aengis

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Posts posted by aengis


  1. Na no te hagas drama, ya directamente estos cambios que nombraste ya con que 1 surja directamente dejo de jugar este servidor , desde mi punto de vista ya no seria el hb que quiero.

     

    Saludos y gracias.

    si bien algunos cambios son extremos y a mi tampoco me gustan, el de no permitir ciertos rares y los de activacion en pl me parece decente

     

     

     

     

     

    aengis, el boxing no tiene nada que ver en este topic :P

     

    Basicamente lo de Diminishing es poner un tope para ekear en determinadas areas de Promise Land, si haces mas de 5 eks en un radio de 20x20 hexes todos los eks venideros (se te "blockean") y no seran validos HASTA que pase cierto tiempo, el area se torna "caliente", para que cuando mates a alguien en esa determinada area y te CUENTE el ek tendras que esperar cierto tiempo hasta que se "enfrie" esa area (1 ek por dia de enfriamiento) por ende de alguna manera te "obliga" a visitar otros mapas y buscar EK's en otros lugares

     

    de forma indirecta si que afecta, ya que si haces box en un mismo sitio, acabas llegando al limite de los 5 eks, por eso lo puse.


  2. Podria alguien traducir? Gracias.

     

    basucamente es:

    1a opcion: epicos de los que tienen habilidad ( xelimas, ice sword, merien) y epicos normales, baneadosd e PL

    2º opcion solo los de habilidad prohibidos

    3º los de habilidad permitidos pero los normales prohibidos

    4º todo permitido

     

     

    siguiente:

    1ºtener 2 sets de hero diferentes, uno para PL y otro para fuera, y el de PL se convertiria en uno normal pagando mas eks por ejemplo.

    2º2 sets separados, sin opcion de transformar el de pl a normal

    3ºek x 1 en pl ek x 2 fuera de pl

    4º lo de toda la vida, 1 hero set y ek x1 en todos lados

     

    ultima:

    1ºque si haces mas de 5 eks en la misma zona, el 6º y los siguientes no se sumen, para evitar a los camper que hacen box, o a los que se van a matar a la gente que esta matando escorpiones una y otra vez.

    2º lo de toda la vida, permitir a los "pedobear" matar low lvls, y no evitar el "boxing"

     

     

    pd: me fui a dormir, si necesitas que traduzca los otros posts, avisa, pero tardare algo en hacerlo.


  3. ok, lets explain my point of view.

     

    1-Rares & Activation Items in PL?

    activations? its NO-NO .. rares? some yes other no... so im with option 2... why?

    activations at those lvls are a sure death, no chance to fight back.

    rares? some yes.. like the rings and some necks... no to zerk wand or GBH, but i dont know if there is a way to limit the "top" rares, or qhere put the limit of what is a top and what is not.

     

    2-PL Hero Separation

    simply NO to separation, im with option 3 or 4 ( i choosed 3)... why? well an ek is an ek, and you are supposed to go full lvl someday with that character. maybe PL is the easiest way to farm pvp eks and some "surprise" eks while the other is lvling on clops or golems. Getting 2 diferent type of eks just ... its too weird; and the 2 diferent hero sets is like each ek on pl is 0,6 or 0.8 normal eks depending of the "change" ratio...

    another option? that the hero set gives diferent bonus ( when its full) depending of the lvl ( 140-160-180)

     

    3-Pit raiding Deminishing Returns

    option 2.

    i hate the heros of scorps too, but that thing can be abused by some people... maybe i would choose option 1 if that thing would be limited only to citys. and with a time limit of 24h max. and with some limit to kill the same people...

     

    something like : you make 5 eks on scorps=> 3 of them are from the same person => 24h of not getting eks on that place, ( acumulable for 12h-24h that counter of eks of the same person)

    5 eks on scorps => only 2 are from the same person , or all are diferent person => you need to get at least 2 eks on a diferent place(maybe diferent map? maybe a time limit too, or those eks must be in the middle of the 5 scorp eks) or you will get the "ek ban" ... same time limit as the previous limit

     

     

    if something is dificult to undertand, im sorry, i will try to rewrite that part again, just say it.


