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FedeD

Question About Dmgs

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On crits:

ABH dmg would be |3d12+1 =37

DK sword +15'd be |2d12+2+15=41

GBH+1 would be |3d10+4 =34

 

So it should be like this??

 

DK+15>ABH>GBH+1???

 

so Why GBH hits more than ABH and ABH hits more than dk+15? Even if when u calculate the results r nothing to do with that...

Edited by FedeD

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dk+15 hits less because +15 bonus is added after dammage calculation (same as rings and necks) (NOTE: THIS DAMAGES ARE FOR LARGE NPC'S)

examples,

- DK+15: if you hit (dice1=12 ,dice2= 12)+2 == 26 then critical calculation (asuming lvl 180) > 24*1.8 = 47 and now is when you add the +15, would be 47 +15 = 62. (NOTE: THIS IS NOT CONSIDERING STR BONUS, WHICH IS ADDED BEFORE ADDING THE +15)

 

- ABH: if you hit (dice1=12, dice2=12, dice3=12)+1=37 then critical calculation (asuming lvl 180) > 37*1.8 = 67 (NOTE: THIS IS NOT CONSIDERING STR BONUS)

 

-GBH+1: if you hit (dice1=10 dice2=10, dice3=10)+4=34 then critical calculation (asuming lvl 180) > 34*1.8 = 61 (NOTE: THIS IS NOT CONSIDERING STR BONUS)

 

 

THEN, hitting criticals to large npc's would be like this: ABH>GBH>DK+15

Hitting normal to large npc's is as you told before.

 

on small/medium npc's (pvp for example) ABH= 3d10+1 with a max of 31, and GBH is 3d9+4, with a max of 31... then they hit the same max dmg but average for GBh is higher since it has +4 instead of +1, plus huge % of stripping

 

correct me if im wrong

Edited by cilin

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Also i guess there is something like crit hits bonus, like..

Swords on each crit get 10% more dmg

Axes got 20%, same like hammers

 

And it is only at crits

 

Or am i wrong ?

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Also i guess there is something like crit hits bonus, like..

Swords on each crit get 10% more dmg

Axes got 20%, same like hammers

 

And it is only at crits

 

Or am i wrong ?

 

Short Sword/Main Gauche/Gladius: -2%HP (L)

Savor: +3%HP (L)

Long Sword: -3%HP (L)

Scimitar: +3%HP (L)

Falchion: +2%HP (L)

Esterk: +2%HP (L)

Broad Sword: -3%HP (S-M), +2%HP (L)

Bastard Sword: -8%HP (S-M), +4%HP (L)

Claymore: -5%HP (S-M), +4%HP (L)

Greatsword: -5%HP (S-M), +4%HP (L)

Flamberger: -15%HP (S-M), +10%HP (L)

Short Bow: +4%HP (S-M)

Long Bow/Composite Bow: +5%HP (L)

 

 

this info is incomplete :(

 

 

Combo gives +1 to max hit for each consecutive combo hit:

Short Sword - 1st combo hit +1, 2nd +2, 3rd +3

Long Sword - 1st +0, 2nd +1 3rd +2

Axe - 1st +1 2nd +2 3rd + 3

Fencing - 1st +2 2nd +4 3rd +6

Arrow - 1st +0 2nd +1 3rd +2

Hand -1st +0 2nd +2 3rd +3

 

Edited by letrita

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