Pray

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About Pray

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  1. Pray

    New Spell Suggestions

    And another one. Famine Target player gets hungry and need to eat some food. My god, that would be so freaking annoying. :D
  2. Pray

    New Spell Suggestions

    Hello! Here are som new spell ideas. Halos Halos can be seen by everyone (just like angels). A player can't have both protective spells and halos at the same time. The halo appears over the head of the player targeted by the halo. Minor Halos (obtained at mage tower) Minor HP Halo (red) +10% Max Hp Lasts for 1 min Minor MP Halo (blue) +10% Max Mana Lasts for 1 min Minor SP Halo (green) +10% Max Stamina Lasts for 1 min Minor Hit Halo (purple) +20 hitrating Lasts for 40 sek Minor Brutal Halo (orange) +3 physical and magical dmg. Lasts for 40 sek Major Halos (obtained from manuals) Major HP Halo (glowing red) +20% Max Hp +10% hp regen Lasts for 1 min Major MP Halo (glowing blue) +20% Max Mana + 10% mp regen Lasts for 1 min Major SP Halo (glowing green) +20% Max Stamina +10% sp regen Lasts for 1 min Major Hit Halo (glowing purple) +40 hitrating Lasts for 40 sek Major Brutal Halo (glowing orange) +6 physical and magical dmg. Lasts for 40 sek True Sight Halo (glowing white) Player is able to se oposing factions protective spells. Lasts for 1 min Other spells Deadly Poison When deadly poison is cast on a player, that player needs to be cured within 1 min. If the player fail to cast cure or eat a green pot then health will be reduced down to 1 when 1 min is up. When the spell is trigered, all players one tile around the infected player will be poisoned and will need to be cured aswell (chain reaction). Charm Monster A charmed monster will be in your control for 1 min (just like a summon). If the monsters health drops below 50% then control is lost. A monster with health below 50% can't be charmed. The suggestions are just for fun. If you like or dislike, feel free to comment. :)
  3. Pray

    Just Some Suggestions.

    Hello. Here are some suggestions that might make gameplan more fun. As i see it right now, pure mages are abit OP (just my opinion). Many of these suggestions will make mages a litle weaker and warriors a litle stronger. DK Armor (not wands and swords) Remove DK armor. OR DK armor should be the same as regular BS armor. With the exeption that it is black. OR Put a vit requrement on the armor such as 160 vit to wear. That way tankers will still benefit from the extra PA and DR. But it wont be used as much in pvp, epecially mages wouldn't be able use it. OR Make DK armor cost alot to repair. I don't really get why it is free to repair the DK armor. If it cost 4g per endurance (120k to fully repair an item), people would think twice about wearing it in battle. And gold would become interesting again. Hero Chain. Mages should be able to choose a hero chain instead of the robes. The robes don't offer as much DR and AP as the chain. And with the removal/change of DK armor, mages will need more. A contest could be made for the design of this chain. The winner gets a hero chain and will be the first on server to have one. M.Shield Wand. M.shield wand reduces dmg by 30%. So if you normaly hit -100 only -70 will dmg the wearer. But I think that the -30 dmg that was reduced should be reduced from mana instead. Or rather x2 the dmg reduction. So that if you would have hit -100 -70 will hit the wearer and -60 will be drawn from mana. This way the player will have to make a choise if the dmg reduction is worth the loss of mana. Magic missile Magic missile should have dmg dubbled on the next hit. So if you normaly hit -10 with a mm then the next hit would be -20 and the hit after that would be -40 and so on. But if you miss your next mm the dmg will start over again. In 5 hits you will have done 310 dmg with this calculation. Since it is quite hard to hit with mm i think this could be fun and challenging. And mm kills would be something to brag about. Of course it should only be your own mm that counts, not mm cast by other players. Lightning Strike and Meteor strike The dmg of Lightning Strike and Meteor Strike should be increased. Shields When running with a shield equipted your running speed is reduced by 10%. With would mean that if you equipt a shield when fleeing from someone your speed will be reduced and the person/persons that cases you might catch up. Dex giving critical hits (clean hits). 1 point of dex could give a 0,1% chance to get a critical hit for x1,5 dmg. Or since we already have something called critical this could be called a "clean" hit. That way, with 200 dex you get a 20% chance that one of your hits will deal x1,5 dmg. So in 10 swings with the avarage hit beeing -50 2 of the hits will be -75 dmg instead. This would give warriors abit of extra dmg. It can also be diferent chance to get a clean hit depending on what weapon you use. For instance fencing could have a higher clean hit probability and hammers a litle lower. King/Queen of Elvine/Aresden Each week a King/Queen could be elected/selected. This player would be able to talk to Ares or Elv fraction, much like GMs are able to talk to the whole server. The purpose of this is so that a player can summon up the whole town for raids or whatnot. And perhaps the king/queen could get some other benefit aswell. Such at beeing able to summon a god hands knight ones during their weeks reign. These are just some thoughs that i had. Feel free to discuss. And try to keep the flaming to a minimum. Thanks. :)