elguason

~Admin
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Posts posted by elguason


  1. Write tickets in ENGLISH, is an international server and not every GM speak spanish.

     

     

    Escriban los tickets en ingles, es un servidor internacional, no todos los GM hablan espa?ol. En especial cuando son tickets respecto a cosas que tiene que ver el coder (White).

    Los tickets en espa?ol no son respondidos a la brevedad (Lo que es logico, son menos GM los que lo leen/entienden).


  2. I think we should do something with barracks, change dummies for slime, scorps and sg at lvl 1; trolls, ogres and werewolfs at lvl 2

    With high exp and a higher (first) drop rate

    If they get a decent drop and gold, is an incentive to stay...

     

    At the moment, they train till lvl 180 in 10 minutes, they dont have any gold nor skill...

    training with real npc at barracks could be slower than with dummies, but still is a safe place to train

     

    Side effect would be: people creating new chars to go hunt in barracks for good items... which would be equal to making a non-pvp hunting zone xD

    -> the old ppl will xfer items to noob char, equip it & go level in barracks.

     

    Also I think, even if can prevent such things (make items bound?) then ppl still would level TOO FAST in barracks to enjoy the drop rate or skill training there.

     

     

    I Dont think that would be a problem if the exp is High enough and the drop just slightly increased

    We arent talking about MG or Ettins, is not productive for them to create a char to hunt at barracks while they have 0 skills, are low lvl, dont have a dk set and at lvl 180 they get kicked... then create another char, run to CH to be ares/elv and start over....

    When you already have a skilled lvl 180, is even easier to hunt them at DV/SW

     

     

    The bound items idea is a good one too, but only if those items cant be traded, transfered (give) or dropped (but they can sell them at shop)

    To avoid tickets about players getting scammed :P


  3. I think we should do something with barracks, change dummies for slime, scorps and sg at lvl 1; trolls, ogres and werewolfs at lvl 2

    With high exp and a higher (first) drop rate

    If they get a decent drop and gold, is an incentive to stay...

     

    At the moment, they train till lvl 180 in 10 minutes, they dont have any gold nor skill...

    training with real npc at barracks could be slower than with dummies, but still is a safe place to train


  4. Reduce to 15 second paralyze and make it so potions can be used

     

    That part is what i think would be fair...

    Not allowing your enemy to: change sets, cast (fire strike or recall), be broken by ff/fbow/etc, equip tower+mshield, equip his IP/IE neck+Emmy ring, first damage*2 etc is enough

    one sleep mage+ one war can kill easily 1 player, you can go to raid pits knowing that nobody would survive.

    in mass fights it is still an amazing spell

     

    disabling pot chugging is insane imo


  5. We tought about it, but all the ideas proved themselves to be too complex.

    (people selling lended itens, no easy way to comprove the payment was done, farjat doesnt want to be checking paypal everyday)

     

    Exactly, what are we going to say when the real owner come, claim his items and we aproved/helped to sell them?


  6. - CHANGE: Recall can now be used in safe zone, even when being hit in the past 10 seconds.

     

    @"pvpers":

    You cant force everyone to fight when they do NOT want to fight. We arent talking about those who in a middle of a fight want to recall (shame...)... if you disable the recall at safe zone it affects even to those who have no intention to fight or start a fight

     

    Few examples:

    -What if you recall and you find that the recall tp is camped by 5 players? Do you have to die?

    So if you are at TOH3 and need to repot, you must run from toh3 to the shop to avoid that? Doesnt matter how good you are, you will probably die when you come from another map without pfm/amp

    What about if you died, droped your zem and when you recall you have the bad luck to appear at a camped recall tp? are you supposed to drop?

     

    -What if you want to hunt/train at IB/TOH and the safe zone is camped by 5 players... you have no intention to fight, start a fight or making them lose their time... so you just want to recall as soon as you see them. Why are you suposed to die? It requiere no skill to camp and summon there... keep him pfaed and wait when he is nearly to die go out of the safe, change map or just die there.

