aengis

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Posts posted by aengis


  1. this is nothing new, dk armors are OP => since the moment they were created

    mages have all the advantages at pvp => since the 1st beta of the int.

    what i never understood is why mages hero set is cheaper than warrior hero set when they can make eks 4 or 5 times easier than a warrior.



    edit: mshield in my opinion should only work on PVM


  2.  

     

    We are more then impressed. Thx farjat.

     

    I still dont understand why u guys think its about being poland.

     

    Well, polish people have always felt persecuted for some reason. Not trying to be offensive, at all. But over the years ive witnessed this behaviour countless times.

     

    that shit is like the black card " you try to arrest me because im black" no dude, its because u stole the purse of that old woman


  3.  

    Boxing teleports in any given situation is what the problem is........I think you should just beef up guards Joris to where ppl couldnt stand in a box at teleport locations without getting mowed. That would fix everything. Make them not able to be para'd or hold person'd, make their dmg a lot higher, and clairvoient and people wont box teleports anymore, easy fix.

     

    That's a patch on the bound, but that doesn't fix the cause of the wound. You'll only need more and more and more patches to keep fixing it. I'd rather fix the core of the problem if I understand the core correctly.

     

    If my assumption is correct, and the time is too short, the cause can simply be identified that restarting gives you invulnerability. To fix it, there shouldn't be invulnerability on restart as you'll always end-up in a place where nobody or nothing can kill you anyway. So your first recall after restarting will grant you invulnerability with sufficient time as expected.

     

    the problem is when you are in other map, recall and find yourself on the TP you have chosen ... people dont have enough time to change the tp And then recall again (same happen if you are in shop/ch/wh and recall)

     

    and ofc when there are so many summons and people that you cant even target yourself


  4. If I understood this issue clearly, this is what happens:

     

    - You die

    - You end up in revival zone WITH invul on

    - You recall while it's still on

    - Invul is no extended (cuz you already had it)

    - The moment you're fully loaded your invul (received right after restart) is too low to take any action.

     

    Is that correct?

    the other option is people using recall to a fixed recall point... and they have not time to change recall point+ recall again so they get killed

    + the nubs that dont know why are 8 or more enemys boxing him on tp point

    + a big summon like a clop can block you from targeting yourself to recall

     

     

    pd: i dont know why but i saw the guards run away everytime they box.... like they casted "fear" on them


  5. I dont see where the incentive is to follow the rules if the item gets unbanned.

     

    I dont understand why the town who had the banned player would be allowed to keep the rare. That dosnt sound like a punishment to me.

     

    People get banned for doing the wrong things, punishment should stay as it is, loss of all items and char etc.

    the main thing is to recicle the items instead of make gms /createitem to have a prize on events


  6. since people will get banned for one reason or the other, their items will get lost...
    why not use those items ( rares, stated and upgraded) as prices on events... but to not kill the balance of items, only people from the same city as the banned one will be able to play that event.

    ofc it would be done minimum 2 months after the permaban, to prevent posible un-bans from errors.


  7. well, since a lot of people keep abusing the invul + lock tp system using boxes to lame eks and dont get punished, we can bring back the safe points ONLY to tp points but in a diferent way....

    let me explain=> make tp points as permanent invul ( once it goes, you get invul again like when you change maps), you cant get invul if you got damage in the last 10 seconds... the problem is that you need to give the new invul too fast, to prevent people spamming arrows or spells and stopping the 2nd invul buff.


    removing the invul and going back to the old safe system at every map is a NO, so just dont say it.


  8. well, since a lot of people keep abusing the invul + lock tp system using boxes to lame eks and dont get punished, you can bring back the safe points ONLY to tp points but in a diferent way....

    let me explain=> make tp points as permanent invul ( once it goes, you get invul again like when you change maps), you cant get invul if you got damage in the last 10 seconds... the problem is that you need to give the new invul too fast, to prevent people spamming arrows or spells and stopping the 2nd invul buff.





    2nd one:

     

     

     

    since people eill get banned for one reason or the other, their items will get lost...
    why not use those items ( rares, stated and upgraded) as prices on events... but to not kill the balance of items, only people from the same city as the banned one will be able to play that event.