Fur 0 Report post Posted September 6, 2009 Hi, I found a list with all of the standard hp's on some weapons (from hbportal), but it's far from finished. I like to know what the HP's on other weapons are. This is the list: Different weapons have bonuses or penalties against monsters and players, here is a chart of weapons and their bonuses/penalties: (Human players are counted as M-type monsters) Short Sword/Main Gauche/Gladius: -2%HP (L) Savor: +3%HP (L) Long Sword: -3%HP (L) Scimitar: +3%HP (L) Falchion: +2%HP (L) Esterk: +2%HP (L) Broad Sword: -3%HP (S-M), +2%HP (L) Bastard Sword: -8%HP (S-M), +4%HP (L) Claymore: -5%HP (S-M), +4%HP (L) Greatsword: -5%HP (S-M), +4%HP (L) Flamberger: -15%HP (S-M), +10%HP (L) Short Bow: +4%HP (S-M) Long Bow/Composite Bow: +5%HP (L) Plz if anybody has a full list post it here thx Share this post Link to post Share on other sites
~WhiteFang 0 Report post Posted December 27, 2009 The list is incorrect, it's a guess, but it's completly wrong. Here is a proper explenation on how you gain or lose hitting properbably (HP): - Your weapon skill (long sword, hammer, archery, ...) gains you HP. - Any item with HP increase on it (Xelima Necklace) gains you HP. - Any item that has HP on it gains you HP. (Right Short Sword HP+91%) - You gain a standard amount HP. - You gain HP when having a full-hero set equiped. - When critting you gain HP if you use a bow, long sword, hammer or staff. - When critting you gain a standard amount of HP at ANY. - When critting you gain or lose HP (up to 100) if you use a Manufactures item (Higher then 100% will GAIN you HP, lower then 100% will make you LOSE HP). - When dashing (an attemp to crit without crits 1 tile away from your target) you gain a standard amount of HP. - You gain HP if you have more then 50 dex. - You lose HP if it rains (the harder the rain, the more HP you lose) This list is ONLY when using PHYSICAL attacks, we will NOT distribute the exact values you gain or lose. Share this post Link to post Share on other sites