aengis

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Posts posted by aengis


  1. missions are not working.... neither the kill X number of monsters in X map (d3 mission is the one i tryed, with every monster i could find), or the kill X monster in X map (for example: frosts in icebound)




    drop in ML is off the charts O_O, less than 10 min and i got 1 xel, 1 mer, 1 stated bbh(right hp42) and 1 stat giant sword (agile rep7)


    edit: the small trees option in the launcher doesnt work with icebound trees


  2. i've already posted it in the facebook group, but i'll post it here too just in case...

    its a small thing in a mid-H server, but with a 200CHR player, and being the held winner / no heldenian ; you can buy 100 arrows at 50 something gold, and sell every arrow on its own for 1 gold.... with a macro /bot people can get free gold


    edit:

    and something im not sure if its a bug or not since i've neber tryed it in golden era or banana.... the lava golems

    once you start using the axe on the corpses, they dissapear in 8 secs aprox (using the clock of the berserk buff); aprox 12 swings of the pick axe.

    at the web the guide says that you need 80% of minning... with 80% you get nothing since they are way too hard, you need between 85 and 90 to start minning something (about 2-3 coal-iron or 1 mithral in that time)


  3. just some ideas for pvp tournaments:

    A)1 vs 1; 2 diferent branches-ares vs ares and elvs vs elvs with a common final champion but boh get same prize for being the champ of their city, and a "simbolic" extra to the winner
    B) mages vs mages, warriors vs warriors, same as A (maybe a 3rd tree for Bmages)
    C)FFA but diferent arena for each city, without being able to see the nick, so guilds cant work together ( can add random monsters)
    D)guild representatives... each guild can chose up to 2 characters to fight ( guild must be lvl 3 or 4 min), then fight both citys together (if some1 won A or B, they have a free pass even if they have no guild)
    E)low lvl => ffa between lvls 60-69/70-79/80-89/90-100/101-110/111-120 ( free choice of weapons, but bs armor/manuf armor, no stated armors , rings, angels, necks or gems)


  4. Can a mage strip a warrior as fast as a warrior strips a mage? No.

     

    Can a mage pump out damage if he is constantly hit? No

     

    Can a mage avoid physical damage without wasting points on dex? Probably no. Warriors have 100% mr.

    sure, as if strips worked well vs dk armors

     

    a mage can hit and hit and hit and when he is out of mana, he only has to chug mana pots to repeat... there are no crit pots.

     

    a mage has range, he is always away from the warrior, he only has to keep the distance, and 50 dex does more than 100mr... ( 100% shield on mages sux)


  5. more damage isn't the answer, because the minute mages start getting mp sets or tower shields are broken they take damage fine and die.

     

    I know why warriors are frustrated, but honestly there are only 2 issues here and they are going to be sorted soon!

     

    mages are always in dk = annoying because DK is great lol (few mp sets on server so far/early days)

     

    In trouble they tower/mshield and can survive anything = maybe the shields will be re-assigned str requirements so the toughest shields are only used for tankers (warriors) and lighter shields are for mages (still can get high pa, just won't take forever to strip). Iron could be made 40 str so mages don't need to change stat, also good variety of statted iron droppers so it will benefit the economy. lagi at 65 str will also accommodate esterk users.

    ^this guy has some nice ideas