aengis
-
Content count
250 -
Joined
-
Last visited
Posts posted by aengis
-
-
this is nothing new, dk armors are OP => since the moment they were created
mages have all the advantages at pvp => since the 1st beta of the int.
what i never understood is why mages hero set is cheaper than warrior hero set when they can make eks 4 or 5 times easier than a warrior.
edit: mshield in my opinion should only work on PVM -
No safe zones, no invu mode. This game isnt for kids guys. Be a man and deal with it.
the problem are the kids that keep boxing again and again thinking that they are pros doing that
-
if u make the guards stronger count about ppl who poison mates and invokes a guard... mass guard no fun..
that is why the gueards should never move more than 10 square from the center of the tp
-
i was never in a hc/tw/wyv hunt so no necks :(
and in not giving 1 x/m stone for 1 piece... i can give you a W berk pr + something else, gold nugg, sell it to me or get a second piece and we can start talking about a x stone -
mp49 shield ... i have really bad luck xD
-
we need mr and pr events :D
-
200+ online every day... isnt so hard to get the Hero.. You just need to go in company to raid and you will get eks...
i disagree, 3 hours to get 4 eks and i was a lucky day
-
-
I would however question your thread title
IMO the only thing that needs fixing is INVU. Since it is a new feature
Tp and boxes have always been a part of HB. nothing needs to be fixed there.
disagree, boxing is lame, should never exist.
-
yo tengo a un par apuntados en mi lista negra a papel y boli, y cada vez que los veo les devuelvo el favor... ya sea robandoles drops, o no ayudandoles cuando les esta matando un elvo delante mia.
-
Having guards go HAM would be worse than old safes anyways. Everyone will bring their fights in proximity to the guards.
good, people should be afraid of guards... but that is why i said that they should not move more than 10 slots away from the center of the tp.
-
We are more then impressed. Thx farjat.
I still dont understand why u guys think its about being poland.
Well, polish people have always felt persecuted for some reason. Not trying to be offensive, at all. But over the years ive witnessed this behaviour countless times.
that shit is like the black card " you try to arrest me because im black" no dude, its because u stole the purse of that old woman
-
Boxing teleports in any given situation is what the problem is........I think you should just beef up guards Joris to where ppl couldnt stand in a box at teleport locations without getting mowed. That would fix everything. Make them not able to be para'd or hold person'd, make their dmg a lot higher, and clairvoient and people wont box teleports anymore, easy fix.
That's a patch on the bound, but that doesn't fix the cause of the wound. You'll only need more and more and more patches to keep fixing it. I'd rather fix the core of the problem if I understand the core correctly.
If my assumption is correct, and the time is too short, the cause can simply be identified that restarting gives you invulnerability. To fix it, there shouldn't be invulnerability on restart as you'll always end-up in a place where nobody or nothing can kill you anyway. So your first recall after restarting will grant you invulnerability with sufficient time as expected.
the problem is when you are in other map, recall and find yourself on the TP you have chosen ... people dont have enough time to change the tp And then recall again (same happen if you are in shop/ch/wh and recall)
and ofc when there are so many summons and people that you cant even target yourself
-
If I understood this issue clearly, this is what happens:
- You die
- You end up in revival zone WITH invul on
- You recall while it's still on
- Invul is no extended (cuz you already had it)
- The moment you're fully loaded your invul (received right after restart) is too low to take any action.
Is that correct?
the other option is people using recall to a fixed recall point... and they have not time to change recall point+ recall again so they get killed
+ the nubs that dont know why are 8 or more enemys boxing him on tp point
+ a big summon like a clop can block you from targeting yourself to recall
pd: i dont know why but i saw the guards run away everytime they box.... like they casted "fear" on them
-
I dont see where the incentive is to follow the rules if the item gets unbanned.
I dont understand why the town who had the banned player would be allowed to keep the rare. That dosnt sound like a punishment to me.
People get banned for doing the wrong things, punishment should stay as it is, loss of all items and char etc.
the main thing is to recicle the items instead of make gms /createitem to have a prize on events
-
since people will get banned for one reason or the other, their items will get lost...
why not use those items ( rares, stated and upgraded) as prices on events... but to not kill the balance of items, only people from the same city as the banned one will be able to play that event.
ofc it would be done minimum 2 months after the permaban, to prevent posible un-bans from errors. -
well, since a lot of people keep abusing the invul + lock tp system using boxes to lame eks and dont get punished, we can bring back the safe points ONLY to tp points but in a diferent way....
let me explain=> make tp points as permanent invul ( once it goes, you get invul again like when you change maps), you cant get invul if you got damage in the last 10 seconds... the problem is that you need to give the new invul too fast, to prevent people spamming arrows or spells and stopping the 2nd invul buff.
removing the invul and going back to the old safe system at every map is a NO, so just dont say it. -
well, since a lot of people keep abusing the invul + lock tp system using boxes to lame eks and dont get punished, you can bring back the safe points ONLY to tp points but in a diferent way....
let me explain=> make tp points as permanent invul ( once it goes, you get invul again like when you change maps), you cant get invul if you got damage in the last 10 seconds... the problem is that you need to give the new invul too fast, to prevent people spamming arrows or spells and stopping the 2nd invul buff.
2nd one:since people eill get banned for one reason or the other, their items will get lost...
why not use those items ( rares, stated and upgraded) as prices on events... but to not kill the balance of items, only people from the same city as the banned one will be able to play that event. -
a list of misions and who give them with basic info about what needs to do and the reward.
-
jing hope you count as lame those that box tp points
-
a new hot key :D
-
Forbid using amp on chars which doesn't have 112int. Make mim 1x1. Enjoy
forbid using shield and mshield on those that dont have 130 str, same logic
-
safe zones at map borders are shit.
people that boxed recall points should be punished as buggers or ek lammers => ban -
you can always add a delay between use, like on activation items... or a chance that the mage will get a negative state from using it ( frozen, 2 secs of lize, auto mimed... ) just a random idea
Carpi Trades
in Marketplace
Posted · Report reply
im interested in :
1x Strong(49%) Leather(M) PR+21%
1x Strong(14%) Chain Hose(M) PR+35%
what do you want for those?
i only have shield mp 35 from what u ask