     

    -What if you jump on someone trainning at werewolf... may be you are a group of noobs who cant even kill someone training, still he cant recall!! what else do you need? he (who has no intention to fight, he was just training, you or your group want to kill him) deserve at least the chance to run from WereWolf to LML/RML to recall... if you couldnt kill someone training and then couldnt kill him from WW to LML/RML is your fault, dont ask that he cant even recall at safe to satify the unskilled players

     

    You just think about a fight close to a safe zone, but you dont realize how much woud affect what you are asking us to change

     

    There are places with no safe zones like RH/EF/DV/SW/Gardens... but there are other places where there exist safe zones and they have their reasons to exist

     

    Whats next? Players cant enter to buildings with 10 seconds of damage? Players cant go out of your screen once you hit them? Every player must play the game as you want to entertain you? (entertain you now that you are all "pro", dont forget i know you guys!!! and you all did even worst things than a noob recalling from a safe zone because he had no intention at all to fight)


  7. Actually those SS cant prove if he did pull (probably he DID, but we are not sure). He could just bump+dc... and players boxed him

     

    A good argument, however I'm FAIRLY certain you still take damage WHILE and slightly AFTER you bump+dc. A loss of connection on the other hand, you do not take any damage.

     

    When you get a bump+dc you can take damage, change sets, chug few pots and even chat... but honestly i dont remember if you can see their damage over their heads (Really, i dont remember, i hadnt played in like 10 months)

    You do see the damage when they force themself or crash the client. You dont see it when they pull.

     

    Anyways, the only damage you could see at that SS is the one from the 2 Skels (he activated a merien)... Skels can easily miss on a Shielded war. Even more when there is just one SS (with no time) from that char being targeted or going to be targeted by 2 skels.

    You dont see tha damage from that firewall (they were smart to use it)

     

    I am not saying he didnt pull, probably he did pull and if i have to bet i would bet he did... i dont know him and i dont know what server is that, im just saying that if at nemesis someone would come with just those 2 SS, i wouldnt ban him or anyone if im not sure or if i didnt see it with my own eyes (a vid would help)

    Players can easily take 50 SS on 10 seconds and just send 2 SS where someone could looks like he did pull, and trust me... after 397349843 tickets i can guarantee that some people can do anything to get someone banned. Because they dont like him, they hate him, didnt like something and get mad easily or because they are just childist... after that the same players later would complain that there arent many players on hehe

     

    I like the high ping idea, not only because an equally ping would prevent few bumps... also because if everyone have the same ping (lets say 500ms) would be fair, a challenge and funnier to play.

    I have played at Neme Arg, you dont need an Aim... you only use chill wind and aim a paralize at their heads, you can change sets easily, chug pots from 1 hp to full hp in 2 seconds, etc

    that is why i like Neme Int, because most of the players have 200ms+ and you see more aim, skills, etc

    Sorry, that was a bit off topic :blush:

     

     

    FoeFoe, someone with higher ping cant cast faster than someone with lower ping... is common sense.

    It looks like that sometimes, but it is because the one with high ping actually casted before you... but you just didnt see it yet, is the way the packets travel... but that is another story hehe

     

    May be you are right, we need heavier punishments (we just give 1 week at the first offence, every ban is recorded at their account)

     

    Stang, I dont remember that ticket or i didnt see it. Anyways, people say that they are edit, they hack, killed you, have X Neck, they lamed, etc... just to annoy you or because you annoy them and want you to shut up. You dont have to believe them, or i dont find it a reason to ban him... unless we forbid the lies by rules.


  8. Actually those SS cant prove if he did pull (probably he DID, but we are not sure). He could just bump+dc... and players boxed him

     

    SS doesnt help unless you take a considerable amount, if not exaggerated, of screen shoots

    Of course i dont need SS from the moment he went out of the shop to the moment he dissapeared, but i must see how did everything happened and i cant get that from SS

     

    A Vid would help, yes.

