aengis
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Posts posted by aengis
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WW potion?
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well benicio post a good ideas lets see how White can improve manuf!
If the Manu items will reduce hitting prob I mean at Plate your enemy will have less hp but you have a little less defence.. If at the manu BBH you have a little more Hitting Prob than bs.. dunno.. just ideas..
yes, there are ideas for 100% manuf... but only a few to manuf between 50 and 95%
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fruit new idea... with a dye + armor + something else, manufs can change the color of some ( not all to dont have rainbow armors everywhere) armors
something like: strong armors can only be X color
crit armors can only be yelow or orange
etc
+ some limit to them... like, the armor have to be more than X% to be able to change its color.
BANANEITOR Style :) THB server with yellow armours!!
yes i know, its a fruit idea :P, i dont like to see tons of color armors... thats is why i added the min % limit
im running out of ideas of how improve manuf :(, and people dnt post
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+1
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fruit new idea... with a dye + armor + something else, manufs can change the color of some ( not all to dont have rainbow armors everywhere) armors
something like: strong armors can only be X color
crit armors can only be yelow or orange
etc
+ some limit to them... like, the armor have to be more than X% to be able to change its color. -
are 2 sbs in game?
no, the rare list get bugged when some1 trades a rare but doesnt log out.
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raid ON while summon event? ok dont count with me,
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ok white, that way the dk have more sense
no1 will carry an anvil with them
benicio... it is too complicated...+ a lot of effort for a little reward -
DK sets? :/ they already have tons of endu, but at least its a new idea, seems that people only complain but dont give ideas >.<
edit: kubano i like your ideas :D -
what about rework manufacturing?, i think is pretty nice skill but in this server is useless.
http://www.helbreathnemesis.com/forum/index.php?showtopic=34457
please post your ideas
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@aengis, the big summons is one thing, we did a couple of changes that should also aid towards the issue such as the recalling to another recall pad when using recall again when you're at your recall pad. And also the invulnerability is theoryetically "extended" as before we'd see people restart and get invul for 15 sec, by the time they recall from revival zone they got maybe 2~3 seconds left on their timer and die on the recall pad where they spawn. While now there is no buff on revival zone after restarting, and your buff starts counting from the moment you arrive at your recall pad, so you'll get a full invulnerability buff.
ok, but if u are in a box with no chance to move out of there because u cant target urself the recall spell (because the big summon behind you blocks the vision), there is no diference between having 3 secs invul or 30 min.... you cant move or attack
True, but you can aim behind a cyclops or clay/stone golem. You just need some secs to get the right point where to aim though, that's true. But same applies right now, people can still make summons on the recall pad and box you... Summons will have to kill you because now players can't.
well, its a bit harder for summons to kill you, since you can fight them back wthout getting a blizz on ur head.
if you fail the aim at recall, you are done, free ek to them (without the safe)
that is why i asked for some kind of fix ( no idea this time) to the big summons on city.
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@aengis, the big summons is one thing, we did a couple of changes that should also aid towards the issue such as the recalling to another recall pad when using recall again when you're at your recall pad. And also the invulnerability is theoryetically "extended" as before we'd see people restart and get invul for 15 sec, by the time they recall from revival zone they got maybe 2~3 seconds left on their timer and die on the recall pad where they spawn. While now there is no buff on revival zone after restarting, and your buff starts counting from the moment you arrive at your recall pad, so you'll get a full invulnerability buff.
ok, but if u are in a box with no chance to move out of there because u cant target urself the recall spell (because the big summon behind you blocks the vision), there is no diference between having 3 secs invul or 30 min.... you cant move or attack
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@letrita: We're making this change, but that idea is to also remove safe zones in town at one point where the changes in this or a next update are sufficiently stable and proven working so that recall pads don't get boxed. The no invul on restart should aid towards this, but we want to see it in effect first.
before removing safe , you still need to fix somehow the problem with a big summon preventing u from aiming urself after casting recall spell
@cor3a: easy-ek won't go on. Work for your EKs and stop being lame and box people who can't even react upon spawning. There is no skill involved into getting such EK, only numbers a square and a simple mind is involved.
^AGREE
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i like seeing drops! even when i dont get a shi t! ( the only drops i got is a mr21 leather and it was at a fg from a garden party :( , and a df10 from a clop ... very sad )
the weird was the efreet neck drop the 1st or 2nd week of the server.... but after a month we can finally see some rare weapons. -
good to know that you are on fire working on bugs :P
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maybe he means ABH statted
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actually this is the reason i stopped playing neme 2 :P, i got tired after 8 emerald wares failed me in a row. + who knows how many before those.
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it will give problems with 200 charisma characters
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tamming doesnt need aditional time on a second skill ( minning)+ luck to find stones , or people selling u materials.
edit: what is GMT? -
welcome white :D, hope you are lucky and get fun with ur new studiend life :P
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manuf have always been the harder skill to train, actually is useless till you get 95-99% since who wants a manuf berk or hoses when u have dk set or k set +3 ( if u stay in pl)
my idea is add some items to the manuf list, but... items like what?
well, maybe shields, why a manuf cant do shields? they are easier to make than a weapon for sure
why not add some low rare necks and rings? mr10, df10, ruby ring, etc there are tons of them because of the wyv hunts, so, why not?
my list with min % needed:
tower shield 60%
mr10 60%
df10 60%ruby ring 60%
lucky gold ring 60%
shapire 65%
platinum 65%
emerald ring 70%
dm1 75%
ms10 75%
another thing that will help is add quests, not only to manuf but to alchemy too.
example:
get 40% manuf => you can choose X number of coals /iron as reward
get 50% manufget 60%...
same with alchemy but getting ingredients
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got an idea that maybe people will like:
since its an area spell, make that the center square doesnt change (you get mimmed except if u have amp)BUT
change the rest of the spell area to when u have pfm u dont get mimmed....
that way mages that can aim can still use it, while randoms that just spam mim will have to wait for some1 to run out of pfm -
and it seems he was right, you gave him the reason the moment you posted those screens.
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less than 20% i believe
Invis Break /tgt
in Bug Reports
Posted · Report reply
mmm the tgt is lost once they cast invi.... but if they are already invi, sometimes the tgt makes efect.... dont know why.