WhiteFang

~Admin
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Everything posted by WhiteFang

  1. WhiteFang

    Server Maintenance 28/01

    due to attitude????? laugh my fking a$$ off. You both took my GM coz i used log checking tool to see who stole a 50k GOLD POCKET IN A WYV HUNT and when MaynarD asked me who stole his zem from an ek (Dragon[GM]) at early stage of N3, damn hypocrit, let it be known the truth, at nemesis 2 when i lost a mp56 iron at garden you USED LOGS to find it and tell me where it was, you should had your GM taken away for that then? why you lie while im here to read it? see why ppl hates you? PPL LOVED ME man and i took SS of everything, want some? dont be a fu.cking lying hypocrit dude...u always trying to be the omnipotent king of the freaking hill, we're all tired of your damn sh1t http://www.helbreathnemesis.com/forum/index.php?showtopic=34163 - 543941 chat messages were spoken - 35458 of these messages were spoken by Game Masters. - 17979 by Alka[GM] - 8996 by Farjat[GM] - 7303 by White[GM] - 202 by Jing[GM] Exactly what I'm saying... attitude... as a former GM your attitude dropped even lower going down to the " laugh my fking a$$ off." kind of attitude. With the kind of language you use and the way you behave you can't expect to be taken seriously. If you like a show-off of screenshots or evidence when people say "you rock", then I'll dig up the log files back to 2008 when I joined... Also I don't understand what the chat lines topic has to to with it... it's just statistics... the amount of chat logs doesn't show the amount of time spent on the game, I've spent FAR more time in developing than playing or being in-game as a GM. It would be the same then me comparing the number of lines of code you've written, vs the number of lines I've written... it's a comparison that makes no sense, because I have 100% and you have 0%... same goes for this chat log count, you have the majority, but that doesn't mean anything... it only shows you talked a lot (of bullshit?) in-game while I spent more time developing the game... both are important. Oh, your attitude did play a role your GM removal, your attitude was good when you joined until somewhere during N3 beta you replied a post ( http://www.helbreathnemesis.com/forum/index.php?showtopic=33988 ), back then I talked to calu about it and didn't like the way you behaved. And then slightly later you used the logs tool to obtain info that is not rightfully yours to obtain. Looking up who picked up a 50k gold bag from the floor is abuse as the gold bag has NO OWNER. You can know that info as a GM because the tool is available, but can't interact on it. You retrieved an item (with the use of log tool) from a player who obtained the item legally, and that's the mistake. If you're talking about stolen items, they belonged to a player, so I looked up where they are, tell them who has them. Because the item vanished from the owners bag and he just likes to know where his item is. Yet from that point I no longer interfear, the player knows who has the item, it's up to the 2 of them to discuss to return it. It is only in the case of a PROVEN hack that there is another GM interaction involved. Back in early neme2 my friend dropped a shared IP neck because he forgot a zem, he dropped it cuz he died from being EK'ed. He didn't know what happend, I looked it up using the tool, knew he died from an EK, dropped it on the floor, knew who took the item, yet in the end I NEVER retrieved that item, because that would be GM abuse.
  2. WhiteFang

    Server Maintenance 28/01

    But if there are active players who think they've got what it takes to be a GM, then they can always send us a ticket in which they write down their application to become a GM.
  3. WhiteFang

    Server Maintenance 28/01

    Being active doesn't mean you have the right attitude to be gm. Look at alkapone, he ain't no gm anymore due to attitude. Being a gm is more than just making events in the game.
  4. WhiteFang

