Xolotl

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About Xolotl

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  1. Xolotl

    Remove Mim From Magic Shop!

    LOVE THIS IDEA. simple way to explain this for those that might not understand his post. AOE of MIM does not penetrate PFM. Direct Hit ignores PFM.
  2. Xolotl

    Remapping Insert Key W/ Ahk

    'Cause keyboard tech is where all the fun is at.
  3. Xolotl

    Fair Fights

    That's why hero mage set is a shit and warrior hero set is awesome. If a war wears just a ma 9% set for each piece, they have 36% ma, + emmy = 56% ma ... There are points of view, i can say that ma armors are OP too... Or the mage hero set is a joke compared with hero war. About mim... that maybe is a real thing to review, i don't know. ma? where? i cant see it http://helbreathnemesis.com/portal/heroarmors he mentioned that cause the first post talks about MA and PA armors and their rarity.
  4. Xolotl

    Fair Fights

    I thought on top of the huge hitprob bonus, fh warr was effectively +3 dmg normal, +6 zerked, even more +dmg with crits. If anything Hero Mage Set should be improved 'cause it is only good for a couple hits then you must switch before any warrs reach you.
  5. Xolotl

    Safe In Recall Points

    It does make sense. I believe the idea behind the feature is that after a time limit the umbilical cord gets cut, after that there should be no toddler-safe cribs to run to, "HB Easy Mode" certainly wasn't what anybody was expecting out of this, but Invulnerability was a step in the right direction to meet the standard of not babying our players, even if it didn't work as intended, it doesn't mean changes can't be made to make it 100%.
  6. Xolotl

    Ctrl+E For Event List

    Yes!
  7. Xolotl

    How To Fix Invul + Tp+ Boxes

    Having guards go HAM would be worse than old safes anyways. Everyone will bring their fights in proximity to the guards.
  8. Xolotl

    Arena Events - Preset Toons And Equipment

    I guess some unique items could be used here to make some interesting builds. Utilities can be anything as long as there are clear limitations on what the characters are capable of. I see it as a place you can have fruity abilities and gear but the gameplay doesn't end up fruit, but also a place where we get to see spells like BSW and MFS or gears with manaconversion and critincrease% be key in strategy. Heres a few of examples lets see, a mage with zerkwand but it doesn't have amp in it's spellbook and it's highest damage spell is BSW. A Warrior with no weapons just Hand2Hand but has constant zerk status, 10MAG, MS85 neck, high%magindiamond, earthshockwave & paralyze but no PFM/AMP or hardly any other spells.-don't know if mana pool is sufficient or if mag dmg is too high, the idea here was using esw not for dmg but to cause sp drain every other minute vs an opponent that has fairly high sp recovery. A druid/summoner theme character that relies on summon creature, invis, greater staminar drain, and masschillwind, has 100% casting probabilities but slow cast speed with magic skill at 10%. All DR/PA Values should be less than what the players typically deal with in normal HB. More importantly are events where we bring back PL builds and Barracks builds. With equipment that would be consistent with what we would have seen back in the day. For PL Events, No BBHs No MIM, weapons shouldn't be bigger than someting like Sharp Rep<4 Hammer, Righteous GS HP<70, Ancient GiS Rep<2. For Barracks of course high rep righteous esterks and shortswords, ES, Armor Break, EWS, PEANUT HELMS, all that good stuff. Would be nice to have a small chunk of the promiseland and barracks maps used for the arenas.
  9. Would like to see some arena events in the future where we can pick a toon out of 4 available presets. All the equipment and stats would be tuned for balance. With this we can also have low level events without having to use up a character slot.
  10. Xolotl

    Safe In Recall Points

    You make it seem as if you're deliberately exploiting this function as a way to protest a function you don't like. I think you'll find most people don't like having their opinions and votes being forced or manipulated, this will most likely backfire on you in regards to your desired outcome.
  11. Xolotl

    Safe In Recall Points

    Can we randomize the coordinates you teleport to within a fixed area around recall pad?
  12. Xolotl

    Any Chance?

    that would cause significant changes in PvP, the same way that higher resolution gives extreme range to spells and bows.
  13. Xolotl

    Remove Mim From Magic Shop!

    I like the idea of MIM being a 1-tile spell if the duration is more than 1 minute.
  14. Xolotl

    Invulenrability

    more than 1. others have stated invulnerability needs to be changed, not removed.
  15. Xolotl

    Remove Mim From Magic Shop!

    MIM is one of the most effective spells in this game, especially at this stage. But eventually mages will really need it like when there is a handful of stormbringers on each side. If it is made into a spellbook, it shouldn't be too rare, just rare enough so that we'll have enough mages equipped with MIM before warrs become OP.