

Nindax
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Community Reputation
0 NeutralAbout Nindax
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Rank
Ogre
- Birthday 10/13/1911
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get -10000 rep and it will reset to 0 ;) EDIT: nevermind, i just read your other topic. :D
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+1 and will say names here fk it.. devaster talking trash aways really annoyng guy julieth same talking shit ... btw some times looks like they are all the same guy ... fight like that Julieth been on mute for long time already for me :D
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Off-topic but I agree with mixtricx. Old players got a nice set already (Though I still have sucky mr/hp/mp set) I think after running the server for a few year it should get easier for new players to get basic items. It is maybe lame for old players that worked hard from nothing to good gear, but after playing here for a long time its more fun playing with a lot of (new) people, then having gear and hardly able to use it? Maybe removing useless drops (rev pot, small hp/mp pots) already increases the rest of drops already?) ON-TOPIC: I dont care what happen with recall, I'm happy if atleast something changes! Recall and choose where you want to recall sounds nice. You can do this fast, but can be interrupted. Recall only possible after X amount of seconds after getting dmg, also good. Recall to the recall zone after you click on map and cast recall on yourself, good to be added.
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oh and I mean health points not hitpoints. health points will increase, and also dmg, i think no1 will disagree with that :P
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What about changing the formula to calculate HP back to originals, and compensate that with higher dmg on spells and weapons? It remains the same, but hunting will be easier. It just needs to many people sometimes to hunt and I think there should be hunting 24/7. This would increase new player happiness caus they can join the hunts easily, and now there arent really many hunts going on (as far as I notice) Just an idea ^^ EDIT: I mean healthpoints not hitpoints!
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Make it expensive to use repair all This way gold can be spend better
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What about not adding them back to sades, but making it a diff event? That there is like 1 building at cityhall. and towns have to defend it from waves of mercenaries Make merc stronger, add merc-mages that cast spells :D I dunno, I think there can be done something fun with it.
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OMG i totally forgot about them! Best idea ever ! lol! But I think they have no use and it keeps people away from fighting in ML. On the other hand, you get points for them so the guildmaster can summon that can be used in ML
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Waw awesome!! cant wait :D
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I used dk15 with 200 str and my max zerked dash was like 116. can probably do more, it was only a short while. With 160 str my max zerked dash has been like 106 i think So its some diff, im not sure about the formula but i think 10 str = 1 dmg? no idea what kind of dmg (dice/+1/whatever)
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thank you white,, any idea on liquid part to finish the ingridients? Wine? :D
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a little rollback? lol like 10 days But no problem for me ^^ Better and stable host is more important Thanks calu!
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8 player party is 240% more exp from 1 mob, but offc divided over 8 members so 1 player is 100% (normal) 2 player is 120 3 is 140 4 is 160 5 is 180 6 is 200 7 is 220 Its somewhere on the forum, so you have to look for it, because im not sure if the above numbers are correct. Also a party (2 or more) is increased drop rate. This isnt 30% (thats alot) but a slightly increase on the normal drop rate. I like the raiding mode, I suggested something else before but then without party. The idea explained: the last X persons that hit the person before dieing get some kind of EK-score (so not normal EK) where they can do stuff with (maybe X amount of EK-score = 1 EK) and the one with the last hit gets 1 EK Here is the topic: http://www.helbreathnemesis.com/forum/inde...showtopic=29660
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If you get a certain amount of -reps it gets reset to 0 right? Cant remember how many that is. So: mass unicorn slaughtering and/or mass pk'ing ;) You can muliclient and pk urself haha.