     

    From my experience as a player, i can notice when someone pull when im playing... but still is hard to notice it when there is a big fight and im not paying attention to the one i see boxed later. Sometimes i think he did pull but if im not sure i will not ban him.

    If the puller is my target, i do.

     

    I have played on many unknow characters and/or friends chars to play quietly... honestly, almost EVERY time i got a bump+dc people start to shout "puller"... I am sure most of you (mostly those who arent from USA) went through the same thing. That is why:

    A- Players usually have no idea when someone pull

    B- Players get frustrated easily, accuse and hate so much over a game to try to get someone banned

    That is why we cant just take player's word

     

    Those who asked a program to detect pullers, it is NOT possible... you cant know (i mean, from logs or w/e) when someone pull or get discconected. You need an human eye to reason and jugde.

     

    Those who wants the char to stay connected for few seconds after they get disconnected, it is a bad idea.

    It is an international server where most of the players (i cant count more than 10 players from usa) are far away from the server. If you are from USA may be you dont get bumped often, but the rest of the players do it... a lot (and i mean a LOT)

    You get bumped, the screen move back where your char actually stayed frozen and you didnt noticed it when you thought you were just running fine, then you cant move for 5 seconds... and get disconnected. -> Bump+DC

    I used to get like 1 bump+dc per hour, i saw others players getting bumped+dc often too

    Make the char stay few seconds more after the DC, and you will make almost every player with high fps and far from the server to be a free ek. Because when you get a bump+dc usually you die (you notice the bump too late and because of the delay-lag you cant chug) or you DC with few hp, you literally cant resist few seconds more of not chugging

     

    Yes, may be pullers will stop but for 10 pullers you will punish over 100 innocent players.

     

     

    Disabling the force log out with the same IP or when their hp/sp dicrease, might help a little bit.

    20 seconds for force log out, can help.. but still a war (and more when it is amped/pfmed or with a merien shield) can take 20 seconds easily when he chug

     

    The only way is to record vids, or to have almost as many fair GMs as players playing lol


  9. I dont like the pgp idea, unless it is untradable/undropable

    I dont like giving them more gold

     

    Magics prices should be lowered, i agree... there is no point to lvl to 180 in 10 minutes to not be able to buy useful magics, they will not stay at nemesis


  10. how about a system like this:

     

    Recall spell: 10 seconds delay (as-is)

    Recall Scroll: 10 seconds delay (as-is) + 3~5 seconds no-movement to cast it? -> atleast you don't need the INT to cast the spell, the least you could do is stand still & cast it by reading the scroll.

     

    Now there is delay on recall, recall scroll should be:

    A- Have 20 seconds of no damage

    B- 10 seconds of no damage and you must stand to use it for few seconds, like fishing on yourself hehe (something like you have said)

     

     

     

    Is not only because there is no delay on its use (i mean, there is no cast-delay) also because you can use it running (a big advantage) and nobody see the spell/cast so enemies dont know you are going to recall to try to avoid it...


  11. 5. Creating anything we consider a "Circus" in the forums will lead to either suspension or a ban

     

    How many times do i have to say (to everyone) to:

    Stop making this kind of topics

    im getting tired of Nemesis Int and also tired of some players.

     

     

    If someone didnt understand, read over and over:

     

     

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Stop making these *censored*ing topics

    Read it over and over

     

     


  12. @kennychl: there's a difference between making things easier (more eks for a kill) and making things easier (a list of quests)...

    I think repair all button belongs to this second category rather then the first.

    It makes things easier, but doesn't make it that easy to be considered fruity.

     

    White[GM] likes this suggestion...

     

    I am not against it neither


  13. distant/far away quests are already having increased contributions to encourage people to take them.

     

    just 1 or 2 more points....

     

    perhaps a penalty should be given if repeating the same quest over and over and over and over...

    like 1 contri less for every completion you did in the past 50 quests.

    This will require people to take new or different quests as their "easy" quests get lowered in reward alot after 3 or 4 repeats.

     

    I like this (but less than 50 quests)