Blacky

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Posts posted by Blacky


  1. Well, Ice Golems use a magic ice elemental based spin attack. AMP or a really high MR set will block their damage completely.

     

    We know that IE Necks absorb 50% of the damage from ice magic attacks and prevent freezing 100%.

    We know that Ice Protect necks absorb 25% of the damage from ice magic attacks and prevent freezing 50%.

     

    I believe the Ice Golem pit was intended for those with AMP, such as mages, amp warriors, or a mage/warrior party.

     

    I do not believe that those with IE necks should be able to train uninhibited by IGs since IE necks supposedly block 50% of ice based attacks, not 100%. Instead, those with IE necks should still be taking 50% damage.

     

    What does everyone think?

     

    I think you need to get yourself an IE necky :lol:

     

     

    u get dmg only when u freeze, since u won't freeze, no dmg will come

     

    And this is why it is bugged. Ice strike is an ice based magic attack. IE neck users still receive damage from Ice

    strike even though they don't freeze. Apply the same idea to ice golems.


  2. GOOD JOB MEAT. Some people choose to spend 12 hours a day eking. Others choose to level and get DK15. Choosing to level does not necessarily mean no life.

     

     

    how the fk parkinzon is still playing? thats a w mage i assume that its Kyoko char youre using. How can GM staff let a thief/hacker to play this game?????

     

    and another one:

    1st full hero ?

     

    IPB Image

     

    how Assasin got full heros that fastly?

    Let me quess: constantly changing ip adress (hard/impossible to trace), lots of scorp kills and set up kills (=laming eks)

     

    I'd like to see the log name of every ares Assasin killed. This server isnt big enough to the point where I don't recognize anyone. I bet there are some random names that no one has ever seen in Aresden (cough lame)


  3. 2 Ice swords i think.

    1 i saw it. and 1 from Mirai's friend.

     

    Even if the rare from IG is low, think that people train there almost 24/7

    Im sure we can kill more than 100.000 IGs in less than 2 months

     

    1 Magestic at IG with out party = 140 Igs

    1 Magestic at IG in party = 280 Igs

     

    Disabling the rare is a good Idea.

     

     

    Those numbers are off =)

    1 normal IG = 11k exp

    1 AM IG = 22k exp

    other statted IGs = 15k exp

     

    One majestic level takes around 3.3 million exp

    Taking Ice Golems to be 15k exp,

     

    it would take 220 golems for a majestic point JAJJAJA


  4. i like ig's it brings back the mage and war partying for exp and dependent on each other to get exp

     

     

    never had a problem with ig's before, so leave it

     

    jaja I dont see you depending on a mage Mr. borrowed IE neck

     

    what's wrong with me borrwing an ie neck from my guildmate? i think youre a fking idiot. jajaja

     

    nothing wrong with borrowing. I was making a point when you said IG pit brought back mage and war partying

    jajaja


  5. Well, Ice Golems use a magic ice elemental based spin attack. AMP or a really high MR set will block their damage completely.

     

    We know that IE Necks absorb 50% of the damage from ice magic attacks and prevent freezing 100%.

    We know that Ice Protect necks absorb 25% of the damage from ice magic attacks and prevent freezing 50%.

     

    I believe the Ice Golem pit was intended for those with AMP, such as mages, amp warriors, or a mage/warrior party.

     

    I do not believe that those with IE necks should be able to train uninhibited by IGs since IE necks supposedly block 50% of ice based attacks, not 100%. Instead, those with IE necks should still be taking 50% damage.

     

    What does everyone think?


  6. I made a topic on the suggestions section of the forums but farjat doesn't browse that section very often so I'm moving my suggestion here.

     

    I think we should make the baseline exp for winning the Crusade something along the lines of 3 million exp.

     

    In this way, people will actually try to win the crusade instead of sitting in town all day long trying to get EKs. This is not the way the Crusade was meant to be played.

     

    What do people think? (farjat?)