MagicJoKer

Moderator
  • Content count

    2,245
  • Joined

  • Last visited

Everything posted by MagicJoKer

  1. MagicJoKer

    Suggestions Regarding Marketplace Items

    There was no +3 rares at nemesis 2, ever, well, it actually may have happened in the dark times before Squall became a gm, and Tyrone edited some itens, but in the past 6 years since i became a gm, im sure there was never such thing. Junoh had a flam+3+5 because he got a upgrade from an event. After 7+ years, and people being able to hunt wyvs solo with some dificulty, or doing in 2/3 easily, the higher upgraded itens were 2 or 3 bbh+5 Anyways, i havent logged on beta since im busy, but i got 2 bbh+3 with about 20-30 xelimas on nem2, and you have to be very unlucky, im pretty sure success rate on first upgrade is a lot higher than 15%, id say its at least 40, but i dont really know that number.
  2. MagicJoKer

    Shortcut Keys The F's

    There could be 1 more F, not more, moving f1 elsewhere, but f5 and f6 are really usefull, at least for me. F8 also, pretend corpse is part of every good runner life.
  3. MagicJoKer

    Helbreath Nemesis Site

    on the top right corner, u can select the language you wish to see the site
  4. MagicJoKer

    Discussion: Anti-spy Measurements

    I'd only like that chars on BI didnt count, aka, i can an ares, and as long as it is on BI, i can log an elv aswell, and vice-versa. if the player recall while the other isnt at BI, he dc's. Add that when you log out a char OUT of bi, you must wait 5 minutes to log out a diff town that's out of bi
  5. MagicJoKer

    Elv D1 Ent...

    well actually the actual cities arent really ballanced in pro's and con's elv shop and wh are really close to safe spots, and all the fights tend to get guards involved really easily, thats bad for ares raiders, and good for elvs, because they can get to places faster. On the other hand, ares has buildings far from safe spots, thus guards dont get into the fights, and its harder to escape from enemies. Dungeons lvl1 are maps used only for raiding nowadays, and it fits better the raiding team having the dungeon close to the raiding spots, so they can escape easier, and make traps aswell i cant really see vantages for ares, but that might be because i hardly ever plaid elv
  6. MagicJoKer

    Amp Warrior Build.

    hmm, i dont think i have it, if i had, when i was last active, id prob be using it instead my sharp flam hp84
  7. MagicJoKer

    Amp Warrior Build.

    50 dex is too low, unless you have full hero, or high hp weapon
  8. MagicJoKer

    Amp Warrior Build.

    112 int 200 str 91 dex 50 mag rest vit u should do fine against any mage, maybe u can get lower str and more mag/vit ofc, thats only good against mages and ice golens, wars will hurt you just as if you were a plate mage
  9. MagicJoKer

    Pvp At 140

    i won pretty much every pvp i remember at pl, with 130 str, 151 dex, 59 int, 17 mag, rest vit. Now that i think about it, i did lose to Ronwe, she had crazy itens for the time, beside the pure war stats, and all i had was my sharp flam hp84. Anyways, thats just pvp on the 1x1 meaning, on big fights i didnt do good, as i have always been a bad warrior.
  10. MagicJoKer

    Good Pvm Builds

    Only change you might want to do is mag, i believe 25/3- mag might fit you better than 50 mag, giving you some extra vit
  11. MagicJoKer

    Event For Fragile Excaliber

    Ill be hosting an event starting next week, from 15/4 to 15/5, the prize is a Fragile Excaliber, fragile items cant be repaired, so after it reaches 0 endurance, it will disappear. Event will be like this: Any1 can challenge me to a 3 vs 1, ill be using a GeeMe char, the team that kill me in least time, or in case i win all teams, the team that lasts for longer, will win the excaliber. Ares can play with elvs on team, and vice-versa. Fights will happen at arena. Your team choose if activations will be valid or not at the begin of event, but if you use activation itens, i will use them too. If you wont use activations, you can ask for unlimited crits or mana, but than i can activate I might add new rules before the first fight. edit: GeeMe chars, for those who dont know, are lvl 376 char with all stats = 200. GeeMe chars got unlimited crits/mana. GeeMe char will have access to ANY rare, but wont use non bs items.(wont have any set, just dk and hero sets, no pa shield, no ma shield) If i start to lag out, ill say LAG, or DC, in general, you must stop attacking, or team will be disqualified Consider your strategy wisely NEW RULE: Any char can enter the contest twice, but must wait at least 5 days apart from each challenge Winner atm: Dol+i Mindys Donovan Result: GeeMe dead in 2 minutes and 35 seconds
  12. MagicJoKer

