aldaris

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About aldaris

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    Snake
  1. aldaris

    Forum Contest- Design A Magic Spell

    I support the bmage idea, let nemesis be known for having a 3rd class besides just war and mage. couple original idea for spell, specificly for bmage build: Poison Enchant: Req Str: 130 Req dex:100 Reqmag:130 Req int:67 mana cost = 70ish enhance your weapon with poison damage.. somewhere from 35-50PD sounds good. lasts 30 or 60seconds. Can be overlapped with zerk, caster only. Magic Enchant: same requirements. mana cost =80ish Boost MR by 30-50 for 60seconds, can be used with PFM PFA AMP Zerk, affects caster only. Earth Storm: same requirements. mana cost 80ish Same graphic as earthworm strike, 50-70dmg and stuns the target for 0.5seconds.. this idea is not original, and actually is used in one of the japanese private server I know of, it's pretty interesting. doesn't go through PFM. Concentration: same requirements. mana cost 60ish target regenerats their criticals faster by 200%. lasts 60seconds very slight or no appearance affect and overlaps with any other spells. Shadow walk: same requirements. mana cost 45ish just an enhanced version of invisible, lasts 60seconds, but with this enemy can't see your footstep even if your running, and even when your running the walking sound file is applied. Drain Enchant: same requirements. mana cost 90ish another enchant spell.. enchants your weapon for 60seconds, every hit you do drains certain amount of mana. Not too much of drainage though. caster only. I really think a 3rd class, battlemage being a support type of class with these kind of not so deadly but more like nice to have around in a team kinda spells.
  2. aldaris

    Farewell....

    lol.. it all comes down to how many ppl are around. if there were 1000ppl playing, I'd still play with 1x exp.. u get the point
  3. aldaris

    Damn Bored

    i totally agree there IS active GM like hunter.. so dont bitch about that. and something that seems easy to fix isn't that easy to fix, unless ur really good at it, programming or coding is never that easy. u guys make it sound like fixing a bug is like fixing a ripped paper by taping them together or something, its way more complicated than that..
  4. aldaris

    Damn Bored

    I kind of agree with that now...I really miss the old nemesis 1 battles. And most of the old comunity... im glad u realized the fact now. for lot of us the main and only reason we don't play is exp. ;p
  5. aldaris

    Damn Bored

    raise exp and server will be fine .
  6. aldaris

    Ill Be Back On Sunday

    good, we all waiting for u *wink wink*
  7. aldaris

    About Events And Items

    ive been on quiet few online games community, I never got too involved on any of them.. but its the same shit all around. ppl just has to complain for most ridicluous reason.. and most of the time.. they're the 13yrs old who doesnt pay a dime to play. hunter dont let it get on ur nerves.. i know nobody shows appreciation about anything but we all know ur doing good, fck the whiners and leave it be, I think u know what ur doing.
  8. aldaris

    About Events And Items

    Hunter said before, he'll never ever give out medusa or xelima as event prize. IMO medusa should either not drop at all, or drop frequent enough where everyone has a chance to get one. in another server I sometime play, medusa isn't a super rare, so I have medusa, so does quiet few others, but nobody complains becaz if u want one u can work hard and hunt for one, where in x1 RATE, you can kill 4897389498237948723947829348snakes and sitll never get one.
  9. aldaris

    More Sades & Heldenians = More People?

    increase EXP = more ppl period.
  10. aldaris

    General Suggestion

    and for this, I think there isnt much to worry about, even if it was w/ the -50% formula, alchemy and manufactuering is still so much work(collect parts and stuff..) so there still will be distinct people who can call them self alchemist or manufacturer because we all know it.. we are all LAZY and not all of us will do 100% on alch and manu even if it was with the -50%, I know i wont do it lol
  11. aldaris

    General Suggestion

    :blink: sorry if I provoked you.. or did you mean something else? :D
  12. aldaris

    What Is Going On?

