Oni

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Everything posted by Oni

  1. Oni

    Change Shield Pa Calculation?!?

    here let me end this discussion... remove dk sets. end of argument.
  2. Oni

    Hero Cape

    Look, if you people want to find something to do with your massive amount of ek's, make more hero items, I'm not saying make them better, just change the color schemes or color patterns on them. Make them the exact same armor/dmg increases, and like Jaapy said, it's not the bonuses for the armor, it's the fact that you can show your efforts towards killing the other town. The hero cape was originally just in to show off your skills, it's like the mane of a lion. Just for show.
  3. Oni

    Angel Problem Suggestion

    *censored* you all, I have 65 fps tops with or without an angel, if you can't pvp with having 3x the fps on someone, you don't deserve to call yourself a player.
  4. Oni

    Some Food For Thought

    Alrighty, this is more of a "I'd like to know" instead of a suggestion. But As some of you are aware I like to mess around with items/builds/stats/spells/etc. So I was wondering if it were possible to get a complete list of every dice for the item/weapon/armor/spell in the game(on this server specifically). something like Flamberge - 2d12 knightflamge - 2d12+2 etc... Fire Strike - 2d4 (i have no idea the dice value) and then... 2d2 (the AOE effect) so like official durations on spells, the area it effects, the dice rolls on them... what have you. also some formulas for things...hp regen(minimum as well) the mana regens(minimum as well) the armor effective ratios (which armors get hit the most) the usual ratio is (body50%/head15%/legs20%/hauberk15%) Or something close to that. The PA formula for shields (usually it was something like 1/3 of the pa is transfered to the total number) you guys already have the drop ratios on the web page (not sure if they're fully updated yet or not) but having the ratios that things drop specifically (stat wise) like whats the ratio for an ancient weapon dropping versus a sharp one or critical or poison etc. That's all that I can think of for the time being.
  5. Oni

    Some Food For Thought

    we have lucky prize tickets?
  6. Oni

    Suggestions For Online Item Exchange

    Here, I've done something similar to this (not an item exchanger persa, mostly a item for value exchange... anyway) Put in a force log out on it. This will stop tons and tons of complaints and even stop people from abusing log/trade/log duping. So please, before you put this in, have it automatically disconnect the said character before they're allowed to post the item.
  7. Oni

    Bring Back Town Eks.

    Yeah, it's unfortunate that that's the way it would work. Instead of just giving you a bonus of killing someone, while you are hard at work trying to destroy them (even though no one seems to try to defend the ones other then shop) seriously my mage at level 79 killed like 5 of them on her own...
  8. Oni

    Bring Back Town Eks.

    I'm all for bring back ek's and making them more justifiable (say you can get ek's in thier town as long as 1 mana shield still stands) but the crap about extra exp/drops/zerk dmg/mr is just retarded. You're going to take the town that has more power than the other one, and then give them even more power? Sorry, but that's not exactly how it's supposed to work.
  9. Oni

