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khelben

Who Are You?

Player types  

32 members have voted

  1. 1. Which type?

    • Achiver
      11
    • Explorer
      5
    • Solcialiser
      6
    • Killer
      10


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Ways to emphasise INTERACTING over ACTING:

 

* lower the rewards for achievement

* have only a shallow level/class system

 

this means that low xp and drop rate discourages killers and achievers. so if you like a server where people just sit around and talk, low xp and low drops are the way to go...no wonder people who dont have many friends already on the server dont stick around. its no longer helbreath nemesis, its helbreath: tea party, where you sit around and socialize. i can socialize WHILE i ek, and then i have more interesting things to talk about. you made a helbreath server where 99% of people socialize for 99% of the time, congradulations on defeating the purpose of helbreath.

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Being of the explorer bent myself I personaly like what I am seeing on this topic on the vote, I just wish we had more then 22 players who voted on this topic so sexy would know what type of audiance to cater to.

 

the people people aka Solcialiser are imho the easiest to gain, gather all the rest and they come just because there are people here.

 

IMHO the game should cater to more goals to keep the achivers busy. the killers show up when there is more people that is always a good thing, throw them a toy or two. The explorers they are the annoying ones to cater to because they like thinkgs more convoluted so they can tease people with ideas, currently HB has enough rumor stuff in it to keep an explorer busy for a bit. so catering to them is not as important.

 

so the problem comes down to boosting the achivers.

 

reviewing what achivers love you look at it as

 

they love trying to max out.

 

the lv 140 limit is counter productive to that the lv 180 limit was nice the thing that put it over the top was angels and majestics.

 

Achivers love to get to things fast the low xp is also counter productive in bringing in more achivers, but raising the xp to fast leveling is also counter productive to any game enviroment, if you max out fast then the game gets dull if there is nothing to reach for beyond that max out. A stair stepped xp tree where the xp increases by one multiple each map you are from the start of the game would solve the xp thing, also get more players on the outlaying maps thus having them expose themselves to killer type players alot more often. Adding multiple types of quests to the game also keeps achivers busy after all if questing gives you a goal something to posess for doing the quests, like quest only weapons and armor, or quest only accessable areas then that would draw achivers even more.

 

The problems with the server as is the achivers max out and leave after drawing socailites and killers here thus, The balance currently runs to killer heavy on the current poll, this stagnates a player base becuase killers rarely draw anything other then killers, explorers are usuly too busy being archane and have their noses stuck in their mysteries that are in the game to talk to those outside the game. Solcialiser sometimes draw achivers and other Solcialisers, but the biggest draw for achivers is other achivers. So what I see is we need to currently cater to them.

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thats where raising drop rates comes in. achievers like to see a weapon drop when they hunt 100 ettins or so. this means they have a chance at something nice. it should normally be a shield or rapier or dagger or ss, but having ANY drop keeps hope alive that they will eventually get a nice drop. the droprates were perfect in nem1 (for ettins).

 

we need more stuff for killers and achievers, and the problem with quests is that you cant do them once you max out your contribution points. that and quests are a little boring. if we could have to kill a variety of monsters or maybe visit a coord in ml ogres before a ogre quest begins, that would add some fun. it would be like this:

 

*talk to CH NPC for a quest*

"We are being overrun, go to 876, 493 in Middleland and kill 15 of the purple beasts that keep wandering into our town."

 

then when you go to 876, 493, it says

"This must be the spot...Ogres...i must kill 15 of them.

counter--->0/15"

 

Killing any ogre in ML before you reached the coordinate would not count toward your quest.

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Quest : Help your strugging playerbase.

 

Level : Admin

 

Description: Your server is dying! Many of your loyal playerbase have countless suggestions to help you attract more players and are showing unwavering support even thought their calls go unanswered. Help your loyal players by posting feedback or showing that you still care in some way!

 

Will you accept the quest? Y/N

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Deff more quests right now Giggselv is at a stand still cant do anymore till lvled more stuck with just doing spy on enimy base Blah! boring

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