XeXy

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Posts posted by XeXy


  1. Battle Hammers damage needs to be increased so hunting ettins is worth the effort. Please add few more ettins to the pit also, it seems like there's only 5 ettins in the whole island. Also please increase Battle Axes damage abit too and make them drop from ettins so people would actually get some special baxes and use them. Baxe is actually supposed to be a good weapon since it doesn't strip and it has a short crit range and it would be so cool to see people with different builds than just BBH. :)


  2. disagree

    first, if u are alone and ur not a dex mage? well thats a lot hp u loose

    second, u can always time and re-lyze

    third, if the ppl who lyzed has a mage with them mages can perfect bliz on the end of para and take about 200 hp and freeze u, so u get easier to get re-lyzed

    fourth, u arent suposed to die always u get lyzed

    now its 3 am and i cant remenber other arguments but anyways think of what i said

     

    first, if you are alone against a war or two you will just grap m.shield and tower? you will just lose some hp.. maybe not pots at all

     

    second, you can't re-lyze if the target got pfm/amp just when you got him lyzed

     

    third, if the target is pfm/amp you still can't re-lyze

     

    fourth, if you are a mage or a war with m.shield and tower and 30 pots how can you die to a lyze when the damage you take for 15 seconds is between 1-40 from melee?

     

    learn to time and keep your amp/pfm on so you won't get lyzed and if you do it should be quite deadly imo -.-


  3. Agreed with King and Lycanth. Can you guys still remember those awesome 10v10 fights in IB which were mostly started by some small 2v1 in IG pit? We really need some good pit in either IB or ML which creates the ''warzone'' where both towns gather in and it makes up those awesome fights! So please farjat consider adding some big and good exp pit in ML or IB. It would be a great improvement for the servers PvP and PvM too so people could actually get those majes abit faster than 20k from a WW.


  4. Maybe my comparison of amp should be to Shiedl/Mshield combo, still, I stand that both are a common and overpowered spell/item, and wouldn't be fair to remove one and not the other :sleep:

     

    But fine, change wtv you want, the game is just gona suck like every time something has been changed:

     

    - People cries about bbh damage.............................30 crying posts.............BAm! OVERPOWERED BBH! and everyone cried...

     

    - People cries about drop rate..................................50 crying posts...............BAM! Dark Elves dropping Xelima rings!!!!!uuuuuu

     

    Hammers are supposed to decrease endurance and unequip armors, so warriors could deal with annoying sets, same goes for armor break, not so they could strip every armor easily.

    Things are the way they are supposed to for a reason :glare: , and if u keep changing, you will create more unbalance. Remove mshield for the warriors, and 2 weeks later half the sever will cry...same goes if u lower dk set.... :wacko:

     

    BBHs are supposed to strip/break endu after armors endu is low enough but our BBH atm is stripping almost right away which makes normal armours crap and it isn't same as changing dmg. And we are not changing anything that big we are just going to modify things to a better way. Anyone won't cry anything when these little changes/modifys are done in this point and not after couple of months.. -.-


  5. Paralize 25-30 seg Omg you looking Easy eks, and DK armors on -.-

    Close trhead plz

     

    Zzz.. no one is looking for easy EKs by changing paralyzes time. There are thousand ways to get out of paralyze (invi pots, recall, invi, shield and wait, fire strike, fire field etc.). Of course it's a little bad for mages to have a longer paralyze but they normally just hit M.shield/shield on so they won't die in 15 seconds anyway. Paralyze is one of the most important spells and if your clever enough to keep PFM/AMP on it doesn't matter if paralyze had no time limit at all. So if you make the mistake to get paralyzed you should really have to suffer from it and in 15 seconds a DK war won't even get a scratch on him. So to improve PvP and the meaning of Paralyze increase the duration a little.


  6. Lol? It's NOT fine. It absorbs way too much dmg. Yes people die with it but it takes alot of time with normal weapons because the PA rate is so high and it's stupid that you can get the second best set in the game just writing one command without doing anything for it.

     

    And u can get the best spell before ur even lvl 100...a spell that makes u survive even 30 mages blizzing you. So should amp be removed too? U don't get damage at all from magic, u don't get side effects...

     

    I meant mostly world PvP with that M.shield/shield thing and wars can just equip DK+M-shield+Tower and run around and sometimes re-pfm but when they get paralyzed it lasts for 15 seconds and how much dmg can you make to a war with M-shield+Tower equipped in 15seconds even with 5 wars critting? Maby some but clearly not enough to kill the war. AMP can't be compared to that at all.. you get a chance to PFA the target every 60seconds when Mage vs. Mage and that's prob the end of the other mage. In War vs. War or 5 Wars vs. War you can just equip M.shield/shield all the time and run around and you can't make a war hurtable with any spell/item except X-weapons when he's using M.shield/shield like you can every 60seconds with PFA on a mage. And you can't even interrupt the equipping of M.shield/shield like you can with AMP.

     

    Yea wars can equip shield/mshield and run around, till bang, u call some mages, and warrior is dead, so much use for the shield/mshield. A mage can amp, use shield+mshield and run around, un touched for a long time.

