lugiore 0 Report post Posted August 29, 2012 Hi all I suggest removing the "safe zones" within each town map for raiding players. So when ares raiding elv, and vise versa, the only ppl who are able to get use out of these areas would be the town memebrs of that map. I figure if you are raiding a town, you shouldnt get a place to "rest"and escape major attacks from the town members you are trying to kill. I dont know exactly why i like this but i do. :D cheers lugiore Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted August 29, 2012 There are plans to make changes to safe zones, the changes we planned are as next: 1. Safe zones will become 100% safe, they'll protect against both players and npc attacks. 2. Safe zones will no longer be zones, they will become a safe "aura" or safe "effect", once you switch map you get this safe aura (which functions as a safe zone and has a visual effect) which'll last for X amount of time (initially 10 seconds) and will automatically vanish once the time has passed. 3. Players with safe aura cannot deal any damage to any other player or npc. 4. Aura will be cancellable to jump right into the fight if desired. (There'll be icons indicating how long the aura will last at the right-top of the screen, there'll also be icons for other spells such as amp, pfm, zerk, pfa, para, etc... right clicking the icon would cancel that aura, this would work for any spells you put onto yourself such as safe zone aura, pfm, amp, gds, ds, pfa and zerk. Obviously you can't cancel paralyze, hold person, sleep, mim, etc...) 5. Aura will NOT appear when teleporting (or with a reduced time, 3 seconds for example) to another map if damage was taken within 10 seconds before teleporting. Those 2 changes bring a solutions to a couple of "problems" or "annoyances" that exist within the game: 1. Players camping spawn points or safe zones with (mass) summons. 2. Players stepping in and out safe zones to fire a single hit to tease the enemy but leaving the enemy unable to attempt to kill them causing. 3. No more shit talking about people being pussies and running to safe zone, or players who are in safe zone and bitch those who're outside it. It'll also bring a couple of other effects to the game: 1. Fights will be more spread out and no longer centered around or near safe zones 2. There's no longer a place/zone to run to, forcing more fights to occur. Tactics will be needed to escape fights. Share this post Link to post Share on other sites
tomas 0 Report post Posted August 29, 2012 pero cuando le tiro pfa a alguien en los agites para que no se tiren pfm ahora no tendra ningun uso... no se deberia poder retirar el aura.. Share this post Link to post Share on other sites
lugiore 0 Report post Posted August 29, 2012 There are plans to make changes to safe zones, the changes we planned are as next: 1. Safe zones will become 100% safe, they'll protect against both players and npc attacks. 2. Safe zones will no longer be zones, they will become a safe "aura" or safe "effect", once you switch map you get this safe aura (which functions as a safe zone and has a visual effect) which'll last for X amount of time (initially 10 seconds) and will automatically vanish once the time has passed. 3. Players with safe aura cannot deal any damage to any other player or npc. 4. Aura will be cancellable to jump right into the fight if desired. (There'll be icons indicating how long the aura will last at the right-top of the screen, there'll also be icons for other spells such as amp, pfm, zerk, pfa, para, etc... right clicking the icon would cancel that aura, this would work for any spells you put onto yourself such as safe zone aura, pfm, amp, gds, ds, pfa and zerk. Obviously you can't cancel paralyze, hold person, sleep, mim, etc...) 5. Aura will NOT appear when teleporting (or with a reduced time, 3 seconds for example) to another map if damage was taken within 10 seconds before teleporting. Those 2 changes bring a solutions to a couple of "problems" or "annoyances" that exist within the game: 1. Players camping spawn points or safe zones with (mass) summons. 2. Players stepping in and out safe zones to fire a single hit to tease the enemy but leaving the enemy unable to attempt to kill them causing. 3. No more shit talking about people being pussies and running to safe zone, or players who are in safe zone and bitch those who're outside it. It'll also bring a couple of other effects to the game: 1. Fights will be more spread out and no longer centered around or near safe zones 2. There's no longer a place/zone to run to, forcing more fights to occur. Tactics will be needed to escape fights. White[GM], always with awesome ideas :D :D :D Share this post Link to post Share on other sites
DamaBlanca 0 Report post Posted August 29, 2012 i only say remove the trees and rabbits Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted August 30, 2012 pero cuando le tiro pfa a alguien en los agites para que no se tiren pfm ahora no tendra ningun uso... no se deberia poder retirar el aura.. You're right, perhaps should be something more like "can only cancel aura if you put it on yourself OR if a friendly player/monster put it on you", that way if enemy PFA you, you cannot cancel it. Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted August 30, 2012 White[GM], always with awesome ideas :D :D :D Ofcrouse I got good ideas lol :P The idea I put if fully structured and worked out, it only need implementation :) As the new update (v5.40) is comming close and we're doing final tests on pieces of code, you can expect this to be comming soon too. Share this post Link to post Share on other sites
JJang2 0 Report post Posted August 30, 2012 i need english full skill.... so mass ENGLiSH jajajajaja Share this post Link to post Share on other sites