Blacky
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Posts posted by Blacky
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It's also bugged on USA so I guess Nemesis will be the server to correct this IE bug =)
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bumps for farjat comment
Perhaps putting the Tuesday sade up four hours would be good or something like that
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Drop rate has been reduced again to pre-modification levels as it should be.
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Well, Ice Golems use a magic ice elemental based spin attack. AMP or a really high MR set will block their damage completely.
We know that IE Necks absorb 50% of the damage from ice magic attacks and prevent freezing 100%.
We know that Ice Protect necks absorb 25% of the damage from ice magic attacks and prevent freezing 50%.
I believe the Ice Golem pit was intended for those with AMP, such as mages, amp warriors, or a mage/warrior party.
I do not believe that those with IE necks should be able to train uninhibited by IGs since IE necks supposedly block 50% of ice based attacks, not 100%. Instead, those with IE necks should still be taking 50% damage.
What does everyone think?
I think you need to get yourself an IE necky :lol:
u get dmg only when u freeze, since u won't freeze, no dmg will come
And this is why it is bugged. Ice strike is an ice based magic attack. IE neck users still receive damage from Ice
strike even though they don't freeze. Apply the same idea to ice golems.
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But the unicorns are so sexy
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Standard servers like Nemesis: When will people realize that the drop rate is server side and that rep has absolutely no bearing on it =\
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GOOD JOB MEAT. Some people choose to spend 12 hours a day eking. Others choose to level and get DK15. Choosing to level does not necessarily mean no life.
how the fk parkinzon is still playing? thats a w mage i assume that its Kyoko char youre using. How can GM staff let a thief/hacker to play this game?????
and another one:
1st full hero ?
how Assasin got full heros that fastly?
Let me quess: constantly changing ip adress (hard/impossible to trace), lots of scorp kills and set up kills (=laming eks)
I'd like to see the log name of every ares Assasin killed. This server isnt big enough to the point where I don't recognize anyone. I bet there are some random names that no one has ever seen in Aresden (cough lame)
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Yeah and HBUSA also has liche pits and things like that
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How many times is Survivors going to change its guild name?
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Thanks a lot stupid Tsuke Nughis guild. Caused problems for every guild on the server.
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haha XeroCage
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Yup IG pit is good for mage and warrior parties. Very nice
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bumpz for farjat comment
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2 Ice swords i think.
1 i saw it. and 1 from Mirai's friend.
Even if the rare from IG is low, think that people train there almost 24/7
Im sure we can kill more than 100.000 IGs in less than 2 months
1 Magestic at IG with out party = 140 Igs
1 Magestic at IG in party = 280 Igs
Disabling the rare is a good Idea.
Those numbers are off =)
1 normal IG = 11k exp
1 AM IG = 22k exp
other statted IGs = 15k exp
One majestic level takes around 3.3 million exp
Taking Ice Golems to be 15k exp,
it would take 220 golems for a majestic point JAJJAJA
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Jajaj a mi me gusta la idea y para la gilada que dice que yo los tengo aca le dejo uno de hoy matando al bocon de kabelo con la pala del pizzero.
Editted screenshot. Notice that running mage has no footprints.
Ban Luzbelito+1
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i like ig's it brings back the mage and war partying for exp and dependent on each other to get exp
never had a problem with ig's before, so leave it
jaja I dont see you depending on a mage Mr. borrowed IE neck
what's wrong with me borrwing an ie neck from my guildmate? i think youre a fking idiot. jajaja
nothing wrong with borrowing. I was making a point when you said IG pit brought back mage and war partying
jajaja
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i like ig's it brings back the mage and war partying for exp and dependent on each other to get exp
never had a problem with ig's before, so leave it
jaja I dont see you depending on a mage Mr. borrowed IE neck
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Ruutu and Senchi- need 1 week bans now =)
as do probably half the server
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Well, Ice Golems use a magic ice elemental based spin attack. AMP or a really high MR set will block their damage completely.
We know that IE Necks absorb 50% of the damage from ice magic attacks and prevent freezing 100%.
We know that Ice Protect necks absorb 25% of the damage from ice magic attacks and prevent freezing 50%.
I believe the Ice Golem pit was intended for those with AMP, such as mages, amp warriors, or a mage/warrior party.
I do not believe that those with IE necks should be able to train uninhibited by IGs since IE necks supposedly block 50% of ice based attacks, not 100%. Instead, those with IE necks should still be taking 50% damage.
What does everyone think?
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I made a topic on the suggestions section of the forums but farjat doesn't browse that section very often so I'm moving my suggestion here.
I think we should make the baseline exp for winning the Crusade something along the lines of 3 million exp.
In this way, people will actually try to win the crusade instead of sitting in town all day long trying to get EKs. This is not the way the Crusade was meant to be played.
What do people think? (farjat?)
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Man I am so azn
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Bump
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You need to go back to Helbreath Preschool baggyboy
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Bump
Sade Times
in General Topics
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I suggest keep two crusades at their original time and move one crusade up a few hours.