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Belv

Confuse Language

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Not sure how many have been around long enough to see that skill work, but it CAN be a very useful skill. Any way it can be re-implemented back into the game?

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Not sure how many have been around long enough to see that skill work, but it CAN be a very useful skill. Any way it can be re-implemented back into the game?

 

agreed but this thread must go to suggestions. make it like very low % chance to confuse enemy. maybe like 1 time hit in 10 tries. would be a good way to shut talkers. say like 60secs of confuse? so when they talk it would be like !^#%&*%^$&@!^#$

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Not sure how many have been around long enough to see that skill work, but it CAN be a very useful skill. Any way it can be re-implemented back into the game?

 

agreed but this thread must go to suggestions. make it like very low % chance to confuse enemy. maybe like 1 time hit in 10 tries. would be a good way to shut talkers. say like 60secs of confuse? so when they talk it would be like !^#%&*%^$&@!^#$

 

 

sry for the wrong section. but i disagree with the % u said. 25% or so sounds much more reasonable.

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yes, but make it work only without pfm or amp, would be annoying to be pfmed and cant talk to guild in a fight

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Moved to correct forum section. :P

 

 

I like the idea of it, and I'd agree that it should only be able to be used on someone without amp/pfm, and only on an enemy. That way you can't mute your townmates, like it is with MIM.

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no, it doesnt work. and it obviously should be without pfm or amp, as its a lower circle spell. it can be VERY useful though. how many times have you been in a fight against some1 and seen a friend or townmate yell out coords and whatnot. confuse language would be great for that. i remember the duration b4 was long though. around 30s or so...should be reduced a bit, to around 15/20

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30 secs is ok, the spell is great, I had it used on me alot of times by elvs in nem1 and it works wonders..

 

I also think a 25% chance is good enuff.. even 33%. would be good.

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