    Server Maintenance 28/01

    The initial drop (early september) of players was because a polish guy lamed EKs, got banned, argued his ban and then all his friends decided to leave as well... I think that's not the staff's fault, if someone breaks a rule, action must be taken. The second drop (half october) occured again because a player decided to break rules by EK laming and town betrayal. Once again I believe action was taken accordingly, breaking rules must be punished. Then there also was invulnerability which we picked up as an issue shortly after the server started, we started to monitor the issue as the players gave feedback that the feature was problematic. We collected data on it, player opinions, feedback on what's broken etc.. We then started off to resolve the issues reported where it became abusive, which obviously takes time to fix in the first place, and secondly time to see how the fix impacts the feature and the player behavior. Once we resolved the issues, people kept complaining, although the admins believes that switching back to safe zones wouldn't make a difference. After complains kept coming and people couldn't figure a proper way to handle the feature, we decided to disable the feature. And so far this change has proven not working at all, where the community was certain people would return, it actually lead to a decrease in players over time. So at this point I am still convinced that changing it didn't make a (positive) difference. As people decreased more, people were looking for methods to make their life easier, trying to find commands that give them an advantage... the /monstercount command... so again we picked this up as we received complaints about it, started monitoring the situation month ago already and figured abuse was happening, and again we resolved the issue by making sure it can no longer be abused. I'm not here to fight the players at all... the players only keep asking to add and create things that are not in the vision of nemesis. Given the above 2 examples, I still don't understand why people claim that the staff doesn't listen to the players... We do listen, investigate, collect feedback and develop solutions. These things cost a lot of time, and that may look like staff isn't doing shit at all about it, but we do work on these things. Nemesis is like Rome... neither of them were built in one day.
  5. WhiteFang

    Why?

    I'm not sure, but as far as I know I'm still Belgian though... and I'm the one who used the ban hammer here... so I don't understand what the argentinian flag has to do with it in the first place? If you wanted to make a joke about it, you should of pulled up a Belgian flag instead... that would atleast make it accurate... now you just look stupid cuz you pull up a flag of argentina which has nothing to do with me at all, cuz I'm not from argentina, never been there either... so there's no relation at all... so I don't get the joke O.o
  6. WhiteFang

    Why?

    Checked the logs, it showed up as following: A ban has been applied as a warning that laming is not tollerated. Also I like to note that GMs don't pull up the system daily, it happens usually once a month that the ban hammer is pulled out of the drawer and sweeped through the game to punish those who are found by our sofisticated system which is highly trained in detecting EK-laming.
  7. WhiteFang

    Why?

    I'll tell you what the difference is that you don't see, but our system does: Shakugan vs Ruper was detected as following: yaco vs MedeA was detected as following: Comparing the 2 and the punishment regarding the comparison: - Kills "IR" mean "in a row" meaning no other targets were killed inbetween, such killing obviously should be punished much harder as there is no diversity in killing and laming is clearly seen. - Shakugan has a 5 IR kill, yaco has a 3 IR kill... 3 IR usually gets a warning as you've just got onto the radar of our system... while a 5 IR is a clear sign of laming and doesn't need a warning as you know what you're doing. If yaco would of gone 4 IR or 5 IR his ban would of been bigger, where a 5 IR likely resulted in a perma ban.
  8. WhiteFang

    Why?

    You're quicker in posting it here than us (staff) checking the logs lol xD Ban has been applied though, the anti-laming system has detected it and came to the same conclusion as you, it is EK-laming. 2030 applied. Thanks for letting us know though ^_^
  9. WhiteFang

