aengis
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Posts posted by aengis
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be carefull, since the first months there is going to be no heldenian, and with " no winner" both citys can do that "trick"... so maybe just changeit to:
sell 1 arrow= 0 gold, sell 2 arrow= 1 gold
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the main problem is not the def but the endu, since it seems that it will never end even after the nerf.
a litle nerf to the pvp defense can be done, and make the endu be the same as a k set upgraded to +X... you choose the number.
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Bcuz nemesis isn't a fruit server thats why :). Check hb portal and there is no sp pots in alchemy.
SPGP IS on the hbusa list of alchemy, normal pgp no
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with a char with 200 chr, you can buy 100 arrows for 52 gold, and sell each 1 of them for 1 gold => 48 gold for free....
with a nice bot you let it making gold all night and can ruin the economy.
its an old problem since i remember it :D
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you can always make manuf items more valuable making safe upgrade on then +2 or +3 while the normal ones can only be +1 or +2
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its going slower to me since the helgame.exe starts to when i can log in... "loading data" appears before i can log in ;not sure if it has something to do with the new updates :/
no great changes on the validation, it was fast to me before too.
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they limited the use of boosters to 1 of the same kind each time to prevent abuses.
They're not abusable... you limit the activation of a 2nd one for the stupid people who don't understand that having 2 active boosters will NOT double their effect...
but you can active, drop it, active a 2nd one, and take the 1st one , that way you have 2 active ones...
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they limited the use of boosters to 1 of the same kind each time to prevent abuses.
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maybe it was the 50% skill quest?
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** Relog near mining Stones [FIXED]
at the end was like i said or was something else? im just curious
It's still pending on the update though, next update it'll be fixed.
The issue was a collision check between body and mouse which occured when your mouse moves over the mining rock before the game sprites were fully loaded, causing the body sprite not to exist yet (being NULL) which causes a crash.
then it was not what i said, i just got the critical errors but couldnt aim to the real reason.
still good to know that its fixed.
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** Relog near mining Stones [FIXED]
at the end was like i said or was something else? im just curious
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its pure luck.. 5 gis and 2 bh from +0 to +1 took me aprox 25 xels; and no1 got to +2... days later i got a hammer to +3 in a row.
same with armors, i got 2 plate mail to +3 in a row, and couldnt get berk, leggs and helm more than +1
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a bit offtopic... any quests on manuf? it will be harder to configure the reward because of the % on the armors/weapons, but its still possible on weapons like GS , flam, or GiS, even hammer, and not the top armors... with a max of 140 or 150%... maybe giving minerals and/or low/mid lvl manuf items... something similar to the dk items quest.. you give a chain hose manufactered + some minerals and get some manuf plate leggins with random % between 120 and 150. something similar with weapons... always the max item that can be given as rewars , can be manuf with 90% or less, depending on what item the quest asks... that way you can get some nice items with manuf before reaching the painfull 90-95%
ontopic again:
you can give some corrupted on quests...like " you have to kill X amount of X mob with this corrupted weapon" ( not sure if its possible on HB to check what weapon is ON at the moment of killing the monster)
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It would be nice to be able to see my remaining balance while browsing auctions.
emm, you can actually see it, by click on the auction house
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just an idea: make it easier to see the diference between the corrupted and the normal ones while they are on the ground
How do you suggest on doing this?
Hb korea show stats of items at floor when pressing shift and moving mouse to it or something similar. This is good and can help :)
if this is added to the server i want half of the booster :P
the corrupted have 1 problem... when you sell them at the shop/bs, they give you the same gold as they usually do for normal drops... so the economy can get damaged specially the 1st months.
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maybe cor3a has a problem with cores as did i?...
when you launch the auto updater ( before clickling on start), force it to use only 1 core(control alt sup => tasks admin => process=> find the auto updater => right click on it => stablish afinity and select only 1 of them), press start and see if the helgame.exe is using only 1 core(same process).
hope it helps
the problem? you have to do this everytime you want to play
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it may be a bit hard.. but a new skin that makes the upper half of the item in 1 color and the below half other color... it may work on the bag too, just so you will not click a non-corrupted item, by mistake
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just an idea: make it easier to see the diference between the corrupted and the normal ones while they are on the ground
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at lvl 100-110 at d2 stone golem ares is easy... even low respawn if there are 2 or more people(didnt test after the last changes) and some get stuck
from lvl120+ to130+ aprox on clops d2 ares side, got no problems there with GiS+zerk except when more of 3 start to shoot 500 lightnings per second
also tryed on aresien garden at 120ish and early 130's... not bad with a party of 2, too hard to solo
tryed some WW on ML at 130ish, too hard to lvl there solo with BS items, but easy to kill 1 on 1 if you are looking for items
also on IB , at 130ish killing some variety of monsters, with a party of 2 ( mage to lize them all+warrior) is easy, but i didnt try the pits... imposible to solo on IB at that lvl(sudden respawn and BAM *spam* rapage).
from 140+ to 158 on ogres ML ares side, got no probles with dragon slayer+ all armor at +1, i can even solo 2-3 of them all the time, except when i find a super saiyan ogre that hits me 3 or 4 times in a row for 40+ damage
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here is my suggestion, make 2 quests, 1 for sade and other for heldenian, where if your summon(arrow or cannon on sade, and those scrolls on heldenian) kill some1, or destroy 1 building ( heldenian), it's added to the quest counter...
the reward? well, maybe 1/2 or 1/3 of the total eks asked to finish the quest, or directly a hero piece if tue quest is big enough.
that way not every1 will be soldier and rush to the death; they will also protect , build and do what is supposed to do on those events.
pd. i didnt write about the other summons on sade like the golem or the god's knight, since i think they are too special to be added to the quest.
pd2: i dont make a poll sine i dont care what think the people that only click and dont write.
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after seeing the pvp lvl on ares... im gonna be elv
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right now the drop is too low on the beta... but its a beta, and i think almost no1 wants the server full of rares.
stated drops? yes, i think they can be raised , and only on drops with 42 or less % of mr/ma/hp/mp/dr/pa ... the drop stated weapons are harder to balance... maybe with HP or rep?
and im not even sure if it can be done.
1 thing that must be raised, are the alchemy ingredients drop ... its really hard to get a piece of a mob.
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little bugs:
i cant move the exp potions, xelima, merien, or boosters to my chars
pd: i moved the dyes without problem
another bug? at 1st it let me buy things ( except armors and weapons...), now it says : You must be logged in to use this section of the Market.
all fixed :P
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ok, i repeated it today, you have to be right next to a stone (being able to mine it from your current position) that wasnt there when you logged off.
that is why it only happened when i was logged off for more than 1 hour, i gave it time to respawn
pd: diferent bug... but i think its only visual... when i remove my invul sometimes i still have the red thing arround me for several seconds (more than 10 secs), and it goes away if i do a diferent action than move , as pick something up or attack something. .. i will post pics later
pics : http://postimg.org/gallery/b6ydokbs/f83bd99a/
you can see that i even moved, and the time on the corner. i dont know why but in that moment my fps dropped by 50.(maybe because of the screenshots)
Magic Resist % On Skills Bar
in Handled Reports
Posted · Report reply
it increases each time you resist a magic spell