jokalotus

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Posts posted by jokalotus


  1. Where these changed on purpose?

     

    Because before the changes i could maj with 4 cycs and they would respawn fairly evenly and i would never have to worry about waiting for them to respawn...

     

    now i must wait for them to respawn with 6 cycs in pit haven't checked with other pits cause that is the only one i visited regularly before the changes.

     

    I Read Koffka's post saying about the same thing but it was under a different thread so i figured i would make a post and get some answers.


  2. yea how str bonuses are counted in could make a big difference

    And if you were to +2 the same sharp wep wouldn't it make it equal to a anc wep? except for endurance?

    +3 better?

     

    Sharp+3

     

    Example:

     

    Standard dice damage: 2D6+0 -> which is same as 2D6+0 -> 2 ~ 12 Damage

    Sharp: 2D7+0+0 -> which is same as 2D7+0 -> 2 ~ 14 Damage

    Sharp+3: 2D7+0+3 -> which is same as 2D7+3 -> 5 ~ 17 Damage

    Ancient: 2D8+0+0 -> which is same as 2D8+0 -> 2 ~ 16 Damage

     

     

    Am i wrong?

     

    And ruutu dunno what stats you are using but Battle Hammer is 3d8+1

    Anc BH 3d10+1 4~31dmg

    Sharp 3d9+1 4~28dmg

     

    The only weapons that would not be better (Only equal) at +3 sharp then anc are:

     

    Battle Axe

    Hammer

    Battle Hammer

     

    Therefore upgrading these sharp weapons is completely idiotic and/or suicidal

    because getting a +4 without loosing your sharp BH wont happen.....

    but if you did it would be 8d32.... for BH


  3. as white is saying the +2 is added to minimum dmg not maximum so ancient will always be better for higher dmg but sharp is better for a more controlled even attack range so make your own decisions...

     

    and yes i realize about the endurance factor on anc weps which is awesome for training but in the end for getting eks doesnt help

     

    Thank you white and vamp for just being helpful!


  4. lol 3 months for FH? you must be joking?!?.. ive been playing helbreath for 2 years and nemesis for 6 months straight and i have.....10eks on my warr i know i suck but i do have some decent gear. and i love the game unless i get caught without amp.

     

    I agree with milk on hero def im not even gonna get it on my warr my dkset is better then fh +4dmg? 100hp? thats a joke right? ill take more defense or a mr set any day

     

    ITS ARMOR!! its not a nifty gem or nice weapon ITS ARMOR! fh should have def


  5. 20 abbey kills

     

    shitty drops: stones and Shit

    bad drops: blood items/old manuals

    good drops: Rares

    Cool drops: 2 good drops

     

    5 shitty drops 25% chance

    3 Bad drops 15% chance

    7 good drops 35% chance

    5 Cool drops 25% chance

     

    Thats what i got out of farjats post... dunno if im right or whatever. There is the same chance of getting 2 good drops (a cool drop) as there is getting crap. correct me if im wrong but 2 rares split between 40 people on an abby hunt 1 time a month is not exactly fruity.

     

    The ms30/de i would consider a cool drop because it is 2 good drops...


  6. very good idea vampy.... im liking it so far but it will change the dmg on short swords bringing it down 1 point. otherwise all weps will be upgraded +1 some of them +2 even

     

     

    P.S. i had no idea ezterk does more dmg then rapier.... according to nemesis portal.


  7. i failed to see vempy's post and i like his suggestion of making a bigger gap between warrior and mage hp.

     

    i also like the idea of lowering pa on both mage and warr dk set. this would make warr vs warr pvp a lot more interesting

     

    Or maybe adding mr/ma to a warriors dk set?


  8. i love this idea a shield is armor mages aren't ment to wear armor!

     

    pure mage= good char

     

    Pure warr = crap (ie no zerk no para no pfm)

     

    how is that fair? even if the warr had pfm still is crap i have dm5 rodr on my warr and i still cant kill a mage with pots they just run in circles regening hp and when you do get a hit in or a para they throw up m shield and tower and dk set so taking little to no damage