exp gained after i party is really low. I know that u encouraging the old players to help the nubs ingame but how u expect them to learn how to play when they couldnt get a player to party with them cause low exp. PLEASE SURPORT PLAYER TO PARTY IN LVLING AND HUNTING hopefully we can see more team work ingame That s what is all about a MMPOG games, we get to know people and we get play and surport each other and we get friends to say hi and we answer a call for help, KEEP THE DROP RATE%, RAISE EXP PARTY MORE THAN 2 PLAYERS PEACE INGAME :D ' date='Dec 13 2008, 07:32 AM' post='243895'] There is already a drop bonus for hunting in a full party. and I do not want the rate increased...for full party or otherwise. I think it is just fine now. There are other ways to increase your chance of getting a drop. For example...a little known fact about certain maps... areas on a map with a cross and a dead skel on them....have higher chance of drops. Thanks for the reply hunter, I also satisfied with the current drop rate, as i said earlier in this tread, i like to help new players by partying with them so they can lvl safer at the sametime we can guide him along the way in party. The exp gained after i party is really low. I know that u encouraging the old players to help the nubs ingame but how u expect them to learn how to play when they couldnt get a player to party with them cause low exp. PLEASE SURPORT PLAYER TO PARTY IN LVLING AND HUNTING hopefully we can see more team work ingame That s what is all about a MMPOG games, we get to know people and we get play and surport each other and we get friends to say hi and we answer a call for help, KEEP THE DROP RATE%, RAISE EXP PARTY MORE THAN 2 PLAYERS PEACE INGAME :D Share this post Link to post Share on other sites