    Creatures - Droplist

    not the Spanish part, just the update.
  10. This is a continuation upon my previous thread... 7) Repair Items A) Got another Idea here, Repair items... Going out on a hunt, and only have 1 item thats worth bringing, and unfortunately, it isn't a dk item? no Sweat, just use the repair hammer to repair it to full durability. B) This idea would be great for anyone who's level 179-, I know from past expiriences, I always hated to go on long hunts, only to return to town mid battle because one of my weapons broke, that shit always pissed me off. This wouldn't throw off any balances as far as I know, and it would make leveling less stressful (nothing is lamer then hacking away at a ogre, then CA-CHUNK, OH NOES MY AXE BROKE ...zzzz) C) So, I think this would be a nice implementation that wouldn't ruin an balances, the hammers could be similar to scroll (in the effect of waiting 10 seconds after damage to use) so you can't repair something mid pvp because it's durability is low from a hammer. It wouldn't need to repair full durability or a set amount or something. D) If someone makes the suggestion of "carry more weapons with you" I'll tell you to blow me, because I carry 5 weapons on me when I go to level, and that isn't enough to get me more then 7 levels. 8) Partying with the other town. A) A lot of you are probably going to look at this one and say "why the f**k would we want to do this?" Simple, have you ever tried abby hunting with only your town, it isn't easy by any means, but if we are able to join forces and put aside our differences, both towns can benefit from it. B) On a side note, this is probably too complex for a server to work with, the amount of issues that could arise from this would probably be astronomical (party bugged with other towns could be pretty weird). 9) put in a command to lock your level A) A lot of people will miss the point of this, and the reason it would be handy is for anyone who is a PL/Barracks/ND raider, and on a server with such high exp rates (it really isn't that high, but at level 40, 1 monster = 1 level) so you can see why this would be handy. B) And from experience, I had a level 79 mage, and when we won the crusade last week, I got 4 levels from just logging in, when I was hoping to use her for ND raiding. 10) Add more mid level pits A) I know there is always options for mid leveling (100-160 is generally the toughest times for leveling) and putting in more pits for mid levels would help them launch passed said gap. B) I've been leveling on cyclops in a remote spot in d2 for the last week, and it's slowing down, but it works well, more pits, with different monsters would be helpful. C) Trolls, Giant Plants, Helhounds, Tentacles, Giant frogs, and vicerudophs are all general ideas of monsters that would make great pits (levels 100-140) and from there you can do cyclops and other random mobs of that caliber if you're up to it. D) DO NOT PUT THESE SPAWNS IN PL FOR THE LOVE OF GOD, THE LAST THING WE NEED ARE MORE NEWBIES GETTING HOSED BY ZERK WAND USING LV 139 BLIZZ SORCS. lol seriously though, don't do it. 9) Reduce or Remove the "town ban" from crusades. A) Yes, I'm aware this does prevent from a limitless amount of players spawning and attacking your bases etc. B) but also, when you die in their town, you get stuck in jail for 180 seconds, and then upon recalling, you're locked in Aresden for an extra 300 seconds, and that is just retarded. C) Another Issue that I noticed was, that if your own town killed you, the timer for "town lock" was reset back to 300, this is most likely a bug or something... 10) Make statted Items better A) The issue with this isn't improving the items themselves, but making them more effective in comparison to the DK weapons. B) An ancient flamberge hp 91 is not even as good as a dk15 sword, which hit's colossal amounts of damage, and actually has a bonus hit probability on it. To me, that seems wrong. C) This might also fall under the category of adding more DK items, but, I don't want to see that. I would rather see people using pimped out items for players that are below level 180. D) An option to fix this would be simple, make ancient items upgradeable. SURE people will complain when someone with an ancient bh +3 comes raping them up a new one, too damn bad, he has an ancient BH, he deserves to be able to do that. E) Someone made the suggestion that making safe upgrades (too +3) would help, and I agree, but only make it on statted items, I don't want to see +3 Ice elementals, GBH, etc floating around the server.... maybe I do... but w/e. 11) Being able to trade rep+/- across different HG Servers. A) Being in a guild enables you to talk to everyone in the guild from anywhere in the game, but you can only rep+/- people on the same HGserver, that is just retarded. 11) Adding more items to the manufacturing list. A) I'm not saying like add a flame+5 or some bullshit like that, I mean items that pre-exist and having them would 1: stimulate the economy 2: add more value to someone who spent the time getting their manufacturing skill high enough. A1) Wizard hats/Caps- these items already exist, and adding them into the manufacturing list wouldn't be out of the question (sure technically a "tanner" would be the one to make items like this) but why not add these since I highly doubt they're going to add a tanner skill at any point in time. A2) Leather armor - Yes, another tanner skill, but it's still an armor, that for some reason, has never been in the manufacturing list (probably just to keep the game logic sound, but piss off?) 12) Displaying the properties and/or bonuses that come from over manufactured items A) This don't necessarily need to be displayed client side, but having a table that shows what the actual completion % does would be a healthy bit of information to people to know. 13) Increasing the MINIMUM mana regeneration. A) Now hear me out on this one, I know with this one, we're messing with the game mechanics themselves, and myself among a large number of players would rather see mages nerfed even more then they are.... B) I propose the value of Int+Mag/4 = minimum regeneration B1) 200 int + 200 mag/4 = 100 minimum C) The intention behind this has nothing to do with PVP, and all to do with PVM. While leveling my mage and having 195 int/175 magic, with a 49 mp targe on and seeing my self regenerate 16 mana, I get extremely pissed off, because with Vit, the minimum regeneration you have is Vit/2 (other factors apply obviously though)
  11. Oni