    Server Maintenance 28/01

    @yuck: the relations may sound silly, but they are true. The fact the you call them silly just makes me wonder how you go around in life, you're probably someone who would agree on robbing a bank to get money... If I'm wrong, then your attitude gave me the wrong impression, and then I'd advice you to work on your attitude to reflect the kind of person you are. @yuck: I have no obligation to listen to anyone, I'm doing a job here in my spare time where nobody pays me and as long as it runs that way I am free to change what ever I want. But if you feel like I'm *censored*ing it up, then pay me and you'll be my boss and I'd be required to adjust the server as you see pleased. But I am sure that's not going to happen as I'm very sure you wouldn't be able to afford to pay me the minimum wage of my country. @genious: The same way people keep being sarcastic, the same way I will be sarcastic. An eye for an eye, a tooth for a tooth... I've always handled people with respect, only those who didn't handle me back with respect lost theirs and get treated like shit. People who changed server before an appropriate action could of been taken just lack patience. A decision like that to add or remove a feature isn't made in a single day based on some opinions. When the first complaints were received we attempted to resolve the issues that occured, we did so. And as complains kept coming we started to *spam*yze the situation to be able to make an appropriate decision. To again make (as said by yuck) a "silly real world comparison", it took Diablo 3 about 2 years to *spam*yze and realize their auction house broke part of their game mechanics... So yes, it takes a long time to "fix" things, game development doesn't occur over night. The majority of games take 2 to 5 years to develop with a team of 50 to 200 or even more people... here at nemesis, I am 1 person only who's developing... so yeah things go a bit slower, and yeah it takes a bit longer to take a decision. The majority of people, or atleast the biggest outflow of groups of people was because one of them broke a rule and got banned for it, he decided to leave and the rest followed like a herd of sheep. In a small community like the Helbreath community (not talking nemesis only here) it important to maintain rules and stand by them. Because if we (the server admins, not talking nemesis only here) don't stand by them there will be chaos with people cheating and hacking their way to the top. There needs to be a line at some point, and crossing that line will result in punishments. That just doesn't go for nemesis only, it goes for any helbreath server or just any game out in the world, it even reflects real life, there are rules to everything. I personally find it sad that if guy steps over the line and doesn't get it "his way" to have his account back, that the others of the group just follow like a hard of sheep. I'm fairly sure if that one guy jumped off a bridge, the rest would blindly follow him and jump off as well. To get back to the pissing one player here and there, that's true, sometimes certain things piss a player here or there, yet the majority of players are pissed on me simply because they broke rules and I banned them for it... like yucky the other day... he came screaming his *censored* off on FB to me saying how shit GM I am and demanding to know why he got banned, even denying that he did such crimes (town betrayal)... even after showing the prove that it occured, he still is pissed... It's his choice to be pissed at me, but it's his own fault he got banned... he crossed the line. Regarding the pf and tgt, I will take it to the limit to stop people from gaining benefit from features that are not made to give such benefits. If you consider that it kills the server, then that's your personal opinion. I am certain if we had 300 players playing, that nobody would even abuse the command in the first place, thus not making me obligated to fix the anomaly in the command. @svafnir: You did contribute a lot, and back in the days of neme2 I valued an opinion like yours, it had so much value for me that if I posted a topic where I wanted an opinion or reaction, I'd search for a post made by you when reading through the numerous reactions. But recently your reactions have been going down in value a lot, I'm not sure why, but they used to be really good. And there are a couple other people I've also valued in the past, and their reactions have been going down in value as well... sad to see that happening. The fact that my reactions may sound very harsh on players is simply because people say "I don't like it" but never tell exactly why or what they did expect from the feature. Your opinions used to be that good that you said many times you don't like things but voiced it decently, properly saying why you don't like it and from time to time even give ideas on how to improve or change it. That's why I valued your opinion so much, as it is a useful opinion. And yeah, it may sound like butthurt or childish reaction from my side, yet I feel the same the opposite way, people react to me saying they don't like the feature, it feels like they're butthurt by at and too childish to tell me why they don't like it.
  10. WhiteFang

    Server Maintenance 28/01

    That something is difficult doesn't justify that you abuse and break rules.... getting money is hard in real life.... that doesn't allow me to rob a bank... So stop making excuses. About the invul... the community said "remove it and people will be back"... the community has been proven wrong by now as there is only less people here with no other changes done since invul was removed. So you're only making it worse from the community side as you're given a good reason to add it again.
  11. WhiteFang

