colgateJR

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About colgateJR

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    Snake
  1. colgateJR

    Delete Character

    Messed up the stats on one of my chars and wanted to delete and start over... but can't delete a character over level 100. With the high exp of this server, you can trip over a slime and accidentally be level 100, so that restriction is bit much now. Maybe only prevent deleting characters that have existed/played for more than X days/hours instead?
  2. colgateJR

    Some Info On Little Updates During Weekend

    Lucky tickets actually give good stuff sometimes? I thought it was just for crap items. And I had so much gold going to waste. What all can you get from tickets?
  3. colgateJR

    Item Rarity Page

    Yeah, page just said it was "realtime statistics", so I thought it was supposed to change as meriens got used or more SBs dropped and stuff.
  4. colgateJR

    Item Rarity Page

    How often does the item rarity page update, if at all? (http://www.helbreathnemesis.com/item-rarity.php) I've checked it a couple of times and I was expecting the numbers to move a bit, especially after all the meriens I've used, but they don't seem to budge by a decimal even.
  5. colgateJR

    Seriously

    True, multiple BAxes work, and wars can get ma30 and do the same. But maybe lowering defenses or item bonuses or something, for everyone, would help (like removing DK armors, reducing MA effect, etc). Then people could actually die 1v1 instead of only 3v1, and people wouldn't be complaining about the new "recall in safe zones" effect cause they wouldn't reach the safe zones anyway. Then again, people living through 3v1 makes fights last longer, so I'm torn between the two :P
  6. colgateJR

    No Trees Pak

    anyone using no trees pack tried running to areas where the trees used to be? I think I get bumped whenever I run to that spot, might need "small trees" pack instead.
  7. colgateJR

    Reducing Mim Duration

    I'm saying that the current MIM is too powerful, that's the whole reason behind my post, I don't see why you would expect me to say it is a bad idea when you haven't given any reasons why you think MIM is not too powerful. Besides, I'm not even changing the behavior of the spell in any way, just reducing its duration. Do you honestly think mages aren't going to cast MIM if it lasted for half the time?
  8. colgateJR

    Reducing Mim Duration

    != means "not equal". I'm not sure if you follow what I'm saying, so let me repeat one last time: 1) You said it takes a long time to have good items and good players, I was pointing out that the two are "not equal". 2) You said it takes a long time to have good items, I was saying I consider MIM to be a "good item" that doesn't take a long time to get at all. That's cool, but if it's as rare as medusa necklace or something, it might as well not exist at all. I just wanted to put my idea out there for something to help more than 1 lucky person in-game. The previous suggestion was closed so I couldn't weigh-in my 2c, but if this one is dismissed too then so be it.
  9. colgateJR

    Reducing Mim Duration

    1) Person w/ good items != Good player 2) You're talking about it taking a long time to get "good things". I'm talking about MIM.. a spell every mage can buy from the magic shop. Am I missing something? 3) Maybe you should stop reading the "Suggestions" forum and start playing?
  10. colgateJR

    Reducing Mim Duration

    I was just reading the "Something has to be done" thread, and while it was a bit over-dramatic, I did agree with reducing MIM duration as something that would help game balance. I was about to respond to the thread when I saw: Personally I'd disagree because if new cool things are introduced for those "who got lucky", then those who didn't get lucky (the majority) would not like EKing. I think fixing the annoyances that make most players unhappy in a way that players don't have to get lucky is better. So on to my suggestion: Reducing MIM duration. I think MIM could be changed to: 1) "Lesser Mass Illusion Movement": Gives the MIM effect for 15-30 seconds (random). 2) Then we could add a rare drop for "Greater Mass Illusion Movement" that restores the old behavior (or maybe even makes it last longer). If not rare drop, how about make it require 215 Intellect (requires Int angel to use). That way, the players who didn't get lucky are happy (reduced duration normally), and the mages who did get lucky (rare drop) are happy?
  11. colgateJR

    Make Getting Contribution Less Inconvenient

    lol, i guess we're just going to have to disagree on what's easy vs hard, cause there's no way I'd sit at my computer for a week straight trying to kill 10k Dark Elves and call it "easy".
  12. I recently learned that there is an actual damage mechanic that reduces the damage on a moving target by 1/2. So if I crit a mage standing 1 square away from me on my screen, and by the time my crit information reaches the server the mage is standing 2 squares away, then my damage is reduced by 1/2. Since mage attacks are area effect spells, this would only seem to really effect warriors. I've noticed this in the past, but always thought the low numbers were just very unlucky dice rolls. So my suggestion is this: remove that mechanic and allow moving targets to take full damage. Since it seems like this effect punishes warriors most, perhaps this could help boost warriors when chasing targets in PvP.
  13. colgateJR

    Make Getting Contribution Less Inconvenient

    With the exception of the last item (which I revised), the point of these suggestions is to make it more convenient to get quests and turn them in, it shouldn't make doing the quests any easier. Primarily I want to remove the step of "stop hunting, run back to city hall for new quest, run back to hunt", which I don't consider "working your butt off" but just unnecessary tedium. Especially when you do quests that involve killing in maps that take a long time to get back to (i.e. TOH3 or Druncian City) The hard part of getting contribution points should be killing the monsters, not running back and forth to town.
  14. I was almost finished with an Ettin hunt quest in ML when I passed a spawn of Mountain Giants and thought "gee, it would be nice to get the Mountain Giant quest before I kill these, but I can only carry one quest". Since contribution is now tied to the Guild Leveling System, I think it would be nice to have a few things improved with quests and getting contribution to help those levelling the guild. Some ideas: 1) Allow having multiple quests at the same time. Now you can kill Ettins and MGs and get credit. 2) Allow turning in quests from anywhere. Now don't have to stop your hunt, recall, go to CH, and then run back, every time you need a new quest. 3) If not #2, then allow user-specified quest goal with automatic calculated contribution. For example, I tell City Hall guy that, instead of 20 Ettins, I pledge to kill 100 or 1000 Ettins. When I finish, he knows to give me 5x or 50x contribution. 4) Allow exchanging magister points for contribution. Now you can kill enemies that don't have quests assigned to them, and still get contribution. EDIT: Changed the last item to magister point exchange instead of in addition to.
  15. colgateJR

    Better Prize For Sades

    1) Is based on the same idea of not getting EKs in enemy town. It keeps people from staying in town during entire crusade. If you have a problem with 2x EKs when defending, how about 1x EKs when defending base.. but 0x EKs when attacking base? I don't think people will want to attack ever then though. 2) There are many players who will not need any prizes that crusade can offer, and who only play during crusade for EKs. Best way to make those players care about winning is by making it so they can get EKs while also helping the town win.