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ChaosAura

Magic Damage

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Well, first of all, I havn't actually seen this myself, but someone in my guild tested this for myself.

 

From what he is saying the damage of the spells between 67 int and 133 (possible higher) currently have almost no difference in the average damage. Somehow this dosn't seem right, and also limits the builds that people will do, making less variety in the builds that people make.

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obviously dmg spells with a effect eg freeze shouldnt have higher dmg than a alternative spell with no effect, but when it comes to building a char people are going to be very reluctant to vary there builds if there is little or no diff in dmg for all the stats you pump into int. mass ice strike/es/ls/ews all very similar dmg for very big difference in int requirement =/

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