    Server Maintenance 28/01

    Server-wide /pf would reply you with the player's profile if he is online in ANY given server. Thus making it impossible to figure out if he's in ml-server, elv-server, ares-servers etc... So even if you use it to see if someone is "online" you still can't narrow down his location, you'd only know if that player is online or offline. But if you feel that's also abuse, we could keep a permanent list of profiles of all characters who login, so if a player ever logged in, you'd get his PF regardless if he's online or offline. But that last one won't be needed I think (and hope). Adding the restriction to /tgt of a 20x20 area, you'd not be able to figure out if someone is in the same map as you or not, so can't actually abuse the command. Even if you'd use it "near a pit" to figure if someone is "in the pit" the amount of effort equals the normal method to figure that out (which would be just to run into the pit and check for yourself)
  12. WhiteFang

    Server Maintenance 28/01

    Using /pf for the purpose of figuring if enemies are in maps is considered abuse as that is NOT the intended purpose of the command... There is no intention to change the current behavior of it so don't abuse it. But if you feel like you should, go ahead and you'll face a punishment and I will be required to address the issue, same way as with the /monstercount command. Please, do change it. Why there should be commands available that we cannot use? Monstercount I understood, because it was giving out if ANY of enemies were in map. While using /pf requires you to know the nick you are looking for... If we want to compare again to korean server, they do have /pf enabled, don't they? Offtopic: While we are at it, shouldn't we also disable /tgt? It does also give out if player is in the map. Of course typing /pf is faster than /tgt so there is the disadvantage. Making /pf server-wide will remove the advantage to figure out if a player is in the "ml server" or "ib server" or "elvine server" or "aresden server" etc... Secondly, /tgt'ing someone from ares RML who's standing in elv RML is kind of absurd... there should be some max-region in which the mob would search (e.g. 20x20 range), that would be far more realistic.
  13. WhiteFang

    Server Maintenance 28/01

    Using /pf for the purpose of figuring if enemies are in maps is considered abuse as that is NOT the intended purpose of the command... There is no intention to change the current behavior of it so don't abuse it. But if you feel like you should, go ahead and you'll face a punishment and I will be required to address the issue, same way as with the /monstercount command. LOL. bai Nice reaction.... your contribution and opinion was much valued... not it has sunken far below sunken.
  14. WhiteFang

    Server Maintenance 28/01

    Using /pf for the purpose of figuring if enemies are in maps is considered abuse as that is NOT the intended purpose of the command... There is no intention to change the current behavior of it so don't abuse it. But if you feel like you should, go ahead and you'll face a punishment and I will be required to address the issue, same way as with the /monstercount command.
  15. WhiteFang

    Server Maintenance 28/01

    Ignorant statements like this are why nobody plays nemesis anymore. Only so much retarded shit you can take from 1 group of people before you give up. It's not a statement... it's a FACT that the original korean version didn't have monstercount available. That you're too spoiled, that is a statement, which I draw from the fact that there are numerous servers with xGAZILLION ek rate and xGAZILLION drop rate... which makes you spoiled as you're used to these extreemly high rates which don't occur in nemesis because nemesis tries to keep things as close to original as possible, or atleast extend it in the same direction and balance things properly. So that is a statement, but why would it be an ignorant one? I'm not being ignorant as I observe the entire helbreath server universe... it would only be ignorant if I didn't take them into account. the /showenemy command isn't even a statement, I'm not explaining or stating anything, I'm only mocking at the spoiled people because they expect everything to come easy to them. No to easy ek, that's a slogan, again not a statement as I'm not explaining anything... It's a slogan I like to use as it reflects my opinion that ek'ing shouldn't be easy. And lastly the remark about learn 2 play is again a fact as people have recently been using the command to gain advantages in raiding, which is considered bug abuse as the command was not designed to aid raiding, but to aid hunting. I'm not sure why you throw words to me without understanding any of them yourself... as I can't see any ignorant statements... and if there are according to you ignorant statements I made, then point them out properly... I feel like you're shouting at a bank saying "robbery" "robbery" while nothing is going on in the bank at all... trying to damage reputation of the bank by shouting "robbery" is kind of sad imo... And yes, there is only a certain amount of retarded shit I can take from a group before I give up on that group... if the bucket is full, a single drop can make it overflow and then people get showered. So a good advice here, don't try to overflow my bucket because if it overflows, it never stops overflowing ever again on you... On the other side, a beta test on pvp tournaments has proven successful and some bugs were discovered and are being fixed as we're speaking. Expect next beta tests coming up this weekend.
  16. WhiteFang