    My Collective Thoughts On....

    ok, let me show you what I mean, once you hit level 180, how often do you actually go to the bs in the first place?.... uhh never? everything you use has 30000 durability. And if you do go there it's because you need to repair something that you bought from there, like a bow (like i said earlier) so if you go on a long hunt you wont need to carry 4 or 5 bows with you, just repair item + weapon and you're set.
  12. Oni

    My Collective Thoughts On....

    13) Improving manufacturing items A) Alrighty, everyone knows that when you manage to get your manufacturing skill up to 100% you are probably kicking yourself in the nuts because you realize how much time you have been wasting on such a pointless skill (seriously, as of now, manufactured items are nothing more then more durability) and while that my be a reward of it's own, I think it should be worth more than that. B) I propose a completion % worth system. B1) For all manufactured armors, every 10% over 100% completion not only adds the orginal increased durability, but it ALSO adds an extra +1 defense. for a maximum of 10 extra armor B2) For all manufactured weapons, every 10% over 100% completion not only adds the increased durability, but also adds +7% hit probability. for a maximum of 70% hit probability C) People may think these may be unfair, but do you people real realize how much effort goes into making an item with 200% completion, it takes WEEKS to get something that good.
  13. Oni

    Low-level Spells

    Honestly, as much as everyone will cry about it happening, there are two options that I see available to fix this, first option is to remove the dk set; if you remove the dk set, that will get rid of the whole "armor can't be stripped by hammers" issue and "mages only take -1 damage with dk+100% shield+mshield." The second option, which I don't think people will like either is, remove the M.Shield wand; the dk set one seems more universal, but if you remove the M.Shield you remove the immortal tower mage formula.... Either way, I'd still opt for removing the dk set (or at least lower the duribility from 30k, holy shit, put it at something reasonable....)
  14. Oni

    Low-level Spells

    I hope you're kidding about the 2 second paralyze, I'm going to assume it's a reference number, because if a mage could paralyze you with a direct shot, then as soon as you get para, it's game over.
  15. Oni

    My Collective Thoughts On....

    God I love you... Lol, but Yeah I know what you mean by that, on my old server we ran into the same problem with characters having too many stats to mess around with, so inevitably the server started to loose it's steam, since once you get so good, you get bored, if you have no chance of losing, there isn't really a point in fighting.
  16. Oni

    Low-level Spells

    read what my last post says in here on... well any server in general that is 180/200. It might explain most of the issues with stuff like this. http://helbreathnemesis.com/forum/index.php?showtopic=21638
  17. Oni

    Marking Enemies

    I always used the timer in the log out screen.... it's much easier :/
  18. Oni

    Low-level Spells

    that would be nice, but it would be more helpful for wars if firebow had a chance of adding burn dmg. this way a mage would have to pfa themselves every now and then, meaning they are left open for para. none of the bows need any more damage then they already deal, they're not intended for mowing down people, they're ment to aid in hunting (fire bow should be removed imo, or at least fixed, it's so stupid seeing somone para, then pull out bow and shoot the war next to them and then have para broken, that is just bullshit) the reason bows don't do siginificant pvp damage is this; if 5 warriors had bows, and could hit 50's-70's with crits, they will rape mages all day, full screen attack... can't cast.. .game over.
  19. Oni

    Low-level Spells

    and their fps is locked at 75. don't forget that part.
  20. Oni

    My Collective Thoughts On....

