aengis

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Posts posted by aengis


  1. well benicio post a good ideas lets see how White can improve manuf!

    If the Manu items will reduce hitting prob I mean at Plate your enemy will have less hp but you have a little less defence.. If at the manu BBH you have a little more Hitting Prob than bs.. dunno.. just ideas..

    yes, there are ideas for 100% manuf... but only a few to manuf between 50 and 95%


  2.  

    fruit new idea... with a dye + armor + something else, manufs can change the color of some ( not all to dont have rainbow armors everywhere) armors

     

    something like: strong armors can only be X color

    crit armors can only be yelow or orange

    etc

     

     

    + some limit to them... like, the armor have to be more than X% to be able to change its color.

    BANANEITOR Style :) THB server with yellow armours!!

     

    yes i know, its a fruit idea :P, i dont like to see tons of color armors... thats is why i added the min % limit

     

    im running out of ideas of how improve manuf :(, and people dnt post


  3. fruit new idea... with a dye + armor + something else, manufs can change the color of some ( not all to dont have rainbow armors everywhere) armors

    something like: strong armors can only be X color
    crit armors can only be yelow or orange
    etc


    + some limit to them... like, the armor have to be more than X% to be able to change its color.


  4.  

     

    @aengis, the big summons is one thing, we did a couple of changes that should also aid towards the issue such as the recalling to another recall pad when using recall again when you're at your recall pad. And also the invulnerability is theoryetically "extended" as before we'd see people restart and get invul for 15 sec, by the time they recall from revival zone they got maybe 2~3 seconds left on their timer and die on the recall pad where they spawn. While now there is no buff on revival zone after restarting, and your buff starts counting from the moment you arrive at your recall pad, so you'll get a full invulnerability buff.

    ok, but if u are in a box with no chance to move out of there because u cant target urself the recall spell (because the big summon behind you blocks the vision), there is no diference between having 3 secs invul or 30 min.... you cant move or attack

     

     

    True, but you can aim behind a cyclops or clay/stone golem. You just need some secs to get the right point where to aim though, that's true. But same applies right now, people can still make summons on the recall pad and box you... Summons will have to kill you because now players can't.

     

    well, its a bit harder for summons to kill you, since you can fight them back wthout getting a blizz on ur head.

     

    if you fail the aim at recall, you are done, free ek to them (without the safe)

     

    that is why i asked for some kind of fix ( no idea this time) to the big summons on city.


  5. @aengis, the big summons is one thing, we did a couple of changes that should also aid towards the issue such as the recalling to another recall pad when using recall again when you're at your recall pad. And also the invulnerability is theoryetically "extended" as before we'd see people restart and get invul for 15 sec, by the time they recall from revival zone they got maybe 2~3 seconds left on their timer and die on the recall pad where they spawn. While now there is no buff on revival zone after restarting, and your buff starts counting from the moment you arrive at your recall pad, so you'll get a full invulnerability buff.

    ok, but if u are in a box with no chance to move out of there because u cant target urself the recall spell (because the big summon behind you blocks the vision), there is no diference between having 3 secs invul or 30 min.... you cant move or attack


  6.  

     

    @letrita: We're making this change, but that idea is to also remove safe zones in town at one point where the changes in this or a next update are sufficiently stable and proven working so that recall pads don't get boxed. The no invul on restart should aid towards this, but we want to see it in effect first.

    before removing safe , you still need to fix somehow the problem with a big summon preventing u from aiming urself after casting recall spell

     

     

    @cor3a: easy-ek won't go on. Work for your EKs and stop being lame and box people who can't even react upon spawning. There is no skill involved into getting such EK, only numbers a square and a simple mind is involved.

    ^AGREE


  7. i like seeing drops! even when i dont get a shi t! ( the only drops i got is a mr21 leather and it was at a fg from a garden party :( , and a df10 from a clop ... very sad )


    the weird was the efreet neck drop the 1st or 2nd week of the server.... but after a month we can finally see some rare weapons.


  8. manuf have always been the harder skill to train, actually is useless till you get 95-99% since who wants a manuf berk or hoses when u have dk set or k set +3 ( if u stay in pl)

    my idea is add some items to the manuf list, but... items like what?

    well, maybe shields, why a manuf cant do shields? they are easier to make than a weapon for sure

    why not add some low rare necks and rings? mr10, df10, ruby ring, etc there are tons of them because of the wyv hunts, so, why not?

    my list with min % needed:

    tower shield 60%
    mr10 60%
    df10 60%

    ruby ring 60%

    lucky gold ring 60%

     

    shapire 65%

    platinum 65%

     

    emerald ring 70%

    dm1 75%
    ms10 75%




    another thing that will help is add quests, not only to manuf but to alchemy too.
    example:
    get 40% manuf => you can choose X number of coals /iron as reward
    get 50% manuf

    get 60%...

     

    same with alchemy but getting ingredients


  9. got an idea that maybe people will like:


    since its an area spell, make that the center square doesnt change (you get mimmed except if u have amp)

     

    BUT

    change the rest of the spell area to when u have pfm u dont get mimmed....


    that way mages that can aim can still use it, while randoms that just spam mim will have to wait for some1 to run out of pfm