colgateJR
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Everything posted by colgateJR
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Messed up the stats on one of my chars and wanted to delete and start over... but can't delete a character over level 100. With the high exp of this server, you can trip over a slime and accidentally be level 100, so that restriction is bit much now. Maybe only prevent deleting characters that have existed/played for more than X days/hours instead?
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Lucky tickets actually give good stuff sometimes? I thought it was just for crap items. And I had so much gold going to waste. What all can you get from tickets?
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I was just reading the "Something has to be done" thread, and while it was a bit over-dramatic, I did agree with reducing MIM duration as something that would help game balance. I was about to respond to the thread when I saw: Personally I'd disagree because if new cool things are introduced for those "who got lucky", then those who didn't get lucky (the majority) would not like EKing. I think fixing the annoyances that make most players unhappy in a way that players don't have to get lucky is better. So on to my suggestion: Reducing MIM duration. I think MIM could be changed to: 1) "Lesser Mass Illusion Movement": Gives the MIM effect for 15-30 seconds (random). 2) Then we could add a rare drop for "Greater Mass Illusion Movement" that restores the old behavior (or maybe even makes it last longer). If not rare drop, how about make it require 215 Intellect (requires Int angel to use). That way, the players who didn't get lucky are happy (reduced duration normally), and the mages who did get lucky (rare drop) are happy?
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How often does the item rarity page update, if at all? (http://www.helbreathnemesis.com/item-rarity.php) I've checked it a couple of times and I was expecting the numbers to move a bit, especially after all the meriens I've used, but they don't seem to budge by a decimal even.
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Yeah, page just said it was "realtime statistics", so I thought it was supposed to change as meriens got used or more SBs dropped and stuff.
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True, multiple BAxes work, and wars can get ma30 and do the same. But maybe lowering defenses or item bonuses or something, for everyone, would help (like removing DK armors, reducing MA effect, etc). Then people could actually die 1v1 instead of only 3v1, and people wouldn't be complaining about the new "recall in safe zones" effect cause they wouldn't reach the safe zones anyway. Then again, people living through 3v1 makes fights last longer, so I'm torn between the two :P
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anyone using no trees pack tried running to areas where the trees used to be? I think I get bumped whenever I run to that spot, might need "small trees" pack instead.
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I recently learned that there is an actual damage mechanic that reduces the damage on a moving target by 1/2. So if I crit a mage standing 1 square away from me on my screen, and by the time my crit information reaches the server the mage is standing 2 squares away, then my damage is reduced by 1/2. Since mage attacks are area effect spells, this would only seem to really effect warriors. I've noticed this in the past, but always thought the low numbers were just very unlucky dice rolls. So my suggestion is this: remove that mechanic and allow moving targets to take full damage. Since it seems like this effect punishes warriors most, perhaps this could help boost warriors when chasing targets in PvP.
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I'm saying that the current MIM is too powerful, that's the whole reason behind my post, I don't see why you would expect me to say it is a bad idea when you haven't given any reasons why you think MIM is not too powerful. Besides, I'm not even changing the behavior of the spell in any way, just reducing its duration. Do you honestly think mages aren't going to cast MIM if it lasted for half the time?
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!= means "not equal". I'm not sure if you follow what I'm saying, so let me repeat one last time: 1) You said it takes a long time to have good items and good players, I was pointing out that the two are "not equal". 2) You said it takes a long time to have good items, I was saying I consider MIM to be a "good item" that doesn't take a long time to get at all. That's cool, but if it's as rare as medusa necklace or something, it might as well not exist at all. I just wanted to put my idea out there for something to help more than 1 lucky person in-game. The previous suggestion was closed so I couldn't weigh-in my 2c, but if this one is dismissed too then so be it.
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1) Person w/ good items != Good player 2) You're talking about it taking a long time to get "good things". I'm talking about MIM.. a spell every mage can buy from the magic shop. Am I missing something? 3) Maybe you should stop reading the "Suggestions" forum and start playing?
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I was almost finished with an Ettin hunt quest in ML when I passed a spawn of Mountain Giants and thought "gee, it would be nice to get the Mountain Giant quest before I kill these, but I can only carry one quest". Since contribution is now tied to the Guild Leveling System, I think it would be nice to have a few things improved with quests and getting contribution to help those levelling the guild. Some ideas: 1) Allow having multiple quests at the same time. Now you can kill Ettins and MGs and get credit. 2) Allow turning in quests from anywhere. Now don't have to stop your hunt, recall, go to CH, and then run back, every time you need a new quest. 3) If not #2, then allow user-specified quest goal with automatic calculated contribution. For example, I tell City Hall guy that, instead of 20 Ettins, I pledge to kill 100 or 1000 Ettins. When I finish, he knows to give me 5x or 50x contribution. 4) Allow exchanging magister points for contribution. Now you can kill enemies that don't have quests assigned to them, and still get contribution. EDIT: Changed the last item to magister point exchange instead of in addition to.
