wutafreek
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Everything posted by wutafreek
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Yay, an 800th post all for me! ^_^
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Or maybe we could *gasp* have the gold drop rate lowered back to normal! :blink:
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I'm all for disabling the 2nd drops on IGs if we keep the pit, and if you get rid of the pit, that's fine by me too. But PLEASE disable the 2nd drops on them. We don't need any more IE Necks and IE swords than there already are in the server. :glare:
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Draggy was a bit early makin the topic, but oh well. Thanks guys! I been havin fun. :lol:
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Yeah guys, I can't understand spoken spanish that well. :mellow: BUT I like the server. ^_^
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Blizzard damage is fine. :lol: I have to agree about the damage of the other spells though, it is really low. A mage with maxed skills should be hitting criticals with LS during a crusade on a war with low mag/MR, yet it does crap damage. Wassup with that? :blink:
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I'd love to see more PVP events, but I think the only real rules for items should be no activated weapons/armor, and no tower+m.shield. If you want a real tournament, find a GM who will be willing to take care of all of it, and see how it goes from there.
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nezz! was the first mage, couldnt find the name of the second mage. I don't care how it's done, I want this stopped, because this is an extremely lame tactic, and against the server rules. To those people who would say "It doesn't matter, you lost anyways" I say this. If we let it go on now, how are you going to make people realize it's illegal in the future? And to the other Elvine Guildmasters, LOG FOR THE CRUSADES. :glare:
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Not too different, but what if we had a couple random boss monsters spawning in ML? Maye a random Wyvern or Fire Wyvern running rampant in ML, as a set spawn. Would make it a bit more interesting in there. :D Also, maybe some battlemage spells? Something that would take around 140-150ish int, and do decent damage, but not as strong as blizzard. Would make a few more viable options for Battlemages.
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I'd second the sleeping idea. I also like the idea of taming to a certain extent, maybe not much more than demons? I'm not sure...HC taming could prove..interesting. O.o I also like tailoring, but we could probably add more to it to make it worthwhile, instead of just robes/leather/hats/etc. Maybe a cloth armor for more str? Ooooh...lower level battlemages and mages with cloth armor! :lol:
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Correct me if I'm wrong, but MMM doesn't seem to be flying PFMed people OR monsters in general, maybe the settings were mixed up somehow?
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My thoughts? HC drops were/are bugged. How else could 5 of the extremely rare HC items drop so quickly? We KNOW the Cancellation Manual drop from Cyclops was bugged, yet nothing was done about that. Two, read it, TWO Cancellation Manuals have been dropped. That may not seem like much, but coming from something thats supposed to have less than .001% chance of drop? Even if you knew how to affect the drop rate, I doubt that would happen normally. Now there are 3+ IE Necks from HC's, 2 IE Swords from HC's, and 1 Merien Shield from HC's. How can you say this is not bugged? My suggestion? Fix the Drop Rate on HCs back to normal, and delete the "God" items that the HC's dropped. Make it so the players can't abuse a bug to get extremely rare drops. Because, as you all should know, abusing ANY bug in-game is illegal here. Why should this be any different?
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Zerk time is fine. You want those zerk wars to be able to hit you zerked every time you try to re-pfm? Not fun. :sleep: At least with the 40-45 sec, they have to cast it more often than you re-pfm.
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Nais idea, but it would take a LOT of time on the GM's part to create the maze. Also, if you're allowed to kill, you'd need to have something smaller than a Mana Stone for the wars' event. :mellow:
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I really have to agree with Khelben here, that unless we get MORE skills to compensate, the 700% limit should stay. :sleep:
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There's no more need to block Elvine entrance in Beginner Zone, just walk into Aresden shop sometime and you'll see. :glare:
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That sounds confusing =X Did you crit someone with BBh and they regenned, then you crit that same person with blood axe and they regenned again? That would not be a bug since blood weapons give additional HitProb and have the detriment of capping the user's max hp to 80% of max hp as well as capping hp regens to 80% of vitality points. Blood weapons don't handicap the opponent's vitality =.= On the other hand, if you mean you regenned to full hp while using a blood axe then yes that is a bug. nono, im talking they regen to full hp after two crits 60+ . 110 vit, regen -20% does not make sense. it is bugged That answer your question baggy? :mellow:
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Oh. My. God. I LOVE IT!!!!!! :wub: :wub: :wub:
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Bump. :unsure:
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And even though Aresden's rudy pit is on the other side of town, it's not hard to get there for -30 seconds if you know what you're doing. ;)
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The current formula is Vit*3 + Level*1.5 + Str/2 And I'm fine with having lower HP, it makes people die quicker. :sleep:
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So we had one HC summoned in town today, amongst other monsters like Barlogs, Nizies, and the like, and here's what happened. After a while of chasing, we manage to box it. We kill it, and I jump on the drop so I can food it. This happens. Violador goes to jail, DeMoNz jumps the drop, and jacks it. Now he claims it was an m.shield, but he picked it up before anyone got to see, so no one really knows what it was. He refuses to food it. I come here to make a request, of no more HC's or TW's or any monster above in town any more. Why? Because Elvine can't get along right now, and they can go elsewhere for their rares, and I know Hunter has promised before to stop summoning them, if this kept happening. (It was NEWBIT@H summoning today)
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The recent increase in lag is due to players leaving crap all over the maps. Pick up the items, then you'll have less lag. The bunnies and cats are there for a reason, so deal with it! :lol:
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This is awesome! Thanks farjat!!!!! :lol:
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wutafreek did i dont think wutafreek knows what hes talking about wutafreek heard it from someone else, and wutafreek apologizes profusely. ._.