    very well said King.. that is EXACTLY how Helbreath USA was. One guy had his "luck" with all the rare items, and his guild were full of unique items, and other people had no chance and we all knew their items weren't legit, HBUSA back then it was full of ppl until that one group of people became too powerful. This isn't like any other online RPG where one can have duped item and not affect anyone. Lame items or char will always affect somebody else in this game, and as king said the lamer will pass out items etc to friends, and certain ppl will have too much power. I know we're bunch of whining freebees but plz do take actions for the sake of your good server :)
  13. aldaris

    General Suggestion

    Hi I started playing this server like 4days ago and I used to hear, that there's lots of players in nemesis.. and I guess the players are gone because of the wipe? anyways as I was playing I felt like I'm just playing the original HB USA again. I know your intention was to go oldschool, and leave helbreath the way it meant to be. but I just thought there could be something originaly improved since Helbreath is not really a perfect game but has a good potential. Im not suggesting major change like nurf this and that, but as it might be mentioned before here's some stuff that you could possibly do to make the imbalanced original helbreath a better game. followings are my OPINION so don't bash them. English is my second language and I appreciate u dont pick on my grammar or watever. 1. Lightning Strike: raise a little more damage, so that at least you can use it to kill zombies in 1hit(caz they survive energy strike most of time) This could apply to some other mid-int spells as well. Another idea is armor break stripping the armor, not just damaging the armor end. Lots of spells are just not used becaz they/re so useless. 2. Skills: after 50% the rate could remain the same? (like use it 51times to get up to 51%) Maybe just to certain skills like alchemy or manufacturing, or fishing...(the one that needs manual work) caz in the original rate, it will take lot of help(coal donor) and IMO too much time to get up to 100%. Sure the fun part is to work hard to achieve 100% but it takes like a good 1year to achieve higher % on those.. You know we all never(rarely) fish, farm, caz we all know after 50% it's just too much work so we all don't even bother, but if it was easier Im sure these activity will be more common. Right now we don't do much of those caz if u wanna do those, you know you have to commit so much effort and time, where if it was easier we could all casually fish around and make alchemies, bring some fun to the community. I'm sure we'd be all skilling pretend corpse too if it would go up faster. Aside from making money, these stuff are supposed to be kind of fun to do, but becaz of the 50% cap, we don't do fishing etc and IMO that's a waste of potential fun. 3. Eliminate empty map: it's good to keep the world scale big, so somewhere is always unexplored and for some people thats what adventure is all about. But when we see almost nobody everywhere we go, players feel like the community is empty. If we have like 1000players, sure, but IMO u'll never get that many, so maybe something can be done to lower the scale of the world so we all won't feel like playing this game alone. Maybe delete the farm, connect PL with the original entrance to the farm(from town), and add a scorp pit in town to compensate? Then both low/high lvl will AFK in town, and the more afk we see, the more we're motivated to play, becaz if we see nobody around we feel like it's not worth it. Just remember, new players will be in farm for a while, and after a while, pretty much nobody will be in farm, so some new players might come to a mis-conclusion that there's nobody in this server(caz they see the farm empty), if there were no farm, this will very less likely to happen. 4. Since Ive played HBUSA for so long already, it's refreshing to play in a community where everyone's still low lvl, but I just thought some modification and adjustments could be done to make things better, or make it stand out as "nemesis" feature so I won't feel like I'm just playing a free HBUSA server. Lv140 was a good one though, after 140 it just benefits the warrior so much, but by having it 140 war can't have both BBH and zerk and still have decent VIT and stuff. 5. Event idea: I always thought this would be cool. It's the GM/NPC raiding event. GM or any staff member logs into it's strong char, not too godly, but very strong that it may take 10 people to kill them. Almost like a boss character, but it's manually played by some staff member. After an announcement 1 or 2 of these boss character w/ 8000hp or whatever can raid the town, and we all work together to kill them. And they drop a good amount of money or a zem or something, and there could be many type of boss like warrior, mage, battle mage, archer, whatever. This sounds fun what do u think? well thats about it for now, phew that was long