    Server Maintenance 28/01

    It is abuse as it is a non-intended usage. Same way as in neme2 we had the negative gold bug, it wasn't so common to find out, and it was ok it being around as long as nobody abused it because it could be fixed. Yet people also though the same way as you just thinking now, it's not a bug, it's a feature... no it's not, because it lead to infinite gold allowing infinite lottery tickets resulting in a medusa sword dropping from the lottery... It is abuse, and people with a mind set that using a feature for anything other than its intended usage is "OK" are not welcome here. Common sense should tell you that monster count is used to count monsters to know how far you're in apocalypse and that it's wrong to abuse it in favor to find raiding targets. Going around naked or wearing weaker armors also brings a disadvantage, because you could be raped suddenly by someone, a group or an activation item (dusa, xelima) or power spell (sleep). While monster count didn't bring any disadvantage of the player using it, so your comparison is invalid due to that. As I said earlier, it is a bug, so I don't need to consult players on anything. Even if it wasn't a bug, I am not obligated to consult you or anyone, you're not paying me to develop this game, so I have absolutely no requirement to listen to you. Even if it was a payed job I still wouldn't have to... Nintendo, Activation, Blizzard or other huge bad-*censored* game developers don't listen to players either, they don't consult the players. It's even that bad that they don't even keep players updated when they delay features/applications/games. The only one a big game development company listens to is their publisher or the one who funds the game development. If you keep arguing about this I will be required to enforce rules more strictly, I'm talking about rule 6, rule 8, rule 19 (if your character(s) are found using the command at inappropriate maps).
  17. WhiteFang

    Server Maintenance 28/01

    In nemesis bug abuse is illigal... as the abuse of monster count can be seen as illigal as it breaks the rule of bug abuse as it is unintended usage ... You may not recognize it as such, but it's not you who makes the rules, it's the staff and we recognize it, therefore addressed it. Using DR armor against blizz doesn't give you an unfair advantage, while using monstercount to check if people are hunting in a map DOES give you an advantage which never existed before the command was available to players. If using DR would give you an insane advantage such as immunity to magic spells, then it would be considered unintended usage, and thus that would get addressed, same way as we address the unintended usage of monstercount. Given the amount of tickets regarding spying and the discoveries made that it has been going along with the abuse of the command in the recent weeks have lead to this decision. I prefer to keep the population who actively plays and have suffered from the side effect and reported this rather than keep the unintended side effect in the game to favor the people who abuse it. That would be giving the wrong impression that the staff doesn't care about abuse, which is not the case.
  18. WhiteFang

