DRB 0 Report post Posted September 29, 2007 Raise exp some, personally i liked the set up of the original Nemesis... I honestly dont know why they changed it hit the nail on the head, altho dk armour wreacked hb. garch 4k endurance is just a little higher then knight armor which is at 3.5k endurance and the way I suggest getting it garontees not everyone will have them.... and those questing for the dk armor will definently run into EKable people of simular level who are also questing for the same monsters which would only encourage eks not discourage it. ;) this is the first sniff of a server doing some thing right with dk sets. i like the endurence side of what ur saying which is the biggest problem with dk, thus making it the worst thing to happen to hb ever (apart from taking the rax outa town) and as for the quest part of it sounds good makes it even harder = more desireible. Share this post Link to post Share on other sites
Night-Mare 0 Report post Posted January 1, 2008 Cut down the endu of DK items to like 4-6k. increase hero items' pa and endu a bit so tht hero items would actually b useful to mages -.- and make hero robe act like a chain mail..higher def higher pa. Share this post Link to post Share on other sites
~scatterp 0 Report post Posted June 16, 2008 this wont be done thanks for your input Share this post Link to post Share on other sites