    Ok, Since I've been hearing a lot of hubris about improving the low level game, which I'd love to see, let me tell you why this is impossible. This game, was originally built around a level 120 system, and the levels were actually meaningful, at level 79 you were a ND raider, and you actually had a respectable part in the game, fending towns from invading your own. This part has long since been removed since the era of moving ND to the farm entrance (where if you get all the way through you could raid in town, vs being recalled instantly....) Since this game was originally built as a 120-200 system, you can see how there was no such thing as a GOD character, I've made it very apparent in designing god characters, and it's really easy to pull off. When they increased the level limit to 180, they negelected to realize "HEY GUYZ THE MAX STAT IS STILL 200, WE'RE RUINING THE BALANCE WE ONCE HAD LOL" like the dumb*censored*s that they are. When you increase things, you need to scale them, not change proportions. Let me give you an example, say you take an rectangle, and it's 3x4 inches (height x widht) and then all of a sudden, you take the height, and increase is by 33%, you now have a 4x4 rectangle, which is now technically a square, thus completely butt *censored*edthe entire point of having a rectangle, making it completely pointless and boring, but if siemtech wasn't retarded and made everything they would have scaled everything to this ratio. Another issue that increasing this level caused, is it makes every item in the blacksmith that was added before this update, COMPLETELY USELESS. That's right ladies and gents, completely useless. How often do you see a warrior going around in a chain mail and a Ancient Esterk, OH WAIT, YOU DON'T! that's because it's a completely *censored*ing useless item. This game was ruined balance wise, the second the put in the dk set, increased the level to 180. The BBH and Blizzard are perfectly balanced spells/weapons in the game, but having the extra 180 stats to *censored* around with, you have now ruined all hopes of balance, if you want a warrior that can use the massive damage, and stripping of the BBH you're going to have to learn to not dive head first into a pile of people, or your face is going to get raped. If you want the damage and cold from blizzard, you're going to have to pay for it. The way balance works, is it's a GIVE AND TAKE RELATIONSHIP. You can't just give tons and tons of damage to someone and not stunt them in anyway, that's called hand-outs, not balance. If you want to make this game balanced, put the level back to 120, and watch the true players stand out.
  21. Oni