    Vote!

    well, actually, while i was playing more actively, that is, until 20 days ago, i seen elvs owning ares sometimes even being outnumbered, they have teamwork, their mages know what they are doing, while most of ares mages only care about atacking. I got tired of playing mage, because being pratically the only mage supporting lots of times, people would aim me, and with so many sbs, bad net and bad ping, its impossible taking so much heat, at least for me. Point is, elvs see who are the important people on enemy team, and go for it. I heard of at least 4 times, that after i died all the other ares around recalled, even couple times the ares being on higher number You cant point one single reason for ares being the weaker town, nor the numbers, nor skill, ping, itens or whatever, its those all together
  13. MagicJoKer

    Event For Fragile Excaliber

    nop, if a team beats me in less time (not likely, i noobed on that fight) they win
  14. MagicJoKer

    Event For Fragile Excaliber

    Third challenging team: Dol+i Mindys Donovan Result: GeeMe dead in 2 minutes and 35 seconds
  15. MagicJoKer

    Event For Fragile Excaliber

    Also, the 2 first teams wont need to wait 5 days for a retrial, i didnt have an elv geeme ready, so i used the ares one, that could see their amps, making it easier for me to kill
  16. MagicJoKer

    Event For Fragile Excaliber

    Second chalenging team: Isola, Dean, EnSon 2 minutes and 15 seconds, all dead. They chosen unlimited mana, so i could activate itens, and that was the medusa sword.
  17. MagicJoKer

    Strength Bonus

    yeah, but u can notice it easier on crits, as damages are higher, so percentages make more effect example, if ur hit would be 5 after dice roll, a bonus of 40% would make it 7, or 2 dmg bonus a damage of 20 after dice roll, with a bonus of 40% would make it 28, or 8 dmg bonus
  18. MagicJoKer

    Event For Fragile Excaliber

    First challenger team: Chomasita Chunita LufaCio Result: All dead in 2 minutes and 50 seconds
  19. MagicJoKer

    Event For Fragile Excaliber

    All i hear is lots of theory. I can and will amp, 3 mages will lose, as any other team, untill some1 proves me wrong
  20. MagicJoKer

    Event For Fragile Excaliber

    well, the char has unlimited crits and mana, i was fooling around on a 2x1(they asked to be no amp) and it lasted like 1 minute at most With amp and 3x1 should take longer, but still, im pretty sure GeeMe will win all Make up your strategy if u think u can win, bring it, if u think u cant, try to last as long as possible gary, i dont understand what u mean with hero stated, dk stated, and players using normal itens u can use any item u have, any spell u have
  21. MagicJoKer

    Event For Fragile Excaliber

    garyfung, i guess ill win all, if u guys want, i can change to 5x1 or something like that. If i win all, the winner team will be the one that lasts longer. Its not likely ill use the prize on my chars, as i wont compete, and therefore cant win.
  22. MagicJoKer

    Event For Fragile Excaliber

    starts today
  23. MagicJoKer

    Special Bows?

    No, no chance special bows are coming. Maconhado, on the original game concept, there was poison arrows, for example, and not all play this for 'being a classic'
  24. MagicJoKer

    Event For Fragile Excaliber

    My college teachers declared strike, soooo this event will be avaiable again starting at 4/6
  25. MagicJoKer

    Strength Bonus

    the zwand receives +30% dmg, but no matter whats ur str, dont expect to go hitting CRITICALS with it, the dmg its dealing is already far too good, after there was a dice changed applied to wands. And how doesnt it work? i seen zwand hitting 70+....