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lol, i guess we're just going to have to disagree on what's easy vs hard, cause there's no way I'd sit at my computer for a week straight trying to kill 10k Dark Elves and call it "easy".
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With the exception of the last item (which I revised), the point of these suggestions is to make it more convenient to get quests and turn them in, it shouldn't make doing the quests any easier. Primarily I want to remove the step of "stop hunting, run back to city hall for new quest, run back to hunt", which I don't consider "working your butt off" but just unnecessary tedium. Especially when you do quests that involve killing in maps that take a long time to get back to (i.e. TOH3 or Druncian City) The hard part of getting contribution points should be killing the monsters, not running back and forth to town.
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1) Is based on the same idea of not getting EKs in enemy town. It keeps people from staying in town during entire crusade. If you have a problem with 2x EKs when defending, how about 1x EKs when defending base.. but 0x EKs when attacking base? I don't think people will want to attack ever then though. 2) There are many players who will not need any prizes that crusade can offer, and who only play during crusade for EKs. Best way to make those players care about winning is by making it so they can get EKs while also helping the town win.
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I think fighting for EKs in the Crusade is fine, but maybe we can change the Crusade a little bit to encourage EKs while also helping your team. My suggestions: 1) EK x2 when you kill an enemy near your own buildings. This way, people can still get EKs attacking the enemy base, but will actually want to go back and defend their own base if its under attack. 2) Combine the role of soldier and constructor, OR give constructor some other kind of bonus (i.e. increased HP regen when near your own base). Right now people are penalized for playing a constructor (you lose the damage bonus). Instead constructor should give more bonuses if anything, to encourage people to play them.
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Why not just remove Angel graphics altogether? We don't see what Magic Gem people have equipped or what rings/necklaces they have, why see the angel?
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It's the most common "rare" item according to the rarity chart, and basically every mage has one. I think they should be warrior only or only effective in PvM (I like this one better). In PvP they make killing mages almost impossible. If a warrior gets PFA, mage can blizz down. If a mage gets paralyzed, they just throw on m.shield and take almost no damage. Being paralyzed vs warriors should have more effect I think.
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The PFA was an example of something a mage can do to help kill warriors, just like warrior can Paralyze mage to kill them. I'm not saying there are problems with being PFA.
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do you still need 10 maj to take the angel from command hall? the guy in command hall is telling me 4 maj but not giving me anything (I have 4 maj)
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Yeah, probably trying to type Chinese. I know viet typing software will sometimes turn 2-normal keypress into 1 viet character. Probably 3rd keypress is when it converts to Chinese char and HB can't handle it. Restart in safemode or something to make sure any Chinese progs aren't running.
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Third letter of *any* account name? Or anytime you press that specific letter? You sure Helbreath is freezing and your laptop isn't doing something special in the background when you press that letter?
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I'm averaging around 200-230 FPS when running around town, but most others seem to run faster. I'm trying to figure out what I should be aiming for. So what's your FPS? Note: Running around town FPS preferred, because standing in WH and running through ML I get all sorts of ridiculous numbers from 600-1000 for brief seconds. EDIT: Mods feel free to delete. Found a similar thread under "Beginner Questions" and found out Angels on my screen are giving me that 600-1000 FPS. Maybe I need to just need to pickup an Angel for myself.
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I think Elvine is having some problems now. My Elv chars get "connection lost" immediately on login.
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Helbreath Nemesis Update V5.32 [Finished !]
colgateJR replied to WhiteFang's topic in General Topics
Update sounds nice, good work to the team! I bet a lotta code went into this. Quick questions: 1) Is taming like other skills where current % = rate of success. If so starting at 1% and trying to tame slimes sounds really really hard. 2) Can you make repair-all repair items in bags too? I can't equip completely broken weps/armors, but I'd normally want to repair those too or I'd just drop em on the ground somewhere. 3) Since Axes strip shields, will Axe crits have increased endurance removal on shields like how Hammer crits remove a lot more endurance on armor than normal swing?