    Server Maintenance 28/01

    Well hunting for an enemy in all of Middleland/RockyHighland/Garden/DeathValley with only 5 people on is kind of absurd. You see this is the problem. Admins go around making decisions for the server and make changes that affect players when they don't know what really needs to be changed. This is all because they dont play the server, therefore they don't really know whats good or bad as the players do. Minor changes like this are only counter intuitive. Please don't compare to the original korean , we are in the 2014 its time to move on, upgrade or get dragged behind. Srs. Originally the command was made available to players to aid in apocalypse. It is only recently that people started abusing this command for other purposes, purposes it was not designed for. It's like a knife in the real world, designed for cutting your bread, and that's what the majority of people use it for... if people start using it to kill other people, which the knife was not designed for in the first place, then the government will take action and likely punish people for abusing it and even at one point completely forbid it. Same goes here, you're using the knife (monstercount) for purposes it was not designed for... So we take action and restrict it (aka forbid it). The fact that there is a low population doesn't make an excuse to abuse what's made available to you... you're not gonna get away in real life when killing someone with a knife by saying you did it because of the over-population of the world... you'll still go to court, get punished and go to jail... so stop making excuses here as well. Upgrade or get dragged behind? every change we make is criticized saying that we divert too much from the original... and we make a decision to stick to the original, and you throw in that we should upgrade and move on from the original... You're just contradicting yourself here... and that's one of the reasons why we mainly disregard people like you, because what ever we decide, you will ALWAYS say the opposite and be against it, regardless if we stick to originals or divert from it and bring innovation to the game... you will just be against it, and people like that are useless because they don't have a solid opinion, their opinion is just every time the opposite of what's been decided, even if that means contradicting any previous opinions they stated before. If you expect to be taken seriously, then stick to a single side. You can't just go around switching between "stick to original" and "innovate and divert from original" and expect to be taken seriously.
  19. WhiteFang

    Server Maintenance 28/01

    In the original Korean there is no monster count at all, not even for apocalypse. Learn to raid TheysStefanie old fashion way, you're too spoiled. Next thing you meight ask is a /showenemy command which replies with the coords of the enemy... No to easy ek. Learn to play the game in a normal way instead of abusing commands intended for other purposes.
  20. WhiteFang

    Heads Up #2: Pvp Tournament Beta

    I can't really schedule them as all testing needs attendance from my side to verify values and check stages of the tournament. Can't really see if scoring works or not if the tournament ended, you only see final score then, not what happened between start and end, and that is what's important as depending on that certain things happen inside the code. But you can usually find me in-game beta testing between 11 am and 5 pm (SERVER TIME!) and occasionally before 11 am if I have no classes to attend (starting from around 6 am server time)
  21. WhiteFang

    Time Based Drops

    what would you think about a system where every hour of hunting you're guaranteed to find 1 Corrupted or limited item? There would be a a time counter which starts at 0 when you start hunting, every hour it goes towards 60 (increasing every minute), every minute the first mob you kill has an ADDITIONAL dice is thrown (1~60) to determine if you get the timed drop. Your chance increases as the counter gets closer to 60 with at 60 a 100% drop chance. If the drop is triggered your timer resets to 0 and it starts all over again. As its triggered, a random drop of the mob you killed is generated, but made corrupt or limited for X hour (49,5% chance to be either - 1% chance it's not corrupted or limited, meaning a permanent item!) where the amount of time it is corrupted depends on your total amount of hours since you started hunting, so spending 5h in cyc pit will at the 5th hour deliver a 5h corrupted or limited item. This way you would be guaranteed a drop at least every hour, a good incentive to keep hunting. (In reality you will probably see a drop every 30~45 minutes as your chance for a drop passes the 50% chance mark after 30 minutes. Or even more than 1 drop an hour if you're actually lucky in early counting)
  22. WhiteFang

