Xolotl

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Everything posted by Xolotl

  1. Xolotl

    Remove Mim From Magic Shop!

    LOVE THIS IDEA. simple way to explain this for those that might not understand his post. AOE of MIM does not penetrate PFM. Direct Hit ignores PFM.
  2. Xolotl

    Remapping Insert Key W/ Ahk

    'Cause keyboard tech is where all the fun is at.
  3. Xolotl

    Fair Fights

    That's why hero mage set is a shit and warrior hero set is awesome. If a war wears just a ma 9% set for each piece, they have 36% ma, + emmy = 56% ma ... There are points of view, i can say that ma armors are OP too... Or the mage hero set is a joke compared with hero war. About mim... that maybe is a real thing to review, i don't know. ma? where? i cant see it http://helbreathnemesis.com/portal/heroarmors he mentioned that cause the first post talks about MA and PA armors and their rarity.
  4. Xolotl

    Fair Fights

    I thought on top of the huge hitprob bonus, fh warr was effectively +3 dmg normal, +6 zerked, even more +dmg with crits. If anything Hero Mage Set should be improved 'cause it is only good for a couple hits then you must switch before any warrs reach you.
  5. Xolotl

    Safe In Recall Points

    It does make sense. I believe the idea behind the feature is that after a time limit the umbilical cord gets cut, after that there should be no toddler-safe cribs to run to, "HB Easy Mode" certainly wasn't what anybody was expecting out of this, but Invulnerability was a step in the right direction to meet the standard of not babying our players, even if it didn't work as intended, it doesn't mean changes can't be made to make it 100%.
  6. Xolotl

    Ctrl+E For Event List

    Yes!
  7. Xolotl

    How To Fix Invul + Tp+ Boxes

    Having guards go HAM would be worse than old safes anyways. Everyone will bring their fights in proximity to the guards.
  8. Xolotl

    Arena Events - Preset Toons And Equipment

    I guess some unique items could be used here to make some interesting builds. Utilities can be anything as long as there are clear limitations on what the characters are capable of. I see it as a place you can have fruity abilities and gear but the gameplay doesn't end up fruit, but also a place where we get to see spells like BSW and MFS or gears with manaconversion and critincrease% be key in strategy. Heres a few of examples lets see, a mage with zerkwand but it doesn't have amp in it's spellbook and it's highest damage spell is BSW. A Warrior with no weapons just Hand2Hand but has constant zerk status, 10MAG, MS85 neck, high%magindiamond, earthshockwave & paralyze but no PFM/AMP or hardly any other spells.-don't know if mana pool is sufficient or if mag dmg is too high, the idea here was using esw not for dmg but to cause sp drain every other minute vs an opponent that has fairly high sp recovery. A druid/summoner theme character that relies on summon creature, invis, greater staminar drain, and masschillwind, has 100% casting probabilities but slow cast speed with magic skill at 10%. All DR/PA Values should be less than what the players typically deal with in normal HB. More importantly are events where we bring back PL builds and Barracks builds. With equipment that would be consistent with what we would have seen back in the day. For PL Events, No BBHs No MIM, weapons shouldn't be bigger than someting like Sharp Rep<4 Hammer, Righteous GS HP<70, Ancient GiS Rep<2. For Barracks of course high rep righteous esterks and shortswords, ES, Armor Break, EWS, PEANUT HELMS, all that good stuff. Would be nice to have a small chunk of the promiseland and barracks maps used for the arenas.
  9. Would like to see some arena events in the future where we can pick a toon out of 4 available presets. All the equipment and stats would be tuned for balance. With this we can also have low level events without having to use up a character slot.
  10. Xolotl

    Safe In Recall Points

    You make it seem as if you're deliberately exploiting this function as a way to protest a function you don't like. I think you'll find most people don't like having their opinions and votes being forced or manipulated, this will most likely backfire on you in regards to your desired outcome.
  11. Xolotl

    Safe In Recall Points

    Can we randomize the coordinates you teleport to within a fixed area around recall pad?
  12. Xolotl

    Any Chance?

    that would cause significant changes in PvP, the same way that higher resolution gives extreme range to spells and bows.
  13. Xolotl

    Remove Mim From Magic Shop!

    I like the idea of MIM being a 1-tile spell if the duration is more than 1 minute.
  14. Xolotl

    Invulenrability

    more than 1. others have stated invulnerability needs to be changed, not removed.
  15. Xolotl

    Remove Mim From Magic Shop!

    MIM is one of the most effective spells in this game, especially at this stage. But eventually mages will really need it like when there is a handful of stormbringers on each side. If it is made into a spellbook, it shouldn't be too rare, just rare enough so that we'll have enough mages equipped with MIM before warrs become OP.
  16. Xolotl

    Invulenrability

    I think benefit to the server is overall more in invulnerability's camp. Forget about the shit-talking, consider the amount of PvP you lose from the many people who will play it safe and sit in WH when they hear there's a box in D2 and feel there is not enough backup to break it. That should just about resolve all the issues here. Though the second one sounds a bit over-complicated, I could be missing an angle on why you have it that way, but why not simply make casting spells on other players have no effect with invulnerability? I don't understand "then yourself" EDIT: got it now lol. sorry i don't always think too smooth when i drink plenty of coffee Someone else mentioned that you shouldn't be able to get 3 invulnerability buffs under a minute, I agree with that, putting a limit there will help seal the deal.
  17. Xolotl

