lugiore

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Posts posted by lugiore


  1. hey there and thank you for your info ' I have definitely picked up anything new from right here. I did however expertise some technical points using this site, since I experienced to reload the web site a lot of times previous to I could get it to load correctly. I had been wondering if your web hosting is OK' Not that I am complaining, but slow loading instances times will sometimes affect your placement in google and can damage your high quality score if advertising and marketing with Adwords. Well I'm adding this RSS to my e-mail and can look out for a lot more of your respective exciting content. Make sure you update this again very soon..

    pink ribbon merchandise

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  2. yup white i totally agree. but there are always scenarios where u feel like putting up a rare just to see if someone is willing to bid at the price u'r willing to sell? like say i've been playing with my GBH all along.. and i feel that i would let it go if an offer of 350 comes in... so i would put it up for sale at the AH and see if anyone bids on it.. definitely i would put a starting bid at 350 instead of a lower price just to attract bidders. i hope u see where i'm coming from.

     

    ps: are there plans to be able to put fh charas up for auction?

     

    You can put it up for 12 hours (the minimum auction period), that ain't so bad afterall... if you put it up right before you go to bed, you sleep for 8~10 hours, leaves 2~4 hours to cover up, you could either chill out for that time if you rlly need the GBH that much, or just go for majestics or something using your DK+15 sword (aka doing alternative things than PvP with your GBH for 2~4 more hours)...

     

    Selling complete chars/accounts is currently not part of the AH, and it isn't ready for such sales yet, what I'm trying to say is that the code currently doesn't support sales of entire accounts.

    We're still running the beta phase, which is going very well right now, the amount of indicents is very low right now. We've recently moved on to a semi-monitored AH phase in which admins only watch the AH periodically instead of 24/7. This is a very positive progress for now. There are some minor issues left to be changed and resolved due to PayPal Policies, once that runs smooth we can test these changes again in a 24/7 monitored environment to then move on again to a semi-monitored AH and in the end release it as fully automated without active monitoring and tracking of auctions and likely the enabling of selling rares and a higher sales cap up to 1000$.

    Once we're fully operational on automatic, we can start considering new additional features of this system such as implementation in-game aswell as the ability to sell ID-less items and eventually entire accounts.

    sounds good, will donations [ for items, mj's, cp etc ] be eventually end up via the AH system aswell or will the donations stay as is?


  3. Sry about the wait, work sucks....

     

    Here's what i mean by a reserve. similar to that when selling a house at auction.

     

    3. Give a Reserve option on items in a bidding auction.

     

    Here's the best way i can explain what i suggest, sorry if i havent written it clearly enough.

     

     

    RoAM > start bidding at 80usd > buy-out at 140usd> reserve at 110usd..

     

    This means that the starting bid is 80 usd. if the bids do not reach the reserve then the seller has the option of selling the item at a less then expected price, insteed of having to sell a valued item at a lesser price.

     

    This would alllow people to sell items that are of higher value without the RISK of it selling at a much lower price.

     

    Current System Example: if a RoAM has a starting bid price of 80usd and a buyout of 140usd and only 1 bid of 80usd then the roam will sell for 80 usd , even tho the value of said item is much higher.

     

    Reserve System Example: Roam has a starting bid of 80usd. A buyout of 140usd and a reserve of 120usd. 3 people bid 80, 90 and 100 usd respectivly. as all bids are under the reserve when the auction is finished, the seller would have to log into AH and confirm if he wishes to sell the RoAM or not as it didnt meet the reserve on the item [ in this case 120usd ]

     

    With a reserve the item is considerd a "no sale" untill the person who is selling has a chance to veiw the sale and confirm the sale under the reserve or to deny the sale and hope to post again at a later time with better chances of a higher sale price.

     

     

     

    I consider this a good idea which is mainly pointed towards the higher end items that will eventually go up for sale on the AH. And also just thinking about it , it might help in redusing complaints from people selling items that they think should of sold higher and want the GM's to return their item(s).

     

     

    I hope i have explained this enough for you white, My many years of smoking weed have destroyed my abilitly to convey what i think sometimes..... Once again, Top Job on all the Hard Work. much enjoyed :)


  4. Hi guys, here are a few suggestions for the new auction house.

     

     

    suggestions:

     

    1. make deals under 2usd have a 50% fee , over 2usd a 1usd fee. so people can sell things for a 1usd and still make money [ even if only 50cents]

     

    2. make auctions a 48 hour period not a 24 to allow more ppl to veiw and bid.

     

    3. make a option for a reserve on item, eg start at 80 with reserve at 100 and buyout at 120 . so people ar'nt forced to sell at a lower then expected price with out having to start bididng at higher prices restricting bid growth.

     

    4. allow bulk sales within 1 auction, so as to sell whole sets at once and not to have to break sets up with leser peices stayiing on market indefinitly

     

     

    don t know if these are in spirit with what is desired, but it seems these might help abit.

     

    ty for all the hard work GM's

     

    I like your suggestions and I also want to give some feedback on them:

     

    1. a 50% fee and a 1 USD fee makes it more complicated then it already is with the 1 USD & 15% fee we got now. Besides complication, we also don't like to deal with minor/small amounts of money as that doesn't cover fees from paypal these small amounts, that's why we got minimum cash-in & cash-out values set to ensure the value is worth transfering. Keeping your 4th suggestion in mind, this issue can be easly resolved where as people can combine multiple smaller items into bigger "packs".