    Pfa is not that easy as it sounds, yea sure u can pfa a lized target, but almost any player these days knows how to avoid pfa, and can keep himself amped all the time. And 60's isn't a lot of time, u can perfectly avoid and absorb a few blizzards with a lvl 180 mage.

     

    Killing a warrior with a warrior is hard, but very much posible. Pvp is not all about critting and lizing.

     

    I agre this "unkillable" warriors do exist, but it is not because of their shield/mshield thing.

     

    I thought we were discussing of War vs. War and Mage vs. Mage or atleast you were? If you get a warrior paralyzed W vs. W he will just equip M.shield/shield = no pots drinked so any war can do this. And you said that you can call a mage.. well so can a mage call a war and so much use for the amp? My point isn't to argue with you.. my point is to get a int req./removal for M.shield so chicken wars can stop the dam hiding behind the stupid M.shield when they get paralyzed so Paralyze will actually have some worth. This game is about aim skill not sitting and facing someone with M.shield/Shield equipped when he finally gets you with Paralyze.


  7. Lol? It's NOT fine. It absorbs way too much dmg. Yes people die with it but it takes alot of time with normal weapons because the PA rate is so high and it's stupid that you can get the second best set in the game just writing one command without doing anything for it.

     

    And u can get the best spell before ur even lvl 100...a spell that makes u survive even 30 mages blizzing you. So should amp be removed too? U don't get damage at all from magic, u don't get side effects...

     

    I meant mostly world PvP with that M.shield/shield thing and wars can just equip DK+M-shield+Tower and run around and sometimes re-pfm but when they get paralyzed it lasts for 15 seconds and how much dmg can you make to a war with M-shield+Tower equipped in 15seconds even with 5 wars critting? Maby some but clearly not enough to kill the war. AMP can't be compared to that at all.. you get a chance to PFA the target every 60seconds when Mage vs. Mage and that's prob the end of the other mage. In War vs. War or 5 Wars vs. War you can just equip M.shield/shield all the time and run around and you can't make a war hurtable with any spell/item except X-weapons when he's using M.shield/shield like you can every 60seconds with PFA on a mage. And you can't even interrupt the equipping of M.shield/shield like you can with AMP.


  8. Lol? It's NOT fine. It absorbs way too much dmg. Yes people die with it but it takes alot of time with normal weapons because the PA rate is so high and it's stupid that you can get the second best set in the game just writing one command without doing anything for it.


  9. I liked Khelbens idea for DK sets gained trough a Quest system OR by drop because if you really had to do work for the DK set / weapon it would give some more stuff to do after 180 lvl and also create conflict between Ares and Elvs so people won't just sit in WH afking because they don't have anything better to do and it would be something new also. In nemesis1 anyone could just take max lvl in few days and get DK set with 1 simple command without ANY work.

     

    The defence rates of DK armours was just too high and it should be lowered if DK armors will be added.

     

    BBHs strip rate is ridiculously HIGH and it should be lowered alot (there already was a topic about this but it wasn't answered by any admin). A mage with full endurance manu / normal chain will get stripped by BBH in just few hits and it's just stupid because if you lose your chain which takes like half of the hits you are basically naked and BBH hurts! So imo normal armors should have more endurance or BBHs strip rate should be lowered because this problem isn't so bad with DK armours but without them it's crazy.

     

    Besides DK sets, 1 reason of immortal warriors is M-shield wand. M-shield on a warrior is NOTHING but a wall for a warriors to hide behind when they get paralyzed. Trough tower shield a warrior is still killable but trough M-shield and tower shield you will just hit mostly 1dmg = Add an int requirement (130int) for mages to use OR REMOVE it completely! And no.. M-shield isn't that important for tanking.. just add 1 more mage and problem solved because hunting HCs/TWs shouldn't be too easy anyways to prevent mass rares on everyone.

     

    Also to make the PVP more fun Paralyzes duration should be increased to 15-30 seconds instead of 15 because in 15 seconds a noob like me won't even get himself zerked >.<.

     

    These are the key things on this server that have been ''ruining'' the fun from the server since I started playing and should be changed/modified. So:

     

    -Lower DK sets Defence and make them available trough a Quest or by DROP

     

    -Lower BBHs strip rate or add more endurance to normal armours.

     

    -Remove M-shield or add an int requirement (130int)

     

    -Increase Paralyzes duration to 15-30 seconds

     

    Sorry for the offtopic but I just wanted to say everything in 1 post to make sure Farjat sees this.


  10. We are actually missing the most important voting site http://hbtop50.com/ . That's the page that players look for a new server. So Farjat/Sexy please add Nemesis there so we can get more players.. ^^

     

    Oh and BlueBlue.. Your Lucanestis multi-account? H has done ALOT of work for the server over the years so give him some respect rather than crap to his neck for the great help and improving of the server what he does for FREE. -.-


  11. Nice! Really nice indeed. Imo it's good to have a decent exp so we won't have to work for a month to get max lvl. Nemesis1 had a problem called immortal players and that's what ruined the fun from PvP pretty much and we don't want to go back to the old ways do we? To prevent that the DK armours shouldn't be added or if they are atleast _decrease_ the def of them. Also some more choices for DK weapons would be nice instead of every war using BBH and who's not is using DK sword+15 and has 200vit.