kennychl

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Posts posted by kennychl


  1. Well ip/ie neck is much rare than efreet/fire proct neck. So if HF is an option for those who have ie/ip neck, then hf shouldnt be a rare, whereas blizzard should be rare, due to the higher rarity on ie/ip neck, the territory of the blizz dmg, and the side effect.

     

    Just my point of view.


  2. And nah, medic cant get a 1 hit KO from me. Besides, nobody does. Mages with low vit but has 100% mr will not get full dmg (I've tried it).

     

    Warriors with low MR but 700+ hp and no mr/ma (only dk), gets 2 minimum. 200vit warrior with dk will need 4 times (depending on hs mr %)

     

    And don't forget, i'm wearing angel+7 Mag, DK15, ROGM.

     

    1) ESW has much higher dmg than bliz with sp drain effect

    -(rare spell)

    -Good territory (one straight line)

     

    2) Blizz has not bad dmg with freeze effect

    -(can be bought)

    -Good Territory (one straight line)

     

    3) Hellfire has a very good dmg but with no effect and also a small territory

    -(need perfect aim or it's just some fancy graphic coming)

    -(Again, one of the rare spell, or perhaps the lowest drop rate spell, and just happened that it drops?)

     

    4) Fury - of - thor is still an unknown, but i was thinking it might be some mass lighting seen at abby map.

     

    Well I'm just defending my hell fire with reasons. Hope it wont offend anyone...


  3. Yea, EWS have a good damage and it drains sp.

     

    Hell fire is pure dmg with no side effect i.e sp drain/freeze/paralyzed etc.

     

     

    if they lower its damage it will be just no side effect xD

     

    i mean, almost everybody has fp/efreet neck, AND as it was said b4 it can do nothing against good ma sets..

     

    it doesn't freeze, nor break your armor, it wastes a lot of mana and your aim must be PERFECT (its sais so in neme portal) its damage should be brutal IMO

     

     

    Yeap, the territory is small, only 2x2 i.e, 1 step around the player for full dmg. Any further will be some shit dmg.


  4. Ice cape

     

    can freeze with any weapon for 10 seconds, drops from wyv

     

    Perrys flower pot

     

    is secret bomb when is stepped on it cast cancel on player and disappears, drops from tentacle/MG

     

    Williams assistant wand

     

    gives 100% more ek point - ms20 wand, drops from tw/abb

     

    Toms custom hammer

     

    bh+3 ns (5k endurance) drops from ettin/hc/black drags

     

    Howards Secret Compartment

     

    dongle that allows for 10 more bag spaces, claimable from ch only for combatant who kills abbadon while on abb quest from howard

     

    McGraffins tunic

     

    gives double hp/mp/sp/crit regen but only 1 def, 5k endurace, claimable from ch only for combatant who kills abbadon while on abb quest from mcgraffin

     

    Devlins beard

    weapon that does 1d1+38 dmg, highest value stun each hit with very high hit% long sword range 2 handed, drops from stalker

     

    Battle golem fist

    epic fist of bg, 6d6 dmg, no crit range, extremely rare godly fist of powa fist powa godlypowa, drops only from bgs

     

     

    LOL!!


  5. Dagger of Midas:

    Effect: 10% of stealing the zem from enemy's bag.

    Drop: Minotaurs.

    Graphic: (Black colored dagger)

     

    King Pharaoh's Wand (ms25)

    Effect: Able to restore half of player's hp

    Magic cost: 320

    Drop: Black Dragon

    Graphic: (Black colored Dragon Wand)

     

    Queen Regnant's Wand (MS20)

    Effect: Able to restore 15% hp of every party member

    Magic cost: 300

    Drop: Black Dragon

    Graphic: (Black colored ms30 wand)

     

    Quick questions:

     

    Is the dagger an activation weapon or just passive ability (always works) weapon? For the wands: are they spells, or activations?

     

    I love all these ideas, guys!

     

    Please, no spam in this topic.

     

     

    Dagger of Midas: It's a passive ability, for every successful hit taken by the enemy, there will be a 10% of chance for the user to steal the zem's from the enemy's bag.

     

    Wands: I believe it works better as a spell rather than activation, though activations sounds cool too. But i will keep it as a spell. Activation should have better effect.

