King!!

Members
  • Content count

    1,065
  • Joined

  • Last visited

Everything posted by King!!

  1. King!!

    Japy Bday Colo

    feliz cumple colorada gata :P :P :wub:
  2. King!!

    Do Something For This Game!

    The problem is that scheduling a crusade in the hours where there are like 10 or 20 people online (along with 50 afk) might have either 2 possible outcomes: Ether new players will see that the crusades are boring (because of the lack of people at those hours) , when infact they are one of the most fun parts of the game, and end up disliking the server. or They will enjoy playing it. ----------------------------------------------------------------------------------------------------------- The server is International, meaning it welcomes people from all over the world, but it can't adjust to everyones time, unless of course we manage to have a regular amount of 500 players on at every time, which would contradict the 1st outcome, which in the end is the very main purpose of this topic :P :mellow:, for nemesis to have the most amount of players ^_^
  3. King!!

    Some Questions & Suggestions

    Teasing funnygirl is an on-gowing gag in Argenlandia guild. So if u ever hear "ban funnygirl plx" of something, its just a joke :P (many posts might have the "ban funnygirl" added to it :P, along with real important discussions )
  4. King!!

    Do Something For This Game!

    That is problem coz I know ppl who r playing servers with their friends, and if one gets banned and changes to another server, friends change server too. Especially if the bans are made it with lame reasons no?. Lame reason isnt main thing imo. Its just coz friends r used to play together. Its like me and my irl friends r used to play poker together and if some of them cant come to play, we dont play then. But its really hard to find good server and which wont go down in few weeks. Nemesis has been up for years thats the good side of nemesis. Thats why example I wouldnt leave server, but if every friend of mine would change server I would too. Coz Im used to play with those guys. Lets not argue about that plz...
  5. King!!

    Do Something For This Game!

    The problem is not every hb player in the world is really interested in ek x1, most kids want ekx10, so thats why nemesis can't get ALL the hb players sincemost want a fruit salad server, still there are ways to get more players. The first thing I would suggest is for people to go around game forums. Args in arg forums like alkon, 3dgames, etc, US in usa's forums, and well basikly everyone from certain nationality to that nationality's main game website.. Then, try to stay 1st in hb server's ranking - The main problem are former players who get banned, that will bad mouth the server, and then try to make his friends leave the server to go play another one.
  6. King!!

