wutafreek

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Posts posted by wutafreek


  1. Train a noob mage with ES and 200 int.

    Go wyvern hunt.

     

    The problem with this is Wyvern hunting usually requires a guild, and at least basic knowledge of how to hunt a wyvern. Not everyone is going to be in a guild where they know how to wyvern hunt, and the fact that you HAVE to wyvern hunt to get even one single zem isn't going to draw players to the server, it's going to force them away.

     

    That, or kill an enemy player and hope they're carrying a 2/3 or 3/3 zem. But wait! Not many players will be carrying them to raid-able places, because zems are so rare!

     

     

     

    As for the gold, meh. I'll make it back fairly quickly either way. :sleep:


  2. Spell Name: Hail of Arrows

    Circle: 10th

    Area of Effect: Same area as Blizzard

    Damage: Slightly more Dice Damage than Blizzard

    Mana Cost: 170

    Price: None, only learned from Manual. Dropped (Rare) by Liche, Demon, Unicorn, Abaddon.

    Description: Instead of giant icicles raining down, it's arrows shooting across the screen. Goes through PFM and AMP, but does not go through PFA. The defense of the character/monster being hit affects how much it hits. This spell won't do as much against warriors, but it will rip up mages. Defense Shield and Great Defense Shield affect it. PA affects it instead of MA.


  3. So I've been doing some thinking, and I've got some ideas.

     

     

    Since there always seem to be times when a Guildmaster can't make a crusade for one reason or another, what if we had a special command to create a Guild Captain?

     

    What would a captain be able to do? Well, a captain would be able to take over for a Guildmaster in the event of a crusade, by setting the TPs. If possible, the Captain would NOT be able to accumulate recall points, because if both the Captain and Guildmaster were on at the same time, they would probably get double points. Also, the Captain would be able to switch between either Soldier, Captain, and builder, or just Soldier and Captain. That, or the Captain position would have the same damage rate as Soldier, meaning as long as the Captain was a member of that guild, that would be the only job they could take in a crusade.

     

    The way to make a Captain would be to go to the Guild Hall, and purchase a crystal or some other item used with the command to create a Captain. It would be a unique item for each guild, to avoid bugs, meaning the Guildmaster would have to take care of it or just not buy it until they wanted to create the captain. The item would be, for example, "';..;' Rawr Captain [Crystal]", meaning only the GM of ';..;' Rawr could buy it and use it. As for a command, /createcaptain [Name] would work as long as the designated person was online, and the Guildmaster had the crystal of their guild in his bag. The Guildmaster would only be able to buy one crystal, so if they lost it they would have to ask a GM for assistance in getting a new one.

     

     

    As for Co-Guildmasters, they would have the power to let people in the guild and ban them, but not be able to ban Captains or the Guildmaster himself. They would also not have the power to disband the guild. The way to create a Co-Guildmaster falls under the same principle as making a Captain, with the command being /createmaster [Name], but the Co-Guildmaster would need to have 20 Charisma to become one.

     

    The Guildmaster alone will be able to ban the Captains and Co-Guildmasters from their guild, but they will not be able to get another Crystal without totally re-making their guild or asking a GM for assistance, so they will still need to be careful about who they choose.

     

     

    Why am I suggesting this and not just suggesting letting people have access to the main Guildmaster character? Because a lot of people seem to have been having problems with getting their accounts stolen lately, and without (or even with) the password changer working, it can be a real problem. Once they know your account and password, they can probably figure out what your next password will be. The point is, some people just can't be trusted, and not everyone realizes that. With this, you can still keep your Guildmaster's account and password a secret, yet still have people be online for the Crusades when you can't be, and let people in the guild when you're not on. For example, if there's someone you've been trying to get in your guild for a while now, but you never see them online and the Co-Guildmaster does, the Co-Guildmaster could let them in the guild for you.

     

     

     

    Comments/questions/constructive criticism?

     

    It was on the 2nd page, so I just quoted myself. :unsure:


  4. There's a TON of spanish-speaking players here, and I really think someone needs to translate the main nemesis website, especially the rules section.

     

    I'd do it myself, but I'm not that fluent in spanish and all the spanish-speakers would probably laugh at me. :(

     

     

    Note:

     

    I would have put it in the topic for suggestions to the website, but this way more people will check it and it will be easier to find someone to translate. :unsure:


  5. or maybe just use sum powa comand that tp every1 online to get them ant take ss farjat =)

     

    There was a command on another server where I was a GM, that could summon every online player from each town.

     

    /summonelvine

     

    /summonaresden

     

    I don't think it would be too hard to code...would it? :mellow:


  6.  

    This guy has rumored to be in and out of jail a few times because of electronic crimes. Its happened in the past, he sticks around for a week or two, every other private server out there guns for him and *censored*s him up, then he leaves. Comes back a year later and repeats.

     

    Rumors floating around hes already downed a couple of other top servers, so hes bound to have made some new "friends".

     

    Well I guess the admins need to make those first rumours true, eh? Wouldn't hurt us to get rid of him for a while longer. :sleep:


  7. king is a douche bag for calling survivors a noob guild

     

    i think argenlandia is worse.

     

    Like to flame much?

     

     

    On topic:

     

    The problem with changing the drop rate is that the whole "changing it" seems to usually result in a LOT of item drops. If jaapy could make the ogre rings drop SLIGHTLY (Read: A little!) more, then I would be fine with that.

     

    Otherwise, leave it how it is. The Admins and GM Staff want Nemesis to survive a long time, right? Then don't raise the drop rate by much (if at all), and if you're going to make changes, make them SMALL.

     

    Just my two cents. :huh:


  8. When there's raid time, a crusade, or a heldenian, change it's icon to Blue or something. Makes it stand out a little bit more, cause people like me don't pay too much attention to what's written if we see the same red day after day. :sleep:

    The background is not changed. It's the color of the text that changes.

     

    That's what I'm suggesting, changing the background of the icons instead of the text to make it more noticeable.