  4. No entendi eso , me lo explicarias por pm por favor? Gracias.

    de verdad? yo lo veo bastante claro, en cada post que pones criticas a alguien o a algo pero nunca das una explicacion con sentido sobre tu posicion, simplemente pura negatividad...

    es como todos los que "votan" en la encuesta, pero luego no explican su posicion... pues su voto no vale nada.


  5. good and ty :P.

     

    i was thinking on the 1st opcion: new zones, new "habilities" .. things that can de unlocked instead of items/exp/gold

     

    There are serveral bigger conceptual ideas regarding unlock stuff including:

    - area unlock (temporary & permanent unlocks)

    - Additional recall pads to unlock through a quest chain

     

    i like how you are or already thought about that, im sure you had a group debate about what things could be added :D.

     

    here is 1 idea after a hardcore quest , maybe for event: unlock a shop with some cool items, but since they are so cool, they will dissapear in 15-20 days. and the quest apart from being hard, could only be done every ... 2-3 months?

    (its just a random idea, so, just read it)


  6. try to include new mobs =)

     

    At launch there won't be new mobs available yet.

    But during the The Golden Era (which is 7th episode/age in the Helbreath Nemesis storyline) we will see serveral new NPCs comming around who'll offer quests all around the world of helbreath.

    Along side the new NPCs we'll also see the introduction of a new Boss-Like monster. When this boss-like monster is introduced we'll see the introduction of atleast 6 new smaller mobs that can be solo'ed or duo'ed easly and perhaps on a later stage, 1 or 2 additional mobs can possibly be added along side these 6 new ones that'll come along.

     

    So during the Golden Era you can expect atleast 7 new monsters to fight and a couple new NPCs for quests and other purposes (yet to be revealed ;)). Possible (uncinformed yet) we'll see even more mobs introduced, but no actual plan or schedule is made for other mobs besides the 7 that are actually planned and scheduled to come to the world of Helbreath during the Golden Era.

     

    :o new things :D, i cant wait to see what kind of story the team did .

    also, im sure that the new quests will bring all kind of new and fresh rewards ! (also i hope they will not be " kill 5762 slimes on X map ")


  7. invul and erase of safe zones MUST stay, so boxes MUST dissapear.

     

    the number of seconds on every buff... i think its only necesary on the consumables.

     

    and as i said before: delete buffs? just dont let some1 delete the buffs that they casted on themselves. or some1 from the party.

     

    the other things => i dont care


  8. i think its ok to see what you have, specially consumables.(but with a small size icon)

     

    delete buffs?...well i dont really care about it, but it can be done that you cant delete the buffs that you casted on yourself, that way you can erase the pfa given from an "ally" that wants you killed.


  9. with some limits if will no be " easy mode", just a little help... 2 more Fs 1 limited to weapon/armor and the other to a magic... so we would have 1 for magic, 1 for weapon, 2 for what we want and 1 more to the last magic...

     

    or just add 1 more instead of the f1 like magicjoker said, and work like f2 and f3.

     

     

    maybe 6 like i said is too many but 1 more cant do damage :).

     

    Hb now its super easy to play ... need more help? are u sure? want pw of farjat or white and edit your items?

     

    "now"? what did change in the last 5 years?


  10. with some limits if will no be " easy mode", just a little help... 2 more Fs 1 limited to weapon/armor and the other to a magic... so we would have 1 for magic, 1 for weapon, 2 for what we want and 1 more to the last magic...

     

    or just add 1 more instead of the f1 like magicjoker said, and work like f2 and f3.

     

     

    maybe 6 like i said is too many but 1 more cant do damage :).


  11. in Hb nemesis 3, the "F's" will work like the inter/usa or like the korean server?

    at inter/usa you could only use the f2,f3 and f4, while on the korean server you could use almost all F's to fix armors, magics, etc.

