Let me make a suggestion about the reputation of a player. Do as heroes and villains. For those who have a lot rep + are heroes, and those who have rep-are the bad guys. So create some advantages and disadvantages for each "class". Examples: for those who have rep + have a better drop rate, for containing the rep-k can be x2. things like that to make an innovation in the world Helbreath. Well I leave here for you seguestão *spam*yze GM Team.