letrita 0 Report post Posted February 27, 2010 is this stat even usefull? Share this post Link to post Share on other sites
MagicJoKer 0 Report post Posted February 27, 2010 depend on what u consider useful, if u got a armor that replaces 5% dmg to mana, every 20 dmg u take u recover 1 mana, i consider it useful to use for example at low mag chars or amp wars, and as they are considered worthless by most, its not too hard to find these armors, and you dont need zem when u using it Share this post Link to post Share on other sites
Muxa 0 Report post Posted February 27, 2010 i like that if % is nice on 10 mag warrs Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted March 3, 2010 depend on what u consider useful, if u got a armor that replaces 5% dmg to mana, every 20 dmg u take u recover 1 mana, i consider it useful to use for example at low mag chars or amp wars, and as they are considered worthless by most, its not too hard to find these armors, and you dont need zem when u using it true, all depends on what you consider usefull yourself. Though the maximum combined % of replacing is 13%. Having more, will not help you anymore. Share this post Link to post Share on other sites
Emke 0 Report post Posted March 4, 2010 true, all depends on what you consider usefull yourself. Though the maximum combined % of replacing is 13%. Having more, will not help you anymore. Means if i have mana conv13% shield then 5% berk wont be on effect? :blink: Share this post Link to post Share on other sites
MagicJoKer 0 Report post Posted March 4, 2010 i believe max % on replace dmg to mana armors is 7, but yeah, if u got a 7% cape and 6% helm, shield wouldnt work Share this post Link to post Share on other sites
Emke 0 Report post Posted March 4, 2010 blah.. didnt know taht... What about crit inc armors? Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted March 4, 2010 identical, limited to 13% Maximum. so having a 5% berk, 5% plate and 5% helm (total 15%), you'd only get a bonus of 13%, as this is the maximum. Same limits are for MA, but there the limit is 80%. If the total amount of MA of all your armor pieces together is more then 80%, you'll always absorb 80% of the magical damage. Though a side note, but i'm very unsure about this !, but armor and magin emmy count appart I think, so reaching 90% would be possible if they are separated. Share this post Link to post Share on other sites
EzekieL 0 Report post Posted March 4, 2010 identical, limited to 13% Maximum. so having a 5% berk, 5% plate and 5% helm (total 15%), you'd only get a bonus of 13%, as this is the maximum. Same limits are for MA, but there the limit is 80%. If the total amount of MA of all your armor pieces together is more then 80%, you'll always absorb 80% of the magical damage. Though a side note, but i'm very unsure about this !, but armor and magin emmy count appart I think, so reaching 90% would be possible if they are separated. lol! i remem people who had like crit 20+ sets and they didnt know it was limited to 13% Share this post Link to post Share on other sites
Juno_NH 0 Report post Posted March 4, 2010 identical, limited to 13% Maximum. so having a 5% berk, 5% plate and 5% helm (total 15%), you'd only get a bonus of 13%, as this is the maximum. Same limits are for MA, but there the limit is 80%. If the total amount of MA of all your armor pieces together is more then 80%, you'll always absorb 80% of the magical damage. Though a side note, but i'm very unsure about this !, but armor and magin emmy count appart I think, so reaching 90% would be possible if they are separated. also the same with element based protection? firepro gives 25% ma to fire i think but not other dmg, so if u has 30 sheild/fp/emmyring you will not feel much diff dmg than someone with 33 plate/hose/berk/helm against hellfire? Share this post Link to post Share on other sites