    Low-level Spells

    Well, as being a low level enthusiast, I always loved lightning strike myself, the only issue with it is the damage on it is too low for the practical level of it, 123 is a lot of int for a mage if you want to have enough Mag to sufficiently level with it (instead of the only spells a mage needing is fire strike (break para) energy strike (leveling) blizzard (killing). Lightning Strike - This used to be a top tier move back in the day (level 120 limit cap) as same with all of the other spells listed after, the reason why this spell has become useless is the mana/dmg ratio becoming useless and shit after the level was increased, when you have an extra 180 stats to throw around (60x3) that's a ton of extra stats. Solution - Well, if you want to make this spell useable (for killing, or otherwise) Adding paralyse would be very practical, but unfortunately, way overpowered (or underpowered if you make a low %, then this spell is still shit and useless) Increase the damage AOE on this spell, and adding more damage, would make it usable for leveling up. Meteor Strike - An easily improved spell, the purpose of the spell was to do good damage ( the old school powerhouse spell ), So, just increase the damage, and adding a DOT might be decent, but useless, UNLESS you make the fire damage actually physically apply (say it does 10 fire dmg per second) and instead of just doing DOT like Poison, make it physically hit them for -10, this will do a minor stun (like being hit while running) thus improving the effectiveness of this spell. Obliviously people will cry because you can potentially can stack this spell onto someone and just stun lock them, and well, just make it non-stackable, end of story. Bloody Shock Wave - To be honest, I've never had the luck of getting my hands on this spell, but I like to use ideas that were good before, and can be used again, you can increase the mana cost of this spell (say to 150ish for the argument) and change it's damage to blizzard style (but not freezing, but the same damage, with a lower int cost... similar to ESW, just lower int.) The only issue that would come with this, is people that have it will cry about losing it, or w/e... AND ANOTHER ISSUE WOULD BE TO REMEMBER TO ADD ANOTHER BSW SPELL SO DEMONS DON'T RAPE YOUR FACE!!!. Mass Fire Strike - Just make it exactly like the Meteor Strike as mentioned above, it's basically a low int MS. But i don't think that it pieces PFM like MS does, so add that too. Mass Ice Strike - Another spell similar to Lightning strike, oddly enough it costs more INT and less Gold (that still confuses me). You can fix this in the same ways similar to LTN strike (incrase the damage and AOE for it, but another idea that might also help, is increase the cold duration. That's pretty much my opinion on ways to actually physically make the spells usable again, but I still think you should remove the STAT cap from 200, and put it at 300... 1: It removes god characters from pvp (a 300 mag mage will be severally gimped in the VIT area, so it will balance out...And it will make a DEX class usable maybe? granted the Low str Weapons will have to be revamped for this to effectively work though).
  22. back on hbint beta, when gold actually had a value, I saved up 400k to buy a sharp hp 21 flameberge. I down to newb dungeon to raid and died, no biggie, I had my zem on. I recall back to town (this was before farm I believe) and I go back to town, and theres 5 mages summoning monsters and camping a recall spot, I die, drop the flame, game over....
  23. Oni

    My Collective Thoughts On....

    Ahh, ok, neat. So wait, have you decided to make it individual items, or maybe, base it off of the manufacturing hammer (an extra option on it maybe?) if you do it with a permanant item like the anvil or a repair hammer that doesn't degrade, this will defiantly make manufacturing more abundant (or at least the skill% lol) and I won't need to be carring around 6 axes with me while leveling up (how ever, like most things in servers, [actually mine was an exception, we just added shit on a whim] this kinda thing is going to be added by time my warrior is already level 180 lol.) does that mean you're actually going to add it ? If you are, I'm going to have to lower a skill % lol, 100% shield 100% mr 100% pr 100% ls 100% axe 100% magic 100% archery.... crap... I already have 700% skills :( Oh Btw, I may or may not be able to get on this weekend, my monitor died, so I stole my brothers other monitor and its max resolution and color schemes are something horrid. lol. useless and you sir, are an ignorant fool to even think something like that. Guess he doesn't get my character builds to understand it enough, oh well.
  24. Oni

    Re: Please Read

    Wow, didn't know TYRONE was your son, thanks for the info.
  25. Oni

    *** New Quests Suggestions ***

    here's some quests for you that actually could be pretty neat, and helpful for training up trade skills... (for mining or manufacturing) "The town black smith is running low on materials for producing his items, he'd like you to retrieve (xx) amount of (pick a mineral), doing so would help the town, and you would be rewarded greatly." another option would be... "The town black smith is been very busy lately and has heard of your smithing (it would check skill or something) abilities, and would like you to bring him (xx amount of said item), doing so would help the town, and you would be rewarded greatly." Instead of experience, gold, or what not, how about bonuses to the skill %? like +1% to manufacturing, or mining. And for people doing alchemy "The shop keeper and been getting too many orders for potions lately and needs help rounding up alchemical materials, she has requested help from the citizens and has asked for someone to bring her (*spam* amount of said material), blah blah, yay town, piss off." Like stated before, this could improve your alchemy skill. Mind you the amount of time you would have to spend to get said skills up enough, and how long the materials as well, just some ideas. Unfortunately this would take a while to get all of the numbers right.