     

    2. I've seen a 48h auction house in another game, there they reduced it to 36 hours where as I think 24 hours is enough. a longer auction time would only make sense if cancelling the auction would be added too, but we're not sure yet if this is a good or bad idea.

     

    3. I don't understand this suggestion at all, please clearify more and add some example(s) in it as I think the suggestion might be worth it.

     

    4. I've been thinking about that too, adding the ability to build an "auction pack" in the AH upon selling your items. you put together different items into a "pack" or "packet" and sell the packet as a whole on the auction house with a bid (and buyout) price for the packet as a whole, you buy the entire packet or you buy nothing.

    Although that might also not be wanted, if a player likes just a single item of the packet, it should perhaps be allowed to buy them as a single also.

    Maybe a combination of packet & single buying would be great in such way that you can build a packet and as a seller choose to allow buying a single item out of the packet or not allowing this.

    To give an example: "MP set 350% packet", Bid 100$, buyout 200$... let's say we got chain, berk, hose and shield in it... 30$ bid a piece and 60$ buyout a piece. -> people can either buy the packet as a whole paying 100$ in bid or 200$ in buyout, or buy a single piece at 30$ bid or 60$ buyout. as you see, packet is cheaper than indevidual pieces, which is also a nice thing to have as you prolly prefer selling it as a whole rather than separated. buy if someone do desires 1 or 2 items from your packet, he/she can still buy it.

    If you wonder about the bidding process of such combined packets, I'd make it simple, bids on packets gets priority over bids on single items.

    As for buyout there is still some kinda issue, where as someone buys a single piece out of the packet, there would (in this example) remaing 3 pieces, but how will you price them? it's not simple math of packet price - (minus) single piece price (as our piece price is higher than the theoretical average per piece (which is 25$ on bid, 50$ on buyout))... cancelling the entire packet would be one option, but you wanne sell the 3 remaining pieces also, and it takes more effort to put again the packet of 3 or the 3 indevidually remaining pieces after someone bought just a single piece out of your packet.

    Perhaps some additional 2 values for each item should be added it which is something like "packet bid/buyout price reduction if this piece is bought" so if someone buys the MP 70% chain, you can make total packet price reduce by a higher/different value than when someone bought the MP 35% hauberk... This would give a solution to the issue of someone buying a single piece out of the packet as each piece has a "packet" price.

    The simplest would be not to allow different single-piece prices in a packet, that way if you count single prices together, it's always equal to packet prices... but I think people will prefer to differ the price of single pieces that adding up prices of single pieces is more expensive than buying the packet as a whole.

     

    As you see, there's alot of possibilities in this 4th suggestion, i've been thinking about it but havn't come to a proper solution yet...

     

     

    hey,

     

    1.& 2. i understand.

     

     

    4. yes is almost exactly what i was thinking. just not being able to buy a single peice out of a bulk packet, as it being a packet, you get the good withthe bad, so to speak.

     

    3. ill get back to you with examples, got to get to bed before work. sry's


  5. Hi guys, here are a few suggestions for the new auction house.

     

     

    suggestions:

     

    1. make deals under 2usd have a 50% fee , over 2usd a 1usd fee. so people can sell things for a 1usd and still make money [ even if only 50cents]

     

    2. make auctions a 48 hour period not a 24 to allow more ppl to veiw and bid.

     

    3. make a option for a reserve on item, eg start at 80 with reserve at 100 and buyout at 120 . so people ar'nt forced to sell at a lower then expected price with out having to start bididng at higher prices restricting bid growth.

     

    4. allow bulk sales within 1 auction, so as to sell whole sets at once and not to have to break sets up with leser peices stayiing on market indefinitly

     

     

    don t know if these are in spirit with what is desired, but it seems these might help abit.

     

    ty for all the hard work GM's


  6. Donate, huhu

     

    free bump !

     

    nah, it's not like "donate and lose your money".

     

    The idea of the Auction House is to provide a safe way for players to sell their items for real USD.

    Players donate USD to nemesis, which'll be added to their account balance.

    With this balance they can pay for items in the Auction House, by either bidding or directly performing a buyout on an item.

    As Nemesis will provide a 100% secure way of selling items for USD, we take 1 USD as a transaction fee. Each item sold will cost 1 USD for the seller.

    If player A sells an ancient BH for 100 USD in the AH, player B buys the item for 100 USD, then 100 USD is removed from player B's balance, and 99 USD is added to player A's balance as we charge 1 USD transfer fee for the item transfering between characters.

    Along with that, player A cached 99 USD, but he dun like to spend it in the AH and hold the money in his hands, that's what we call a "cash-out" at nemesis, so people will want to withdraw the earned USD from their balance back to their paypal.

    We'll be offering this option too at a rate of 15% cashout.

    This means, if player A wants to cash-out his 99 USD he just earned, we (nemesis) would take 15% off (which would be 14,85 USD in this example) and put the remaining amount in the player's paypal account, so player A would earn 84,15 USD in his paypal account for selling a 100 USD item trough the auction house.

     

    Players will still be free to trade by themselfs without the auction house, but can you trust your buyer/seller? he won't make a chargeback trough paypal? you sure if you give him the item first that he'll pay? are you sure that you'll get your items if you pay first...? it's so tricky to make trades directly between players that the Nemesis Auction House will take away, there is ZERO risk in using the Auction House, you can only profit from it, very easy and very fast.

    People will no longer be required to look hours on end to find a desired item and then find out that the seller is no longer active or already sold his damn item. The Auction House will show up-to-date auctions, the other player doesn't even need to be online to buy his item.

    free bump

     

    awesome idea.