    Helbreath Economy

    Ok I was reading farjat's older topic about creating a stable economy for nemesis, despite the fact that we are on a high exp server, and I thought of some ideas that may help balance the money/trade skills/player level gap. Of course this is just an idea, and might require some ingame depth examination from behalf of the admin staff, but I'm pretty sure this is more or less how we could get working farjat's idea. My suggestion: the exact amount of gold rate should be between x1 and x3. Read the changes I suggest for everything, and, at least in my mind, everything will be set right if everything is applied in game. Please feel free to add or correct anything :) Here are the steps that may help us reach this goal: ----------------------------------------------------------------------------------------------------------------------- Gold for new players Ok first of all: the first thing that pops in our mind when adressing this problem is, as of course, the amount of gold that is dropped by monsters. Usually the gold has to be at the same % as the exp given, so players can buy items according to their levels. As of course, lowering the gold to its original setup, may be very harmful to new players, who will end up leveling very fast, not earning the proper amount of money to pay for items they need at such levels. Several amounts of drop rate have been set in the past, yet, none have work (right now we are at x5, wich is still pretty high). The problem is, we have always modified the gold rate, but its in at least my opinion, the prices that should be modified. Lets take a look to what items do new players (only new players) actually buy from the blacksmith npc: **(plz note that this are the items a new player to the server will purchase to help him level up, and not items a new character of an older player may purchase)** lvls 20-50: - sabre - great sword - flamberge - plate legginss - plate mail - hauberk - full helm - scale mail - chain mail - rapier/esterk - wand ms0/ms10/ms20 lvls 50-100: - k flamberge - k great sword - k plate mail - k plate leggins - k hauberk - k full helm - w hauberk - wing helm Ok. As we may all notice, no 180 character (or in some cases, pl raiders with lvl cap of 140) will actually purchase this items. Since 180 chars get a dk set and pl raiders will aim for manu armors, and use weapons such as dk sword or bbh, and stated versions of baxe, bh or gis, this items don't exist in a player's mind (at least after a week of playing on the server). This example also applies for magic spells and cloth related armor sold at shop (robes, mage caps, etc). My suggestion is to lower the cost of these items by half or even reduce them to a 30% of their actual price, and make them more friendly towards new players. This way it doesn't matter if the gold rate is x1 or x2, cause these items that are most needed by new players will be accesible in bulk for the amount of just 2k or 3k, wich is in reallity, not that hard to get. This way, the items purchased by a 140-180 player will still have a relativly high price, while leaving the new players untouched (at least until they pass lvl 100, which by that time, according to my suggestion, they will have a balanced amount of money). ------------------------------------------------------------------------------------------------------------------- How to earn money? a)Trade skills Ok most important thing, is balancing the trade skills to be useful for high level characters. One of the most important things I would change is the formula and the amount of times you need to get 1% of the skill up. I'm not saying it should be a lot easier, but maybe, if it took 5000 times to get to 100% instead of 10000 times, it would certainly make players more interested in leveling these skills. Mining: Ok, a very popular skill, doesn't actually need a change since players usually train this for materials to use in crafting, and well, in manufacturing. Fishing: Fishing will be used, if a lower gold rate is set, and by increasing the amount of money some fish sell for, might make it even more appealing for players (also remember some skills like alchemy do need fish as materials for potions, making it even more usefull if we have lots of alchemists) Farming: Just like fishing, a good easy way to make money if the selling prices are increased, and the materials are also needed for alchemy Manufacturing: Ok here some change is needed, and one of those changes should be informing players of the great weapon advantages manufacturing can offer to them. First thing, manu weapons can be upgraded to +10 (instead of the normal +7). If the % in upgrading is changed for manufactured items, making them easier to upgrade than normal or stated weapons, we should see an increased use of this skill. Also, players should notice that manufacturing already adds a few "plus" to some weapons, like baxe or gis, which come in versions already containing a +2 upgrade. Combined with a bunch of xstones, and a bit of luck, a manu baxe could actually become a baxe+2+10, which would be an incredible nice weapon for pl raiding, and I'm dam sure a baxe+12 will (or at least should) hit more than a bbh+2 or a sharp bh. Alchemy: Now here is a nice skill, with the unfortunate mistake of only having nice items above 50% of the skill. Still, invi pots are always usefull, super pots are amazing, and you always have the nice flavour of potsto change how your character looks like. Still the hardest of alchemy is getting the materials. Since we play on a high exp server, most low lvl pits are barely used (except for scorps), making very hard to get materials such as ant leg or orc meat. Also, many materials that are easy to aquire, like scorp pincer, take 1 space of the bag individually. Making some of this materials stackable would make much easier the material gathering, and, like I suggested above, making the skill a bit easier to train, will make it more appealing for everyone. Also, alchemy opens a gate for skills like fishing and farming. b)Grinding/Hunting Well here is the easiest and most common way of getting money. Killing monsters for their gold (duh!). Most monsters have quite a good avarage for dropping gold. On a wyvern hunt you can get not only gold, but gold pockets (wich are 5k, 10k and 50k worth of gold). Also, selling useless items to npc (like a strong flam n/s) or good items, that are not hard to get, to another player (like an exp20% flam or pd40 rapier) for gold is a nice way of making money, plus, cleaning the pits filled with trash and reducing lag. c)Quests Quests should have a better reward, in both exp and money. If you think about it, by doing quest, not only you gain contributions, but you also gain the normal exp that you get from monsters, plus a big amount of cash or exp when turning in the complete quest d)Begging Not the best way, and will probably get you on /tooff very quickly, but still some wealthy player might spare you some bucks. ------------------------------------------------------------------------------------------------------------------------- Making players spend their gold The main thing that makes money important in the game, is how much of it is spent. There are a number of ways that may help players constantly spend their money: Increase prices for teleports: The tp to d2, bf and ml, should have higher prices (in the case of bf and ml, at least cost something) Keep pots at higher prices: Potions are the most used item ingame and they should be worth what they cost when a town looses heldian, and for the looser town make them double (winning town: 130g, looser town: 260g) Lucky tickets: Make lucky tickets more appealing. For example, increasing the rate of ancient pieces of stone to be won, or adding a very very very low % of getting a rare item (blood axe, dark executor, df10 neck, poison resistance necklace, etc). Also increasing their price from 50k to 75k (150k for loosing town). Adding costs to the game: There are many ways to do this. For example, when a town looses crusade, the server (meaning the city) will take off 15% of a players gold (both bag and wh). The role-playing excuse for this could be "tax for reconstruction of damaged buildings". This will not only keep the economy stabled, but will also encourage players to play sade more often. ------------------------------------------------------------------------------------------------------ Some notes: - When it comes to weapons, its directly link to the damage they do. A good weapon will be sold or bought often, while useless weapons will not, so when thinking of manufacturing, we should also consider if the damage set for the weapon is ok. - Many thing can be added or removed to make the economy more stable, this are just some things I came up with - It should be noted that many of these changes could have a negative impact on other aspects of the game such as hunting or pvp, and will also lower the price of actual items used very often ingame. - My intention is to keep the game as original as possible, without creating a massive amount of new things. So please if you want to add or correct something, don't add a suggestion like "manufacturing should create xelima weapons". I'm making this topic on the general forum, because its an important matter according to the GMs, and something most players would want to have an opinion of it, so since general has the most views, I posted here. If its inapropiate, please move it to suggestion's forum, and accept my apologises :P :P
  7. King!!

