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[Not A Bug] Taking Active Boosters From Warehouse

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Activated an exp booster and used it for 5 minutes and put it in wh. Activated a second exp booster and used it, while the second was still active, I took out the first exp booster.

 

Only 1 boost was active but both boosters counted down. Is this a bug or is there no way around it?

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that's weird, i'm curious if the boosters stack, were you able to take both of the active boosters out of wh and into your inventory? And if so, have you tried to get some exp with them on you?

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Active Boosters are re-using an existing system, the "limited item system".

 

Limited items are items that last for X amount of time, their time can be frozen in WH or during logout or dropping them on the floor.

When you double click a booster, it'll just create a new item in your inventory that is limited, and that item gives you the actual boost.

 

The boost is only applied once, so having 2 active boosters doesn't give you double the bonus.

 

All limited items have always been working separately, each ticking down their own time when it's in your inventory. So having 2 active boosters is pointless as only gain the buff once, and it'll still tick down from both items because that's how limited items work (individually and not depending on one another).

 

We've already taken action against unknowingly people by not allowing you to activate a second booster if you already got one active. But now people use their warehouse to do this kind of stupid things... Yet preventing to pickup or hold a secondary active booster won't be good, what if you get a booster from an EK and you can't pick it up! or if you acidentally dropped yours on the floor (cuz you died, crimmed what ever) and activate a second one (cuz you got none) and forgot about the first... you go pick it up but you can't do it because you already got an active one...

 

Maybe a warning should spam your *censored* if you have 2 boosters of the same kind active in your bag...?

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they limited the use of boosters to 1 of the same kind each time to prevent abuses.

 

They're not abusable... you limit the activation of a 2nd one for the stupid people who don't understand that having 2 active boosters will NOT double their effect...

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they limited the use of boosters to 1 of the same kind each time to prevent abuses.

 

They're not abusable... you limit the activation of a 2nd one for the stupid people who don't understand that having 2 active boosters will NOT double their effect...

 

but you can active, drop it, active a 2nd one, and take the 1st one , that way you have 2 active ones...

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they limited the use of boosters to 1 of the same kind each time to prevent abuses.

 

They're not abusable... you limit the activation of a 2nd one for the stupid people who don't understand that having 2 active boosters will NOT double their effect...

 

but you can active, drop it, active a 2nd one, and take the 1st one , that way you have 2 active ones...

 

True, but the effect only applies once... so the 2nd booster will go to waste. Seems that we also have to limit this kind of things for the stupid people lol...

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Just thought it'll be a good idea to put a note that only 1 can be active, people may pay real $ for them in Nem3 officially and waste 1 unknowingly.

 

There is a warning when you attempt to activate a 2nd booster when you already go an activated one in your bag... it's just not checking your WH or the floor (which belongs to EVERYONE) for this...

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