foefoe

Members
  • Content count

    1,046
  • Joined

  • Last visited

Posts posted by foefoe


  1. We gave up on the pullling crap 8 years ago. we know you wont do anything about it. Just try to fix what you can (my entire list of stuff in this thread is still broken months later)

     

     

    manu berk w is still maxed at 180%

    Ettin camp/stalker den still hasnt been balanced

    Earth ele neck is incomplete

    koreans/args still using speeders

    enchanting tier list is incorrect (includes knight+capes) both of which are not enchantable correctly.

    corpse bug still exists

    people are allowed to scam left and right (Munin............)

    Just some of the things that have been issues for weeks now that could require some attention i think. Rudolph quest is.... cute. But there are problems a tad bit more important than adding fruit quests that actually harm pvp rather than promote it.

    Seem you fixed the manu berks.... whooptie doo.


  2. Yes but the only reason these ie necks are less rare is because the of frequency of them being hunted. If the neck didnt suck right now, people would have already hunted many of them. At the time its only rare cuz there is no point to try earth drags. So essentially there should be more earth necks than ie (we got earth ele neck in 2 dragons and 0 IE necks out of hundreds of IW.) I agree with u taking the 100% side resist is too much (only because it destroys 1 vs 1 pvp.) During team fights it wouldnt be as OP as you say due to mages casting blizz+HF (2 most popular spells.) So compromise and make the EP do 25% resist and Earth ele do 50% resist. Seems like it would be balanced thing to do.


  3. so take earth protection out of the game, and make earth ele 50% resist. And imo IE neck is still way better resist to have as EVERYONE can cast blizz and only a portion can esw. I could see how 100% resist could destroy 1 vs 1 pvp as well though. Also Ie neck is wayyyy less rare than earth necks.


  4. All of the above issues have been reported via tickets or direct contact with gms by the core of our guild.

     

    Earth necks should be exactly ip/ie necks. Earth protection=25% ma and 50% resist to both sp and armor break. Eearth ele= 50% ma and 100% resist effect. Even if these necks were changed to be like this they still aren't as good as efreet or IE neck. So i wouldnt think it would be a big deal to just complete them.

     

    Speeders seem to have slowed down over the last 2 weeks. But still seen some random koreans using. As far as recording it, i cant be bothered to run a program that slows down helbreath even more than it already is. So maybe a method of detection on staff's part would be the best way to deal with that. We all known for years its hard to catch pullers/speeders on cam as it happens during the most random times.

     

    Corpse bug has been worked on over the last few weeks it seems it has got better but still bugs out sometimes. Example: killing 1 gg in a pit and once it dies the body stands back up as if it were alive and u cant jump on the corpse (drop.) This fake corpse now starts attacking you once the new gg spawns, but you cant see the correct monster without going off screen to "reset" the corpse. This bug occured in legion+olympia always, but never in nem2.


  5. manu berk w is still maxed at 180%

    Ettin camp/stalker den still hasnt been balanced

    Earth ele neck is incomplete

    koreans/args still using speeders

    enchanting tier list is incorrect (includes knight+capes) both of which are not enchantable correctly.

    corpse bug still exists

    people are allowed to scam left and right (Munin............)

    Just some of the things that have been issues for weeks now that could require some attention i think. Rudolph quest is.... cute. But there are problems a tad bit more important than adding fruit quests that actually harm pvp rather than promote it.


  6.  

    Short history:

    - Server was launched with horrible configuration, involving "awesome features" like Invulnerability buff. (Even in late nem2 this feature was already hated so it shouldn't have been a surprise now...).

    - People joined

    - Players opinions were ignored, enough of this and we all get enough, people left.

    - Asians lagged like hell and left.

    - Horrible town balance in early months of the server. Later was "fixed" with even worse balance. Even more people left.

    - Total lack of ingame/active GMs People keeps leaving.

    - No events. Even the ones staying are getting bored, which results in problem mentioned on next line.

    - Few people left keep killing new players 15x a day, they get pissed and quit. No new players coming in.

    - GMs still keep thinking there is nothing wrong with the server/management and blames the players.

     

    I see your point of view on the short history... let me place a short reaction to that:

     

    - We changed configs and now have safe zones

    - We listened to your opinions and made you safe zones, global chats, larger parties, more quests, etc...

    - We have improved ping so asians (and everyone else) should lagg less

    - Town balance is not an issue anymore, both towns just live in different time zones now only causing "inbalance" in off-peak times.

    - We have increased GM activity now for the summer (While building automated systems to replace GMs)

    - We have random events now outside of standard crusades, heldenians, apocalypse and the fixed weekly summon event (Invasions, Hide 'n Seek, ...)

     

    We made nemesis just as you liked, change every single bit why people left... with the community promising people would return... Can't really say management is wrong here, we did exactly what you asked...

     

    lol, everything we ever told you to do took 2-3 years to actually get done. You told us for years "staff will decide what is best not players." Now you have no players to act like god to and you want to blame them lol!


  7. In the original Korean there is no monster count at all, not even for apocalypse.

    Learn to raid TheysStefanie old fashion way, you're too spoiled. Next thing you meight ask is a /showenemy command which replies with the coords of the enemy...

    No to easy ek. Learn to play the game in a normal way instead of abusing commands intended for other purposes.

    Ignorant statements like this are why nobody plays nemesis anymore. Only so much retarded shit you can take from 1 group of people before you give up.


  8. [

    Should not forget i still needs to pay us$250 monthly to have it !

    Its a fact very easy to ignore if u are not the one that have to pay it !

     

    Selling 1k rares worked for a few months but its not working for like 3 months ago which i payed myself as always.

    I think selling fragile and corrupted only is the way for future.

    Agreed fragile/corrupt items would have helped the situation. However the decision to begin selling rare items/misc services for money damaged the integrity of the server. The sales from that should have at least secured some of those costs in the future in my opinion. Your money is your business, but i dont think its fair (not that you care) to complain about those costs now. Especially when the first month of item selling would have been enough to cover those costs for at least a year+you can pocket some or spend on coding etc...

     

    On the other side, Staff has covered the cost of the server for many years, and i dont blame you for wanting to recoup some of those losses or at least help with future costs or even just take some money for yourself. But there are always consequences.


  9. Simple fact. GMs sell items=server is going to die (took less than a year for nemesis). The fact that staff treats players very poorly (As pointed out by Amon) and the server being so laggy/delayed is nothing compared to the selling of items. You destroy the economy and the desire to hunt for items naturally. And once a good number of your players get there hands on rare/over powered items they will become bored very fast. Especially once they realize it doenst matter what you own, because kids are just gonna hide in the shop/wh/safe zones with $1k+ worth of items in there bag and talk shit on global chat.


  10. 182 str

    110 dex

    112 int

    80 mag

    123 vit

     

    Dragonoid stats that beat Djhones in 1 vs 1 :D

     

    80 mag? why?

    Enough mana to amp teammates in fights, also enough mana to ews people in 1 vs 1, and plenty of other reasons to have great mana sustain.

    Pretty sure that amp war build only works with GBH anyhow. Which i jacked from MJ