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Funeria

Up Skill Point 700 To More!

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Look ..I decided yday to lower my Axe skills... I had 100 ex since exp1. BUt now that i have run out of points i Lowered it to get mr100..and shield100.. and not LOSE pr..

 

I cannot afford to walk around with no PR>. so only option is too lower AXE..

 

Keep 700% MAX... it means not everyone can walk around with 100PR.. wihch is good ..

 

 

July- if i get Xelima Axe.. i just lower again something and train again.. no Big Deal!

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I remeber wishing I had just 1 more skill abilite,

 

But the exp is high enough to level another char for other things.

 

but SOME people prefer to use One character. is it fiar to Hinder thier playing style? maye not.

 

Is it in the Server's Best Intrest to keep it the way it is?

 

IMO Yes. the More I think about it I think it SHOULD stay at 700.

 

farjat has always strived to keep things as close to Original as he can, but also makeing changes when nedded ( OE. Exp rate)

 

Mabye This game was made with 700 skill points in oder to force you to lay other characters, thus expanding your play.

 

 

In the Long run, any time you make changes to this server 1/2 the people like it and then they fight with the other half that Don't like it.

 

Sorry. I Originally agreed with you but the more I Think about it the more I think it should stay 700.

 

B)

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i dont see how raising the max skill % would hurt anyone or the server..its nothing major lol

 

some people would just like to be able to use their non combat skills like mining and manu on their main char

 

but if you really want to keep it "original" then leave it at 700

 

i would have no problem with raising it tho

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It is a stupid idea.

 

I personaly can see this total raised to 1000 points in skills on One condition and one condition only, if there were more skills to cover.

 

aka

 

Crafting - as a skill instead of the broken way it works now.

 

Taming - as a skill

 

Scribeing - as a skill (can you say blizzard scrolls for warriors)

 

Taylor - as a skill to cover the items manu and crafting miss like robes and close after all what mage would die for a Manu robe 150%

 

Skinning - a skill garonted to get you a monster part drop... at a certian % for diffrent monsters. Hmm alchys would love this skill. so would taylors

 

Pick pockets - at low % works only on npcs but at 100% works on players, maybe a small notice screen stating your getting picked if you dont click you get picked and if you do they get crim and go to jail...

 

Barter - wouldnt you just love to be able to haggle that 20 pot purchise or the 15k armor repair down, or the price offered for goods sold to npcs to be higher.

 

Elemental Resistances - 4 diffrent flavors fire ice electricity earth(poision), talk about spending your points to ensure your saftey

 

Elemental Bonus - Fire ice electricity earth, boost your favorite style spell by 10 to 20%.

 

Two weapon skill - Extra hits for well trained warriors or those nasty dagger wielding mages. and dont forget the fencer.

 

Shield Bash - an off shoot skill of two weapon skill make your shield do double duty.

 

Stealth - ability to make your self silent and dim (not completely invisible just real faint like transparent almost)

 

Rage - Raise your attack damage by so much when skill is active (barbarians any one)

 

and that is a small selection of options

 

raising over 700 any other way would be as farjat Calls it FRUIT.

and we dont need raisin brand for helbreath.

 

khel stop stealing skills from other games :o

 

 

What game is all this for?

 

half are from world of warcraft

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acctualy I dont play world of warcrap, I pulled all of them from the best game system system aka AD&D 2.0 players handbooks, I looked for what could be converted easly from there into a mmpog.

 

Though I guess I would have to look at warcrap as is. see how they did the conversions. Looks like blizard took from the same sources.

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i dont see how raising the max skill % would hurt anyone or the server..its nothing major lol

 

some people would just like to be able to use their non combat skills like mining and manu on their main char

 

but if you really want to keep it "original" then leave it at 700

 

i would have no problem with raising it tho

 

Actually 100 more points cant do much damage is true but as it dont seems much important i always prefer to keep it original.

Maybe moving that limit can cause another bug so lets keep it how it is. Safest.

Thx Funeria for teaching the kids to stay on topic lol-

 

 

 

 

Closed.

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