La[k]i 0 Report post Posted March 19, 2008 Just a suggestion, i remember something like this on an other server I played: The level, stats etc can be adjusted to make it less harder / harder. Criminal Event GM creates a new character called Thief (or something) Thief is lvl 200 and has good warrior stats. Thief wears good items to make it harder Players from the town have to kill the thief The thief can kill players (dont have to if its to hard) when thief die, it drops 2 items (criminal), these are the prize items. prize items are the items op de character, can be good items or bad items, or lots of special items and 1 or 2 very special items. Can be repeated easily Event is easy to chance from hard to easy and drops can be good or bad. Just a suggestion.. please reply if you like this :) Good idea XD, but will be better if more than 1 gm controlls thiefs, like 3 or 4 gm's :o that will be good. Share this post Link to post Share on other sites
Nindax 0 Report post Posted March 19, 2008 maybe make it an opposite town char, or make it so that the Thief wont kill players, else it will drop like Jaapy said in another topic: That's possible. Here is how it works: 0 PK count = if NPC, drop 1 item (if it picks bound-item like DK set, nothing is dropped) 0 PK count = if enemy player, drop 2 items 1-3 PK count = drop 3 items (if you lucky, it picks 3 DK set items and nothing is dropped) 4-11 PK count = drop 6 items 12 or higher PK count = drop 12 items It has nothing to do with REP. The items dropped are completely random as well. Share this post Link to post Share on other sites