     

    it will be great if we could use at least 6 f's not only 3.

     

    thanks


  12. well, that is what the test is for, to see if all the changes work as intended, if they like, and if something needs to be changed , deleted or totally reworked...

     

     

    i dont like the number of seconds of the buffs, but i like the chance of deleting some friendly buffs ( there is always 1 ret*** that guves you pfa or shield while you are waiting to use pfm... or that gives you pfm when you are fighting some archers)

     

    i was always against the boxes, its boring, needs almost 0 skill and you only need 2 people and give invi to the summons.... but it can be done that a summon cant block the zone that lets you go back to the previous building + those seconds of invunerability, its easy to get out of the "box"


  13. i cant believe what i read seriously , in that box i say We kill guys with very mass items and Rare , who say hero scorp or camp goldies unbelieve! , Farjat por favor razona eso man! ya lo digo en castellano por que se nota que white no juega hace años a esto!

     

    I know more of the ways to play and how game mechanics work than you do my friend, that's why I am the head developer of nemesis, and not you.

     

    I was only referring to scorp hero and shop camping as additional issues regarding PvP.

    Making a box/trap and rape the guy who spawns in there requires ZERO skill, it only requires 8 people to make that box/trap. That is why I am also referring to scorp hero & shop camping, both of them require ZERO skill, you just sit all day in the same location waiting for goldies to show up and have them as easy-target.

    The point is that you're not putting ANY effort into getting your hero set, everyone can camp, everyone can sit in scorps, everyone can make a box... so taking away those mechanics, only the hard way of obtaining EKs remains, and you're ALL complaining about this because you can't get your "easy hero set" anymore.

    Grow some balls and work for your hero set.

     

    P.S. I sound very rude in the post, but i'm just trying to point out that getting a hero set is too damn easy right now and must be harder to get.

     

    AMEN! finally some1 that says the things as it should be to those crying because they cant farm the hero set!


  14. Same as Invu shit , that is the worst crap.

     

    Yes, by buffs I also mean invul buffs.

     

    buffs? explain it all please

     

    Theres a feature for certain spells (defensives, and buffs spells) that have an icon at the top right of your screen that show their timing and what you are using. For example, you cast PFM on yourself, then you will see a pfm icon with a timer on it. You can also cancel them by right clicking them ONLY IF you casted them yourself or a friendly player.

    This way the old way of timing is sensless if your enemy can cancel his protection without notice, or when you can fight without any worry about your timing. Thats what, in addition to other things, made HB pvp so fun, the amount of stuff you have to pay attention at, and these are the kind of things that make a worse or better player. Its part of the acquired skill.

     

    the "delete" a friend buff sounds good

     

    the exact time may be a problem, but if they just make it change color or something when its "close" to 0 can work fine.


  15. i have some sugestions on bringing back the medu sword.

     

    1st: more delay between activations

    2: less time active

    3: the % pr resistance skill ( only the skill) reduces the time of the paralisis efect.... 100% pr skill => 30% less of time being paraliced ( this can work too on the magic)

    4: while being paraliced (only because of the sword), you cant eat invi potions (maybe cant use invisibility magic?)

    5: dont let big bosses drop it, just small monsters, it needs to be farmed but be hard.


  16. Hey White could you open full rare buying at the shop or something before neme2 closes? or even just drop tons of em in wh or ch??

    I've always wanted to try all the rares that ettins/dd/gg to refuse to give me :P

     

     

     

     

    You'll get that chance in the Beta ;)

     

    will be medusa sword in the beta ? and in neme3?


  17. i didnt knew that :o its a good idea :D.

     

    i cant "like" your post :S

     

     

    i approve all the donations that doesnt desbalance the game, sice they are the best way to keep the server alive.

     

     

    im not sure if its possible.. but what about a potion that gives you more % to get the armor/weapon you are lookign for ( without being rare)

    for example: potion to get more % on poison weapon, or %mr armor.

    cheap to get, low % bonus to get the item, but its something :D