    Time Based Drops

    1. You don't see it fit as replacing primary drops, which I can agree on as experience during the beta test has shown it doesn't work. But if it were a bonus aside from the primary drops, would you consider it still being a waste and get frustrated if you got one (knowing and keeping in mind you had it as a bonus and it didn't replace any primary drop at all) 2. Yeah, the main idea of breaking the grind is very interesting, where npcs that pop-up and give you a quest are perhaps a way to do it. Yet they'd only be able to hand out a quest involving what you're killing. Or it could be made interesting that the npc hands out a number of quests (with different objectives that apply for the map you're in) you can choose from and pick 1 of them only. Also there is a grind-breaking mechanism already called "random spawns", but with recent changes in the respawn rate of mobs I have a feeling the spawn rate of random mobs has been affected and now occurs less frequently? 3. There is full support for quest translations, only the client part is missing. The client contains a number of fixed text messages, well actually A LOT of them by now, for dialogs, notify messages etc... and those are currently lacking translations. Spanish was done partially up and until v5.32 but hasn't had any translations for new messages added after that. Besides translations missing there is also a missing part in the client (I still need to code it) which would allow translations to be loaded from files instead of using a hard-coded text string. That way a single client is used along with multiple translation files. That way language would be changeable from within the game. Quest-wise there aren't any translations done either as the majority of quests doesn't need it right now (but will in the future) and the holiday quests only last for a short period of time and for now the quests that have story in them are holiday quests, so translating them now is pointless actually. 4. Me too as it will be a huge challenge to overcome as new game mechanics must be added to make it work. The Golden Dragon won't just be a creature that spawns and is slaughtered, there will be actual mechanics tied into it so it doesn't come down to just blindfolded smashing your sword into its *censored*. Likely we'll experiment with different types of mechanics ranging from sub-monsters (aka "adds"), buildings and combinations of mechanics. Ideally what I have in mind is that a world quest leads you from Dragonia Entrance to the Black Dragon's area from where you start building up a base by slaying creatures in Dragonia. Once completed the built base, or rather magic cannon, is fired upon the black dragon to reveal the way to the Golden Dragon's area. Once arrived there (using the portal opened upon completion of that world quest with the black dragon) you start building another cannon to take down the Golden Dragon. Once that base is built the Golden Dragon will spawn, yet while building up the base creatures from within the Dragon's Lair will reach out to destroy your base, so you must defend it at all times. Once the base is built the Golden Dragon will come by herself to destroy it, so you must prevent that from happening by fighting the Golden Dragon. Every 10% the Golden Dragon throws up a shield that makes it invulnerable and sends several waves of adds towards your base, so you must defend your base while the cannons charge up to destroy the dragon's shield. Once destroyed the players continue fighting the golden dragon. This keeps going until the dragon dies. Once it's dead you can progress into the dragon's lair with new quests and mobs inside there. As the entrance needs to be kept clear, a world quest will take place for that as well. So if you fail to defend the entrance, you'll be set back and need to fight the Golden Dragon again. Failing to defend the base at the Golden Dragon will result in a set back to the Black Dragon's area where the cannon needs to be rebuilt... This is just a quick draft of the first world quest that'll affect everyone. It is far from complete and can change at any time, so don't expect this to be final at all. As you can read, a number of new mechanics are required to create this world quest on its own, both tied into the dragon as well as tied into the world itself (such as dynamic objects to block routes etc...).
  23. WhiteFang