    Item Protection

    Would be nice to have a feature where you apply status to any item you have that makes it unable to be sold to blacksmith or item-exchaned to another player. You can choose to unlock whenever you choose but the unlocking takes 24hours.
  18. Xolotl

    Upgrading Of Anc Weapons

    Normal BH: 3D8+1 (4~25) avg* 12 Sharp stat: adds +1 to range. Ancient stat: adds +2 to range. Sharp BH: 3D9+1 (4~28) avg* 13,5 Ancient BH: 3D10+1 (4~31) avg* 15 Upgrade stat: adds +x damage after throwing the dice. So let's take +3 in this example. Sharp BH+3: 3D9+1+3 (7~31) avg* 12 I consider ancient is still better than sharp+3 as the average dice roll that occurs is higher, it's this average that makes the ancient bh better than the sharp. What's going on here^ Thanks for the clarification on how dice averages, I always assumed it was the median of the difference between minimum and max. For those that still aren't sure about the superiority of ancient weapons, you get better bonus damage with Zerk and ancient than you would with +damage. Throw strength angel into the mix will also give more edge to ancient.
  19. Xolotl

    Mim

    At least increase the mana cost or make an effect that doubles the cost of mana for the user of the spell for it's duration.
  20. Xolotl

    Bombs & Caltrops.

    Just thought this could be really fun to play with. Some ability, most likely a spell I guess, that turns the target into a timed explosion. Cast spell, target your desired carrier, they go boom. Could have it go off by timer or by 'steps taken'. Lethal damage done to the bomb-carrier and grievous damage to anyone in close proximity to the carrier at the time of the explosion. Safemode has no affect on it? Could make it so that a condition could be met for cancelling the bomb; killing the caster, killing the carrier, killing both. Or it can be inevitable so that the bomb's timer will go off even when the target becomes a corpse, adding to the potential of using it for kamikaze play. If you give detonation control to the caster or carrier, adding some build-up damage might be fun, the longer you let the timer run or the more steps you travel while carrying the bomb, the more damage is released or have it the other way around where release damage is weakened or nulled with more counts on timer/steps-taken. Reading about toons being almost immortal made me think instead of having so much defense on armor there could be more offensive abilities that have strong defensive application. A spell that plants obscure bombs on the ground that go off by timer or by being stepped on, I remember seeing this on an older server that used it from a consumable item. Despite the limited bombs that could be active at a time, it seemed too cheap in gameplay. If I remember right, the bomb applied would trigger the last spell you casted, multiples of this could be planted in a tight cluster allowing them to be set off in quick succession, and it was invisible to all except the caster, so all that combined made it too damn cheap. It seemed fruity there so I'm not sure if it could work here Some things to really consider for this; Giving the bomb some obscurely visible cue to everyone, not just the caster. Not causing a stun or knockback. Making the bomb's caster unable to cast while the bomb is active, possibly limit other actions too. It should be it's own spell(I'm all for a volcanic, lava-geyser sprite on this) , not something that can copy multiples of any spell in your book. Perhaps have the spell set down 3 bombs that are randomly placed in a 7x7 area, the individual bombs cannot be less than 3 tiles apart from another. Caltrops that can be made through manufacturing that are heavy enough so that they're more viable for warriors than mages. It would be a consumable that you activate. Throughout 40 steps, up to 15 caltrops are randomly placed down where the user steps, they shouldn't stack on top of another and would be capable of hurting the user as well so caution would be needed if attempting to group them tightly. Add some danger to the chase, thats all.
  21. Xolotl

    Bombs & Caltrops.

    You already have a Hell-Fire that massacres everything with it's only drawback being mana-consumption? Don't forget if you add limits to the actions of the user like no casting or slowed or no movement while a target carries your bomb, on top of the bomb posing a threat to friend and foes alike, then I think you can assume this has a lot of potential in both strategic gains and set-backs.
  22. Xolotl

    Feedback

    I like all these ideas except for a specific part of manu armor, I agree they should be more useful but I think most people here feel it's difficult enough to kill as it is. Rather manu armors could give more offense oriented abilities.
  23. Xolotl

    Shortcut Keys The F's

    Can we at least consider having an alternative mode for the Hotkeys? Hotkeys switchable to: 123 - F1-F3 qwe - F4-F6 asd - F7-F9 zxc - F10-F12 Would prevent a lot of cramps.
  24. Xolotl

    Shortcut Keys The F's

    Since when was the consensus on Helbreath's PvP based on who is better at clicking the shit in their bag? More hotkeys gets my vote, better to focus towards "on-the-field" strategy rather than tech here. I'm usually a fan of being able to push the limits in metagame with good tech like Smash Bros. Melee as an example, but not Helbreath.
  25. Xolotl

    A View Of The Community On Nemesis 3

    The way gear is gained and the way wealth can be built/spent needs entire restructure lol. You guys know this game has poor circulation of gears, given the limited selection of equipment even intermediate gears like Ring of Demon takes a couple or more months of dedicated grinding to trade for. Still then it's no guarantee as no one traded for stones, that's why I stopped playing 'cause 100+ zems/mer/xel couldn't trade for nothing, so never got better than an ogre ring, and it's boring knowing you'll be stuck with basically the same gear for at least a month. This game you need the right item and the right buyer... very cumbersome economy. Fix the game up so gears like physical damage+50 can fit. That way you can have all bonuses ranging from +1 to +50 available. There you go 40 new rings/necklaces to get flowing through the economy. Economics 101, circulation of commodities is essential.