    ----------------------------------------------------------------------------------------------------------------------------------------

     

    Merien Wand (MS 0 wand)

     

    Effect: Gives user a special ability to Absorbs all incoming Magical and Physical Damage upon activation for ONE minute. (Can not be used/equip together with merien plate/merien shield). Players can still cast magic by holding that wand.

     

    Graffic: Green Shining colored Ressu wand

     

    Drops: New Monster / Very special event / Helclaw / Tw


  6. GoDie if U gonna buy it for RL cash :P

     

     

     

    I want to meet U in RL :wub:

     

     

    RL?

     

    Nah i don think i will buy anything already. Already had my late birthday present for myself. LOL.

     

    Anyway let's stay on topic pls.

     

    Party quest - kill 100 unicorn at enemy's garden. LOL!!


  7. It's TEH ONLY missing high lvl spell. Means it's at the circle 10 spell. It's either some good supporting spell or high dmg spell with effects. I guess it's some mass lighting strike but with higher dmg. Just like the 1 at abby map.

     

    The guild improvement sounds cool too :P


  8. Dagger of Midas:

    Effect: 10% of stealing the zem from enemy's bag.

    Drop: Minotaurs.

    Graphic: (Black colored dagger)

     

    Devlin Wand (MS25)

    Effect: Able to summon One Dark Templar Knight (20minutes cool down)

    Drop: Event item.

    Graphic: (The wand Devlin holding) LOL

     

    McGraffin's Lost Templar

    Type: 2 handed long sword

    Dmg: 3d12+2 (S-M); 3d14+3 (L)

    Effect: 30% Added dmg on Full Hero Enemy.

    Drop: Abaddon

    Graphic: (Gold excalibur color)

     

    King Pharaoh's Wand (ms25)

    Effect: Able to restore half of player's hp

    Magic cost: 320

    Drop: Black Dragon

    Graphic: (Black colored Dragon Wand)

     

    Queen Regnant's Wand (MS20)

    Effect: Able to restore 15% hp of every party member

    Magic cost: 300

    Drop: Black Dragon

    Graphic: (Black colored ms30 wand)

     

    Dragon Slayer

    Damage: S~M: 4D8+1 (6~34) L: 4D8+1 (6~38)

    Drop: Abaddon

    Graphic: (Black colored Giant Sword)


  9. I Just saw it on the next update list. It shows this new spell Fury-of-Thor Spell, alongside with party quest and also guild improvement thingy.

     

    Can GM's kindly give us some information about the new spell, party quest, and especially the guild improvement please?

     

    Thanks!


  10. i had mass items on nem1.. much more then what i have now. but it just doesnt make sense to bring nem 1 back. what makes u think by bringing nem 1 files back, we are gona have as much players as back then? and what if it all turns out to be a mere backfire? restore nem 2 again? bahhh.. move on.

     

    :sleep:

     

     

    +1


  11. OK, heres my suggestion because ALOT of the posts I read here are very dumb. 1st off, the event should be held either on weekend or friday sence alot of ppl work, secondly, the guild vs guild event thing was lame, considering, there are like 4 active guild on server 2 in each town and that would be stupid.

     

    Im suggestion a 3vs3 ladder match, seeing as the ncaa tourney about to start, why not make a ladder match that kinda ends out with a final 4 kinda thing. Teams cannot be consisted of all mages or all warrs Must be 1 of each class on each team. Also this would make it for more participants because honestly, I dont think guild vs guild is fair for all players because the only pl who will get to participate would be ppl with item/skill/or likability within the guild.

     

    So 3vs3 ladder match i think would be awesome. It can be held all in 1 night, or can be 1 ladder step 1 night till all are eliminated and round 2 start the following weekend and so on and so forth.

     

    General rules like no slates, invis, shields (including merien) but activations would be accepted, and of coarse somebody gunna whine and say, "oh no activations this isnt fair" well ive seen plenty of ppl survive xr+ie combos all the time so i dont really think activations would be a problem.

     

    Prize be something VERY good, like choice of upgrade on a weapon stat wise, or armor/shield or even a rare, but honestly giving items that a team has to share would be pointless cause it HAS cause alot of drama for GMs in the past so I would suggest either 1 prize that has to be faught to the death for between the last 3 team mates that would make it EVEN more interesting.

     

    Just my opinion. Guild vs guilds are not really fair to ppl who arnt liked, dont have items, or dont have guilds that would choose them to participate.

     

     

    Our guild don have items, but we would like to take part for the sake of fun.