    Time Based Drops

    I like to discuss the idea even more deeply and got a couple new questions to throw at you :D 1. A 2h on a second drop sounds decent, would you consider for example a 24h or even longer corrupted/limited period for primary drops as acceptable or you rather think that corrupted/limited simply doesn't fit for primary drops? If it's the amount of time that bothers, then what would be your opinion on my original suggestion keeping in mind that the amount of time the primary drop gets corrupted/limited is to be discussed (which is also why the suggestion is in public). 2. So you rather prefer to get a timed quest assigned instead of "just" a primary corrupted/limited drop? If so, I like to counter that, say for example I got 1h of time to play, I go 1h to cyc pit, I am guaranteed (in the original idea) that I'll get atleast a corrupted/limited drop for my effort of playing a full hour in the pit. Given your idea, you'd get a quest after 1h, but as your time is "finished", you can't do the quest as you have no time left in your schedule to complete it, therefore it is not an actual reward, but more of a burden... Even if the quest lasts after logging out (as you had it assigned) you'd feel like your next login will require you to complete that quest. If it doesn't last after the next login (which would sound more logical as the quest should be seen as a reward for effort, and as you're no longer putting effort into it, you no longer deserve the reward?) it feels like a complete waste of time and nothing was gained from spending that 1h in the pit. 3. Quests indeed are short missions, rather aimed for people with short amount of time to play, let's say 1h of play time. While some people indeed prefer to hunt many hours in a row on like a free day, for them there isn't really a huge amount of quests available, the majority of the longer or more tedious quests are those involving bigger mobs (demon and stronger) which obviously take more time to complete in the first place, but also require a group effort rather than the effort of a single individual. In remark to short quests, I do like to point out we have plans for longer quests and more story filled quests. We have been experimenting with story-like quests during holiday seasons such as Christmas and Halloween for the past 2 years, but I have a feeling it doesn't seem to catch on so much as the majority of the players don't read the story dialog and then complain to a GM they don't know what to do next. Correct me if that's wrong, it's also very likely that the story itself isn't properly describing what's required to do? To get back to the sudden npc appearing, would that rather be for convenience of not needing to run back to complete the quest and retake a same quest, or rather for its fun aspect that something random occurs around you which disturbs the tedious and repetitive (dull) environment, where the randomness breaks the "straight line" (continuously hunting the same mob) in this case? 4. In regards of quests I do like to notify that the quest system was renewed some time ago allowing it to be easily and quickly expanded in many directions. One of those directions is World Quests and the other is Scavenger Hunts (Quests). Both these concepts are planned to enter the development line right after the PvP Tournaments are released. Scavenger Hunts will bring the classic scavenger hunting events as we used to know them from our all famous and beloved Hunter[GM], but now with a system back-boning the entire event. That takes away the requirement of a GM to validate the items and hand out prizes, this role is taken over by the quest system (which'll be expanded for this). The role of the GM can then rather go to designing the scavenger hunt and putting the list of items to collect and rewards to win together so they can be added to the game. World Quests will bring questing to the next level where it's no longer a quest or mission you play on your own (such as kill X cyclops for Y or Z reward), but rather a quest played by everyone. The main idea is that world quests will affect the overall world of helbreath, where you individual contribution to aid in the completion of the quest is important to push changes in the world forward. One of the first quests that'll be tied into this will be the world quest to find and unlock the Dragon's Lair and face the Golden Dragon. Clearing the path to the lair, and thus slaying the Golden Dragon, will gain you access to it but that access must be maintained because the evil that lurks inside the layer will try to push the nations out again while they breed a new Golden Dragon to emerge from the Lair to once again defend the gates. These world quests affect everyone and require a team effort in most cases as they're large scale quests. There will be (on a much later date) smaller scale world quests added which can be complete by a single player and still affect the environment.
  24. WhiteFang

    Time Based Drops

    There are a couple interesting points in this. Can you (or anyone else) divert some more into some specific points for me? I'm especially interested in the following aspects of your suggestion: 1. You prefer rather secondary corrupted/limited drops than primary? is that because 2nd drops are worth having for "just" 2h and you consider a 2h mp91% berk kind of useless? or is there another reasoning? 2. There are quests in that direction, kill X cyclops for exp/gold reward. Are you particularly interested in rather time quests (quests that require to be in a certain area for a certain amount of time) or are count quests (kill X cyclops) acceptable? 3. Custom NPC appearing, are you rather tired running back and forth to complete quests and like to see npcs at the location to complete quests, or you just like the idea of sudden npcs appearing and handing rewards?
  25. WhiteFang

    Time Based Drops

    Could also introduce timed drops for that... with a minimum threshold of 10h, so after 10h of consecutive (uninterupted) hunting you'd be guaranteed to have a limited or corrupted rare in your hands (or at your finger, body, feet, (*censored*), where ever you wish to stick the dusa sword :P). I know we have experimented in the past with the corrupted and limited drops during the beta of nemesis 3. It turned out to be bad, and I think that is due to the flaw that corrupted/limited wasn't seen as a reward for effort, but rather as a troll towards players. With time based drops as suggested they're not as common and are rather additional drops while maintaining the full drop rates for normal (permanent) items. Also I like your point on corrupted & limited items in tournaments... I will add a map restrictions to forbid usage of normal, corrupted and limited items. This way we can hold tournaments with "only normal items allowed" or make it funnier and so "only corrupted/limited items allowed" xD