    Helbreath Economy

    Yes thats true, I just posted because admins were looking for a way around it. And having gold have some value would be for buying small things, like zems or ancient pieces, low % armor (like hp7 leather) or easy to find weapons (short sword, esterks, etc). Items like zwand, sb, xb, mp49 chain, mr70 hoses, etc will always be traded.... Even if it was me the one who did the post, I don't think changing the economy would be nice (read the notes on the last part of the topic), still if admins wanted to do it, this would be a balanced way (at least in my opinion).
  8. King!!

    Happy Birthday Magicjoker

    happy bday man :) :)
  9. King!!

    Wow Alot Has Changed Here! Im Back Btw :p

    wb kaoz, hope to see you in elv soon :) :) <_< <_< <_<
  10. King!!

    Wow Alot Has Changed Here! Im Back Btw :p

    wb kaoz, hope to see you in elv soon :) :)
  11. King!!

    Helbreath Economy

    Hehe I just posted some ways to make it work, maybe the tax at 15% is too big yes, but we can do what mjoker suggested and make it only for those who choose to play sade. The important thing is making ways for people to waste their money :P :P , just like a real goverment, making up silly excuses to steal money from the people ^_^ The only real problem would be coding some stuff, cause in reality, lots of things can be done to acomplish a stable market :)
  12. King!!

    Helbreath Economy

    Yea I forgot to add: different prices and selling rates for normal items and stated items. If not also special set by players would be almost free to repair :blush: , and that wouldn't be good ^_^ :lol: :lol: :lol: :lol: :lol: :lol: this FTW :D i give u my acc if u make manu baxe +6 :) (its not shit talk ) Scofield With a BIT of luck if the upgrading ratio for manufactured items is increased. Right now its pretty imposible :P
  13. King!!

    Pullers Pullers Pullers.

    Its when u unplug your modem on purpose so the game will disconect you. Thats why its called "pulling the plug" or simply "pull".
  14. King!!

    So Its Finally Goodbye...

    Wait so kaneda is crowmaster? :huh: The funny thing is that this language was spoken by him lots and lots of times before that day, even so he was warned by GMs in the past about his racial slurs. And for everyone "sticking to friends", this is just an example of how african guild behaves: His ban should have been done a long time ago. Server ruless:
  15. King!!

    Recall Spell

    this is the 90444 time this was suggested :P
  16. King!!

    Farm

    I don't know if it is such a good idea. I mean, farm is way far from the "usual fighting areas" (wich will be the land between d1 and ch). If u put it this way, farm is the same distance from ch, that rml is. With buildings its different, cause they are all around city providing many ways to recall, but for farm u have to run...just like u have to in rml or lml. Of course, its prolly for the best if its blocked, I just wanted to point that out. Recalling from the enemy town (and I mean recall because u gtg) is sometimes tiresome....farm makes it easier.
  17. King!!

    Servidor balanceado

    Yo concuerdo q seria mejor ponerle limite a los fps. Ya de por si, el hb al tener una perspectica d2, hace muy complicado este tema, x q para salir del rango de vision de alguien hay q dar solo unos pasos. Fuera de eso, es medio insolito q mucha gente sea inmortal por la cantidad de fps q se tiene (ojo, bien x ellos q tienen una super pc). Tampoco digo q juguemos todos con 30 fps. Pero bueno, las personas con + de 200 sacan mucha ventaja, especialmente a los q tienen 30-50 fps. PS: si no les jode, podriamos hacer el topic multi lenguaje? ya q jaapy va a tener mucho q ver con este tema, estaria q el se meta en la charla (ya se q no kieren q los demas vengan a postear huevadas, spammear y armar pelea, pero creo q Jaapy deberia dar su opinion a esto). PS2: senchi, plz ese tema lo dejamos para otro dia, hablemos de los fps.
  18. King!!

    Servidor balanceado

    ah? :huh:
  19. King!!

    This Is How It Feels

    what? :huh:
  20. King!!

    Servidor balanceado

    Ahi es donde entra el ping a joder. Los argentinos tambien sufrimos de mucho delay, es decir, cuando tiras un blizz "tarda en salir", lo q si tu oponente tiene mucho fps, lo va a eskivar si o si.
  21. King!!

    Servidor balanceado

    La idea de julian no es mala en realidad, yo particularmente no tengo la maquina mas veloz (mis fps rondan entre 110-150) pero me sirven bastante, pero para aquellos q tienen 50 fps debe ser horrible. Claro esto va a joder a todos los q tienen una super pc, pero ayudaria mucho a balancear el juego, ya q alguien q llega a los 500 fps puede desaparecer de la pantalla en segundos.
  22. King!!

    Nemesis Pvp Rule?

    And thats what most of us call it "pvp". Of course that pfming when u were traiing in ml and then get attacked is ok. I think ur getting the idea from players like mussum that keep the entire day screaming things at global. But "pvp" as we call it in nemesis is what I just quoted from your words. An agreed duel. In fact its called "pvp" when items are used and "duel" when its naked and exchange. Nothing more.
  23. King!!

    Nemesis Pvp Rule?

    Actually, it is the mage who looses most of his advantage by using this pvp rules. War looses: - Pfm - Ma shield Mage looses: - Invisibility (u can hit invi players with magic, but u can't with mele) - Shield (very helpfull, specially if it is pa shield) - Great Heal (hold target, then heal) - Pfa (u can get hit by arrows). - Amp/pfm (u are vulnerable to paralise) Because lets face it...if a mage starts invising, there are only 2 ways: either war wastes all his mana on detect, or he can't hit mage at all. So invi, is basikly the opposite to pfm. So, the true story is that this rule wasn't invented so the warrior wouldn't pfm, but actually so the warrior stands a chance against the mage. So, I'm sorry to say, if u don't like pvping, its ur choice, but its actually the best opportunity for a war to kill a mage in 1vs1...because once mage starts invising, then bye bye... Oh, and btw, all the wars crying about how this is unfair for wars....when u say "pvp", say all the rules, and no just "no pfm or amp", cause most mages WILL use shield and stuff unless u are clear on that matter....so if someone challanges you to a pvp, then go all the way with fair rules for both. And for the ones that keep crying, u don't have to pvp if u don't want to, but if u say this rules are unfair, then ur just noobs.
  24. King!!

    Hi Old Players !

    no ni ahi, tiky se hace elvo :) :)
  25. King!!

    Hi Old Players !

    buenas tiky, :wub: :wub: :wub: :wub: :wub: :wub: :wub: